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    GAME CONSOLE & PC RELATED: "Ubisoft Shanghai"

    ~* More Games *~

    Ubisoft Shanghai


    Tom Clancy's EndWar Not Being Treated Like Crap on PlayStation 3

    Ubiosft came out today on their EndWar IGN blog to discuss the PlayStation 3 version of the game. Guillaume Brunier, Producer for the PlayStation 3 version of EndWar talked about the port. He stated that the teams intention is not to deliver a poor PlayStation 3 experience and that the game will have everything the Xbox 360 version does. The game will also have a few handy SIXAXIS controls as well. There you have it. [EndWar - Ports]

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    Tom Clancy's EndWar: World War III Trailer

    Ubisoft has released a new trailer showcasing in-game footage of their upcoming Tom Clancy's EndWar. The new trailer shows World War III and the chaos that the earth is undergoing. Enjoy!

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    Ubisoft Moments (3/3)

    Ubisoft Moments (3/3) As today is my last day at Ubisoft, here is my final reminiscing about the early years of my employment with the company… In December 2005, Splinter Cell Double Agent X360 was in a dire situation. It was the first next-gen project undertaken by Ubisoft’s Shanghai studio, and as with all companies, the project ran into some really serious organizational problems. As a result, we didn’t have a game yet. We knew where we wanted to go, but we were stuck. And morale was at an

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    Ubisoft Moments (2/3)

    Ubisoft Moments (2/3) After I finished Splinter Cell: Pandora Tomorrow, I was eager to move on to a management position, given that that’s what I had been doing prior to joining Ubisoft. I felt fine doing level design, but I had no experience besides Pandora, and I felt this was not the best way for me to help the company. I wanted to organize things. The assignment I picked up had been turned down by other people for it was considered career suicide: I joined the team doing the PS2 version o

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    Ubisoft Moments (1/3)

    As I said in an earlier post, this week is my last with Ubisoft. I’ve been with the company for four years and a half, but it feels like a lifetime. In many ways, it is. When I joined Ubisoft’s Shanghai studio in 2003, I was starstruck about the videogame industry, and even when things got rough, I just couldn’t believe my luck that I was working in China, and in the videogame industry no less. I distinctly remember one day, after 3 months as a Level Designer on Splinter Cell: Pandora Tomorr

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    ~* Ubisoft Shanghai *~

    Ubisoft Entertainment
    TypePublic
    Founded1986
    HeadquartersMontreuil-sous-Bois, France Flag of France
    Key peopleYves Guillemot, CEO
    Yannis Mallat, CEO of Montreal Studio
    Michel Ancel, Game Designer
    Jade Raymond, Producer
    IndustryInteractive entertainment
    ProductsAssassin's Creed
    Brothers in Arms
    Far Cry
    Harvest Moon
    Myst
    Prince of Persia
    Rayman
    Tom Clancy's Ghost Recon
    Tom Clancy's Rainbow Six
    Tom Clancy's Splinter Cell
    Revenue€538 million sales FY2004-05
    Operating income€41.4 million
    Net income€27.2 million FY 2004-05 (before goodwill amortization)
    EmployeesOver 3500, 1760 in production tasks at the 1/20/2005
    Websitewww.ubi.com
    www.ubisoftgroup.com

    Ubisoft Entertainment (formerly Ubi Soft) is a French computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. The company has facilities in over 20 countries, including development studios in Montreal and Québec City, Quebec, Canada; Barcelona, Spain; Shanghai, China; North Carolina, USA; Düsseldorf, Germany; Sofia, Bulgaria; Bucharest, Romania; Casablanca, Morocco and Milan, Italy, amongst other locations.

    As of 2004, it was the third-largest independent video game publisher in Europe, and the seventh largest in the United States. Ubisoft's revenue for 2002-2003 was €453 million; for fiscal year 2003-2004, this grew to €508 million. As of 2005, Ubisoft employed more than 3,500 people, of which over 1,700 are classed as working in production. The company's largest development studio is Ubisoft Montreal, which in 2004 employed approximately 1,600 people. Yves Guillemot, a founding brother, was the chairman and CEO.

    The correct pronunciation of the company name is you-be-soft, though it is also commonly mispronounced oo-be-soft.

    History

    The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in 1986 in France. Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany.

    In the early 1990s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.

    In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online. Nevertheless, a mere week later, the company announced its acquisition of Wolfpack Studios, developer of Shadowbane.

