MENU
Home
Sitemap

RAND GAME
  • Drakengard
  • Gyruss
  • Evryware
  • Auran
  • Three Rings Design
  • Star Trek: Armada Ii
  • Kingdom Hearts
  • Just Add Monsters
  • Xbox Live
  • Age Of Empires: The Rise Of Rome Expansion
  • 1985
  • Big Fish Games
  • Grand Theft Auto: Vice City
  • Factor Five
  • Disney Interactive Studios
  • Ultima Vi
  • Sonic Cd
  • Hearts Of Iron
  • Propaganda Games
  • Dirge Of Cerberus Lost Episode -final Fantasy Vii-
  • Star Fox Command
  • Longtail Studios
  • Power Stone
  • Xenogears
  • Quirk
  • Final Fantasy Ix
  • Virtual Woman
  • Donkey Kong Land 2
  • Cricket 2004
  • Taito Corporation
  • Guild Wars: Factions
  • Cabela's Big Game Hunter Ii: Open Season
  • 3-d Ultra Pinball
  • Sensible Train Spotting
  • Squaresoft

  • AFFILIATES

    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Xconq"

    ~* More Games *~

    Xconq





    ~* Xconq *~

    Xconq
    Developer(s)Stan Shebs, Greg Fisher, Robert Forsman, Alain Brossard, Michael Peters, etc.
    Version7.4.1
    Platform(s)Unix/Linux/X11, Macintosh, Amiga and Windows
    Release date1987 (Version 1.0)
    Genre(s)4X, Turn-based strategy
    Mode(s)Single-player, Multiplayer
    MediaDownload
    Input methodsMouse or keyboard

    Xconq is an open source computer strategy game. First posted to comp.sources.games in 1987, it is notable as one of the first multiplayer games to be released for the X Window System, and was for several years the only turn-based graphical wargame available on Unix/X systems.

    Gameplay

    Originally a straightforward clone of Empire, later versions included the ability to define rulesets for different kinds of games, first using a Forth-like syntax, then a more powerful version based on Lisp syntax. It was also ported to other computer systems, including Macintosh, Amiga, and Windows.

    Xconq is designed to be portable and redefinable. The default ruleset is similar to Empire, but the ruleset, graphics and maps can be altered to represent different time periods and strategic scales.

    Example rulesets provided with the game include Napoleonic strategy, Beirut geurilla fighting, World War II grand strategy and Godzilla destroying Tokyo.

    It can be played by multiple human or AI-controlled players over a network or via hotseat play.

    History

    Stan Shebs started working on a simple Empire clone in 1986, initially using Curses for its interface, then adding an X10 interface. He posted this version to comp.sources.games in July 1987. It used a map based on squares rather than hexes, and supported multiple players by exploiting X's capability for a single program to open windows on multiple displays, although it accepted input from only the player whose turn it was; other players could not even scroll their map display. Even this first version included support for three rulesets (the "standard" Empire-like game, a Napoleonic-era game, and ancient Greeks), but they were defined by C structures and had to be compiled in.

    Shebs switched the game to use hex-based maps, added a postfix language to define the ruleset to be used when a game started, and changed the X interface to allow all players to interact simultaneously; these versions were numbered 2, 3, and 4, but were not released widely. After the addition of an X11 interface written by Chris Peterson, version 5.0 was posted to comp.sources.games (as "xconq5") in June 1988.

    1989 saw the first attempt at a client/server version, uconq.

    The Macintosh port was developed in 1993.

    Although work had started on version 7.5, there has been little development since 2004.

    External links

    • Official site
    • mskala's Xconq page
    • "Design for Testability" paper by Bret Pettichord; notes that Xconq has different interfaces for different platforms and one is a CLI for facilitating testing.


    ~* Help *~

    See Also: Tekken Super Mario Advance 4: Super Mario Bros 3 Microsoft Flight Simulator Mario Kart 64 Super Mario Bros. 3 Wizball WWF Betrayal Wizkid Fantasy Zone Halo Sonic Adventure 2: Battle NFL Challenge Spyro the Dragon Zany Golf Artificial Studios Othello International Cricket Captain Maniac Mansion Crisis Zone Chaos Engine Capcom Taito Corporation Golgo 13: Top Secret Episode The Adventures of Jimmy Neutron Boy Genius: Jet Fusion Final Fantasy IX 7 Studios Starship Command Shadow of the Beast Valkyrie Profile Mad Doc Software Omega Force Capcom Production Studio 4 Assault Rigs Treasure Co. Ltd Sonic Drift Titanic: Adventure Out of Time Age of Wonders 2: Shadow Magic GT Interactive Planetfall Valve Software Final Fantasy Chronicles K240 Cel Damage Bubble Symphony Mr. Driller: Drill Spirits Reach for the Stars Activision Boxing Ice Climbers Link: The Faces of Evil Spy Hunter