Back to Monday: aesop rock remixes the mtn goats, SebastiAn live
SebastiAn - Live at Pukkelpop 2007-8-16 Hasselt, Belgium 01 Pharaoh Monche - Simon Says 02 ZZT - Lower State of Conciousness (Justice Remix) 03 SebastiAn - Ross Ross Ross 04 Daft Punk - Crecendolls 05 Surkin - Ghetto Obsession 2006 06 Mr. Oizo - Stunt 07 Ying Yang Twins - Shake That Ass Bitch 08 Daft Punk - Robot Club Rock (DJ Tameil remix) 09 SebastiAn - Walkman (Re-edit) 10 Outlander - Vamp 11 Proxy - Decoy 12 Kavinsky - Testarossa Overdrive (SebastiAn remix) 13 Kavinsky - Testa
Board Editor To edit the games levels, start a game with the command âSUPERZ /Eâ. Cheat Codes While playing, hold SHIFT and press ?. A black box will appear where you enter one of the codes below. Code Effect gems Gain gems zap Clear surrouding four squares ammo Gain ammo +debug Debug mode (how does this work?) -debug Disable debug mode health Healing z Gain a stone of power noz Lose a stone of power
Este SĂĄbado pasado, tal y como ya anunciamos en Musicsfera, Mehdi y Feadz actuaron en el The Loft (Sala 2 del Razzmatazz, Barcelona). No puedo decir exactamente cuando empezĂł, pero al entrar en la sala, ya supe que serĂa una gran noche. Conmigo estaba Caleidoscopyo, que nunca habĂa asistido a ninguna sesiĂłn de algĂșn Ed Banger. No habĂa excesiva gente, por lo que no tuve demasiados problemas para disfrutar del espectĂĄculo, exceptuando algĂșn momento en que te encuentras a segĂșn que personaje
First things first, sorry about the silence, we have switched host (so it should be all faster now), and we are launching our new forums soon! So anyway, I had a giant interview with The Proxy today, and he is a really great guy! So please, just read because if you have no heard him (where have you been?), you need to! I havenât put up a track, but if you want to hear his stuff, click here. For those who donât know, tell us about The Proxy. My name is Zhenya, I am 24 and from dirty Moscow.
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ZZT
Developer(s)
Tim Sweeney
Publisher(s)
Epic Games
Designer(s)
Tim Sweeney
Engine
ZZT-OOP
Platform(s)
MS-DOS
Release date
1991
Genre(s)
Puzzle
Mode(s)
Media
Free download
Input methods
Keyboard, Mouse
ZZT is an ANSI-based computer game, created in 1991 by Tim Sweeney, of Epic Games (then Epic Megagames), who later designed Unreal. It remains one of the most popular DOS game creation systems. ZZT itself is not an acronym for anything; its title was simply chosen so it would always appear at the very bottom of newsgroup listings. However, it was later jokingly mentioned by Sweeney as being short for Zoo of Zero Tolerance, which has mistakenly become a popular belief.
ZZT's graphics were obsolete before it was even created; it used the same style of text-mode graphics that Kingdom of Kroz used 4 years earlier. However, ZZT managed to become fairly popular because of its integration of a simple but effective object-oriented scripting language known as ZZT-OOP. At the time this was groundbreaking, as most functionality in prior games had been hard-coded. The language allowed extensibility that no other game was able to provide, and allowed a large degree of community involvement that extended far beyond simply creating level terrain with the built-in editor, but rather involved writing programs to make the game run.
Originally ZZT was shareware, with only one of the four level-sets or "worlds" released without payment. The level released with the shareware copy is called Town of ZZT. The shareware versions also included Demo of ZZT, which displayed the basic features of ZZT worlds, and Tour of ZZT, which allowed the player to view select rooms (some playable) of the four worlds. Three different versions of shareware ZZT were released, with three corresponding registered ZZT versions. With about 30,000 registrations worldwide, ZZT was successful enough to finance the production of Jill of the Jungle, a game seen as Epic Megagames' answer to Apogee classics such as Duke Nukem. However when the game became obsolete it became freeware, with all four worlds of the registered version released for free. The worlds are: "Town of ZZT", "Caves of ZZT", "Dungeons of ZZT", and "City of ZZT"; they can best be described as adventure games.
In the newsletters for the registered version of ZZT, it is apparent that Sweeney initially had not expected the editor to become the most popular feature of his game. Fans' letters to him quickly established this, and Sweeney responded by encouraging registered users to make their own worlds and submit them to him. The best material from these was released in The Best of ZZT.
Basic gameplay of ZZT is very simple. The player is controlled by the 4 cursor keys, and the shift key and a cursor key pressed will shoot a bullet (if the player has ammo). Items that can be picked up include: ammo (each magazine holds 5 bullets), gems (used for currency in most games), torches (used by pressing the T key in darkened rooms, lighting a small area around the player, that moves as the player does), and energizers that give the player temporary invincibility. Enemies include Lions (randomly moving monsters, that may follow the player), Tigers (randomly moving monsters that fire bullets), Ruffians (monsters that chase the player, then rest, then repeat), slimes, and spinning guns.
Third-party worlds for ZZT are diverse, ranging from shoot 'em ups to complex role playing games to a Lemmings clone. They range from the simple to the complex, from inane to brilliant. One of the more fascinating aspects of the game is the culture that has built up within and around it: catch phrases, programming tricks, and even some rather remarkable internet personalities. Information about the community itself can be found at ZUltimate, the ZZT wiki. Many other games have been inspired by ZZT, such as MegaZeux and ZZT's sequel, Super ZZT, the latter being widely criticized for lacking an easily accessible editor function.
Although it has been many years since Tim Sweeney first wrote ZZT, it still has a cult following.
Other programs
There are many utilities, resources, and advanced editors available for ZZT.