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    GAME CONSOLE & PC RELATED: "Zork"

    ~* More Games *~

    Zork


    Major break-trough!

    The last area is done. The biggest design obstacle is behind me. I feel good today! The small print: There's a lot left to do. But from now on it's about look and feel. Well, the Grue AI is still screwed up in multiplayer and there are still performance problems with the forest areas when night falls and the shadows grow. There are hundreds of small ugly things to polish, many icons, maps and some custom models to fix. I also have to take another look at the river travel sequence, maybe try a c

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    Infocom Reigns Supreme!

    After re-reading my review of the unexpectedly trashy dating-simulation game, Romantic Encounters at the Dome, I’ve decided to remove it from my blogging history. I’m going to pretend my experience with that game never happened. Although I’ve learned for the future to pay more attention to game reviews and actually take the ‘adult’ warnings seriously: not everyone lives in a sweet little self-created bubble like I do. Some people actually like the perverse and the seedier sides of things. But

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    Can you walk on water vapor?

    The game asked me "Can you walk on water vapor?" and I answered -"Yes, you can!" It took me quite a while to figure out how to do it but here it is - The Walkable Rainbow - one of the most important objects in Zork. As usual there's some polishing left to do. For example a ugly spot at the base of the rainbow I left out in the screen shots and making the rainbow a bit fatter. But on the whole I'm quite satisfied with how it came out and you have to admit there's a great view over the White Cliff

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    Zork 2 (1983) - The Wizard of Frobozz PC Game Free Download & Install Guide: Windows XP (Using Dosbox Emulation)

    Click the Windows version (Under the Dosbox category) Next: Run the downloaded installer file and install Dosbox on your hard drive in the directory C:\Games\Zork2. Simply entering this will create these folders for you. Next: With the dosbox config file open scroll to the bottom. We are

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    Zork 2 (1983) - The Wizard of Frobozz PC Game Free Download & Install Guide: Windows XP (Using Dosbox Emulation)

    Click the Windows version (Under the Dosbox category) Next: Run the downloaded installer file and install Dosbox on your hard drive in the directory C:\Games\Zork2. Simply entering this will create these folders for you. Next: With the dosbox config file open scroll to the bottom. We are

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    ~* Zork *~

    Zork universe

    Zork games

    Zork Anthology

    Zork trilogy

    Zork I • Zork II • Zork III

    Beyond Zork • Zork Zero

    Enchanter trilogy

    Enchanter • Sorcerer • Spellbreaker

    Other games

    Wishbringer • Return to Zork
    Zork: Nemesis • Zork Grand Inquisitor
    Zork: The Undiscovered Underground

    Companies

    Infocom • Activision • FrobozzCo

    Miscellaneous

    Z-machine • AFGNCAAP • Books

    Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the MIT Dynamic Modelling Group.

    Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally.

    "Zork" was originally MIT hacker jargon for an unfinished program. The implementors named the completed game Dungeon, but by that time the name Zork had already stuck. Zork has also been adapted to a widely panned book series.

    Three of the original Zork programmers joined with others to found Infocom in 1979. That company adapted the PDP-10 Zork into Zork I-III, a trilogy of games for most popular small computers of the era, including the Apple II, the Commodore 64, the Atari 8-bit family, the TRS-80, CP/M systems and the IBM PC. Zork I was published on 5¼" and 8" floppy disks. Joel Berez and Marc Blank developed a specialized virtual machine to run Zork I, called the Z-machine. The first "Z-machine Interpreter Program" ZIP for a small computer was written by Scott Cutler for the TRS-80. The trilogy was written in ZIL, which stands for "Zork Implementation Language", a language similar to LISP. Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games. Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game. In the process, more content was added to Zork to make each game stand on its own.

    Zork is set in a sprawling underground labyrinth which occupies a portion of the "Great Underground Empire". The player is a nameless adventurer whose goal is to find the treasures hidden in the caves and return alive with them. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3 -- all of which are referenced by subsequent Infocom text adventures.

    Zork and its relatives are works of interactive fiction. Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but some prepositions and conjunctions ("hit the grue with the Elvish sword").

