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    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Uridium"

    ~* More Games *~

    Uridium


    Uridium (Wii)

    It's far too hard! I did even worse than yesterday!

    More...

    Uridium (Wii)

    I bought this simply because of the novelty factor of playing Commodore 64 games on the Wii. It's... OK. But hard. Only managed to reach Level 2!

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    Virtual Console 28/03/08 - International Karate, Uridium, Cruis’n USA

    We’ve already blogged about the Commodore 64’s arrival on Virtual Console today, a day that any true Brit should be celebrating with joy (unless you’re a Speccy die-hard, in which case, hard luck, chum). Suffice to say, Uridium is a must-buy, if a little expensive, and International Karate doesn’t have the trouser-dropping infamy of IK+ and so must be looked at warily. Still, a good way to start. I’m holding out for Head Over Heels, personally. What hasn’t caused quite as much excitement in

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    ExGaD Wii VC Report - 28/03/2008

    Rob Hubbard deve estar orgulhoso! Está confirmado, portanto, Rob Hubbard de 1985 está orgulhoso por ver pela primeira vez um jogo com a música da sua autoria na Nintendo Wii! É verdade, mais um marco histórico para a VC, o dia em que o Commodore 64 chegou! E logo com um par de clássicos. Commodore 64 - International Karate - 500 Wii Points Um fenomenal jogo que foi dos primeiros a ter voz! Muito antes do Street Fighter ter dominado o género, Internatinal Karat

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    [VC] Le Commodore 64 débarque enfin !

    Aujourd’hui ce n’est pas un ni deux, mais trois jeux qui arrivent sur console vituelle. On commence par les 2 premiers jeux sur Commodore 64 sur VC. Il s’agit de International Karate et Uridium pour la modique somme de 500 wii points (5 euros) chacun. Enfin le troisième titre, n’est autre que le bon vieux jeu de course arcade Cruis’n USA. Seul bémol, il s’agit de la version N64 qui sera vendue au prix de 1 000 Wii Points (10 euros). push

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    ~* Uridium *~

    Uridium
    Developer(s)Dominic Robinson (ZX Spectrum), Steve Turner (Music)
    Publisher(s)Hewson Consultants
    Designer(s)Andrew Braybrook
    Platform(s)Commodore 64, ZX Spectrum, Amstrad CPC, Virtual Console
    Release date1986
    Genre(s)Shoot 'em up
    Mode(s)Single player
    MediaCassette tape or Download from the Wii Shop Channel
    Input methodsComputer keyboard or joystick

    Uridium is a sci-fi side-scrolling shoot 'em up for the Commodore 64 (and other 8-bit machines). It consisted of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who "invented" the name: "I really thought it existed."

    Uridium was later released for the Nintendo Entertainment System in 1990. Mindscape purchased a license to release a game based on the film The Last Starfighter. Rather than program a new game, however, Mindscape decided to take an easier route by recycling an older, relatively obscure game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay were identical. In 2003, it was "re-released" on the C64 Direct-to-TV.

    In 2008 the C64 version was announced as a title on the Nintendo Wii Virtual Console. On 28 March 2008, Uridium was released for the Virtual Console in Europe, costing 500 Wii Points.

    Plot

    The plot of Uridium is described as follows:

    The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal converter.
    Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal converters before you take off for a final strafing run as the Dreadnought vaporises into the ether.

    Game play

    In practice, each level takes place at a fixed altitude just above the surface of the Dreadnoughts. The screen scrolls horizontally in both directions as the Manta flies over the Dreadnoughts. Each Dreadnought has a different configuration of walls and other high structures which must be negotiated in order to reach the landing zone. This task is hampered by squadrons of enemy fighters that attack the Manta in waves. Lastly, flashing ports on the Dreadnought's surface release homing mines that cannot be destroyed. It takes a skillful Manta pilot to outfly the mines until they self-detonate.

    Only when enough of the Dreadnought's defenses have been destroyed is the "Land Now!" signal activated, and the player allowed to slow its speed to a minimum land on the sternward landing zone. After this, the pilot presumably enters the interior of the mothership and sets its nuclear reactor to self-destruct. Finally, the Manta takes off again as the Dreadnought below it crumbles to atoms.

    Later Dreadnoughts have tricky wall configurations where the gap between the walls is so narrow that the Manta must turn sideways in order to pass through it. This required skillful use of the joystick. More skill could be exhibited (and more points awarded) by ignoring the "Land Now!" signal and destroying the elite fighters that attacked in waves of one.

    Technical details

    When Uridium was originally released, reviewers were impressed by the way the Dreadnoughts were presented. In a simulation of parallax scrolling, the surface of the Dreadnoughts scrolls horizontally, whereas the stars in the background stay still.

    Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this. The way it was done is that the Dreadnoughts' surface is actually the background, and the black empty space and the stars are character glyphs on the foreground. As the Commodore 64's graphics chip scrolls the screen to the left or right, the character glyphs representing the stars change shape by shifting their single lit pixels to the right or left, countering the scroll of the screen and giving the impression they were stationary.

    The computer was later able to perform parallax scrolling, most notably in the Sensible Software title Parallax, which was released a few months after Uridium.

    Levels

    1. Zinc
    2. Lead
    3. Copper
    4. Silver
    5. Iron
    6. Gold
    7. Platinum
    8. Tungsten
    9. Iridon
    10. Kallisto
    11. Tri-alloy
    12. Quadmium
    13. Ergonite
    14. Galactium
    15. Uridium

    The last seven Dreadnoughts are obviously mining for resources as yet unknown to us. The final Dreadnought, Uridium, actually contains only a few screens of gameplay; the bulk of this Dreadnought consists of the "congratulations" message for completing the game (i.e., "GOOD ZAPPING... TURKEY."). This is initially made inaccessible by an impassable wall, but visible in the final overflight when the Dreadnought is destroyed.

    In-game screenshot from the first level of Uridium 2

    Sequels

    Uridium was followed by Uridium+, and Uridium 2 on the Amiga platform.

    Legacy

    A later game done by Andew Braybrook, Morpheus, contained a homing mine enemy called a "Uridimine", named no doubt as a tribute to the homing mines of Uridium. Some afficiandos refer to the homing mines as "Uridimines" when talking about Uridium or Uridium 2, as well.

    References

    1. ^ Uridium. TEMPE. Retrieved on 2007-04-04.
    2. ^ Commodore 64 coming to Virtual Console

    External links

    • Uridium at MobyGames
    • Uridium at World of Spectrum
    • Uridium at Lemon 64
    • Uridium at CPC Zone
    • Uridium Wii Virtual Console Review on VC-Reviews.com


    ~* Help *~

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