    Zork series

    The original Zork Trilogy

    • Zork I: The Great Underground Empire (1980, Infocom)
    • Zork II: The Wizard of Frobozz (1981, Infocom)
    • Zork III: The Dungeon Master (1982, Infocom)

    Later additions to the series

    All these are text-only unless otherwise noted.

    • The Enchanter trilogy:
      • Enchanter (1983, Infocom)
      • Sorcerer (1984, Infocom)
      • Spellbreaker (1985, Infocom)
    • Games that take place somewhere in the Zork universe:
      • Wishbringer (1985, Infocom)
    • The Zork Quest series:
      • Zork Quest: Assault on Egreth Castle (1988, Infocom)
      • Zork Quest: The Crystal of Doom (1989, Infocom)
    • The Zork Anthology comprises the original Zork Trilogy plus:
      • Beyond Zork (1987, Infocom)
      • Zork Zero: The Revenge of Megaboz (1988, Infocom, text with some graphics)

    After a six year hiatus, the following games were produced:

    • Return to Zork (1993, Infocom/Activision, graphical)
    • Zork: Nemesis (1996, Activision, graphical)
    • Zork Grand Inquisitor (1997, Activision, graphical)
    • Zork: The Undiscovered Underground (1997, written by Michael Berlyn and Marc Blank (original Infocom implementors) and released by Activision to promote the release of Zork Grand Inquisitor)

    The Enchanter trilogy and Wishbringer occupy somewhat unusual positions within the Zork universe. Enchanter was originally developed as Zork IV; Infocom decided to instead release it separately, however, and it became the basis of a new trilogy. (In each trilogy, there is a sense of assumed continuity; that is, the player's character in Zork III is assumed to have experienced the events of Zork I and Zork II. Similarly, events from Enchanter are referenced in Sorcerer and Spellbreaker; but the Enchanter character is not assumed to be the same one from the Zork trilogy. In fact, in Enchanter the player's character encounters the Adventurer from Zork, who helps the player's character solve a puzzle in the game.) Although Wishbringer was never officially linked to the Zork series, the game is generally agreed to be "Zorkian" due to its use of magic and several terms and names from established Zork games.

    Later compilations and current availability

    Among the games bundled in The Lost Treasures of Infocom, published in 1991 by Activision under the Infocom brand, were the original Zork trilogy, the Enchanter trilogy, Beyond Zork and Zork Zero. A second bundle published in 1992, The Lost Treasures of Infocom II, contained Wishbringer and ten other non-Zork-related games.

    Activision's 1996 compilation, Classic Text Adventure Masterpieces of Infocom, includes all the text-based Zork games; the Zork and Enchanter trilogies, Wishbringer, Beyond Zork and Zork Zero.

    Activision briefly offered free downloads of Zork I as part of the promotion of Zork: Nemesis, and Zork II and Zork III as part of the promotion for Zork Grand Inquisitor, as well as a new adventure: Zork: The Undiscovered Underground. This led many to believe that the games had been released as freeware, even though the included license explicitly prohibited redistribution. Activision's legal department has recently stated that the promotion relating to those games has ended and that it is not legal to distribute the games or make them available for download.

    Of six novels published as "Infocom Books" by Avon Books between 1989-1991, two were directly based on Zork: The Zork Chronicles by George Alec Effinger (1990) and The Lost City of Zork by Robin W. Bailey (1991). Two further novels in the same series are based on the same universe: Wishbringer by Craig Shaw Gardner and Enchanter, also by Bailey.

    A parody series known as 'Pork' was released also starting in 1988. As of 2006 an over-the-phone version of Zork entitled Zasterisk entered beta testing. Programmed by Simon Ditner using Asterisk and the Festival Speech Synthesis System, players can call in and play Zork over the phone by speaking voice commands. The results are read back by the automated text-to-voice synthesis system. It is now known as Zoip, a reference to VoIP.

    Commands

    In the Zork games, the player is not limited to verb-noun commands, such as "take lamp", "open mailbox", and so forth. Instead, the parser supports more sophisticated sentences such as "put the lamp and sword in the case", "look under the rug", and "drop all except lantern". The game understands a good number of common verbs, including "take", "drop", "examine", "attack", "climb", "open", "close", "count", and many more. The games also support commands to the game (rather than in the game) such as "save" and "restore", "script" and "unscript" (which begin and end a text transcript of the game text), "restart", and "quit".

    In all of the Zork text adventures, the following commands apply:

    > n, s, e, w

    > nw, ne, sw, se

    > u and d

    > i

    > verbose

    > score

    Fortran version of Dungeon

    While the authors of Dungeon (as it was then known) were at MIT, a programmer from Digital Equipment Corporation translated part of Dungeon from MDL to Fortran and crammed it into a 56KB PDP-11. (Dungeon was at the time playable on PDP-10's but not on smaller systems.) The game's authors were surprised that such a small system could run the game and provided sources for a more complete translation. When Dungeon became the commercial product Zork at Infocom, Infocom agreed that if an Infocom copyright notice was put on the Fortran version, noncommercial distribution would be allowed. This Fortran version, and C translations thereof, have been included in several Linux distributions.

    The Fortran version of Dungeon was widely available on DEC VAXes, being one of the most popular items distributed by DECUS. It went through multiple modifications both to incorporate more features from the original and to track changes in the MDL version. In the late 1980s, the Fortran version was extensively rewritten for VAX Fortran and became fully compatible with the last MDL release. It had one extra joke: an apparent entrance to the Mill (a reference to DEC's headquarters) that was, in fact, impassable.

    It also had a gdt command (game debugging technique, a reference to the DDT debugger) which enabled the player to move any object (including the player) to any room. Use of gdt required answering a random question requiring deep knowledge of the game. The game's response to a wrong answer (“A booming voice says ‘Wrong, cretin!’ and you notice that you have turned into a pile of dustâ€) appears in many "fortune cookie" databases.

    See also

    • 69105, a number that became somewhat of an in-joke in several Infocom games
    • The white house is where Zork I begins, and also appears in several other games
    • The Lurking Horror, another Infocom IF, that references Zork.
    • Gnome of Zürich, a character from Zork II who appears in the Bank of Zork if the character becomes trapped. Certain early releases had a bug that gave the surreal response to unintelligible commands: "I can't see the Gnome of Zürich anywhere," in situations that had nothing to do with the Gnome.
    • Grue, the famous Zork monster
    • The Meteor, The Stone, And A Long Glass Of Sherbet, the winner of the 1996 Interactive Fiction Competition, is strongly influenced by the Zork universe and includes many elements.

    Notes

    1. ^ Kerner, Sean Michael (2007-05-04). Zork Returns! Thanks to Open Source Asterisk PBX (English). internetnews. Retrieved on 2007-05-05.

    References

    • Montfort, Nick. Twisty Little Passages. MIT Press. 2003. ISBN 0-262-13436-5.

    External links

    • The Zork Library (All things Zork since 1998.)
    • Play Zork online at THCNET's interactive 404 error page.
    • Download and play the original mainframe version of Zork, as well as a 1982 map of the Zork universe.
    • Zork I, II, III and The Undiscovered Underground Download Zorks I, II and III for Win, DOS or Mac (no Z-interpreter needed), and The Undiscovered Underground (Z-machine interpreters included). Includes "The New Zork Times"
    • Infocom-IF.org, Infocom history, authors, etc; often updated with any news from Activision
    • Zork series at MobyGames
    • Zork sites at the Open Directory Project
    • Article at The Dot Eaters, featuring an extensive history of the Zork games and Infocom
    • Rezork - Play Zork adventures online; open source java Zork emulator
    • Article about ZoIP - Zork Returns! Thanks to Open Source Asterisk PBX
    • ZoIP home page (voice command over the phone Zork)
    • The Zork Birthday Page - A homage to Zork celebrating its 30th birthday.
    • The History Of Zork - Article
    • History of Zork Now Available on Gamasutra: Read Full Interviews Here! - Interviews with Dave Lebling and Marc Blank, implementors for the Zork series.


    ~* Help *~

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