    In December 2004, a rival game corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.

    In March 2005, Ubisoft acquired part of MC2-Microïds (Microïds Canada) and integrated it into their Ubisoft Montreal.

    In July 2006 Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (USD$24 million) in cash for the franchise, technology rights, and most asset. Additionally, though Ubisoft is not acquiring the studio outright, the members of Driver developer Reflections Interactive became employees of Ubisoft. As a result, Reflections Interactive was subsequently renamed Ubisoft Reflections.

    On April 11, 2007, Ubisoft announced that it had acquired German game developer Sunflowers, followed by an acquisition of Japanese developer Digital Kids that November.

    Games

    Upcoming games

    2008

    • Brothers In Arms: Hell's Highway (PC, PlayStation 3, and Xbox 360)
    • Driver (PlayStation 3)
    • FarCry 2 (PC, PlayStation 3, and Xbox 360)
    • Innocent Life: A Futuristic Harvest Moon - Special Edition (PlayStation 2)
    • Haze (PlayStation 3)
    • Harvest Moon: Tree of Peace (Wii)
    • Harvest Moon: Island of Happiness (Nintendo DS)
    • Harvest Moon Online (PlayStation 3, Xbox 360, PC)
    • No More Heroes (Wii)
    • Rayman Raving Rabbids 3 (Wii, release in late 2008)
    • Red Steel II (Working Title, Wii, release in late 2008)
    • Rune Factory 2 (Nintendo DS)
    • Tom Clancy's EndWar (PC, PlayStation 3, and Xbox 360)
    • Tom Clancy's HAWX (PC, PlayStation 3, and Xbox 360)
    • Tom Clancy's Splinter Cell: Conviction (PC and Xbox 360)
    • Prince of Persia: Prodigy (PC, PlayStation 3, and Xbox 360)

    2009

    • Avatar
    • Teenage Mutant Ninja Turtles
    • Shaun White Snowboarding Game (Working Title)

    Upcoming motion pictures

    • Citizen Siege
    • Prince of Persia: The Sands of Time
    • Rayman Raving Rabbids Movie

    Controversies

    Ubisoft had, for a time, used the controversial StarForce copy protection technology that installs hidden drivers on a system and is known to cause some hardware problems and compatibility issues with certain operating systems, starting with the game Tom Clancy's Splinter Cell: Chaos Theory, which was not compatible with Windows XP Professional x64 Edition for quite some time until a patch was released by the makers of StarForce. On April 14, 2006, Ubisoft confirmed that they would stop using StarForce on their games citing complaints from customers.

    In the February 2008 issue of Electronic Gaming Monthly, Editor-in-Chief, Dan “Shoe” Hsu, asserted that Ubisoft had ceased to provide all Ubisoft titles to the EGM for any coverage purposes as a result of prior critical previews and negative reviews.

    When Ubisoft software is installed a product registration application called "PRegScheduler MFC Application" is copied as "PowerReg Scheduler.exe" outside of its specified installation directories. It is placed directly in the Startup folder rather than linking to the Ubisoft folder. PowerReg Scheduler.exe may show up as "PowerREGISTER" in your task list. Examination of the programs properties shows the "Company Name" to be blank, even though the rest of the property information is available. The inability to identify this application by installation directory or by company information has resulted in reports of alarm that an unknown program by an unidentified company has been placed in their startup folder for unknown purpose.

    See also

    • Ubisoft Entertainment games
    • Ubisoft Montreal
    • Ubisoft Romania
    • List of Ubisoft games

    References

    1. ^ French, Michael (February 7, 2007). Ubisoft Montreal to become world's biggest studio. Develop Magazine. Retrieved on 2007-11-01.
    2. ^ How To Pronounce… “Ubisoft” (The Official Explanation). MTV. Retrieved on 2008-05-02.
    3. ^ Feldman, Curt. "Electronic Arts buys stake in Ubisoft in "hostile" act", Gamespot, December 20, 2004. Retrieved on 2007-11-09. 
    4. ^ "Ubisoft Montreal enters into an agreement to acquire Microids Canada's development operations", Ubisoft, March 2, 2005. Retrieved on 2007-11-09. 
    5. ^ "Ubisoft Acquires SunFlowers, Anno Franchise", Gamasutra, April 11, 2007. Retrieved on 2007-04-12. 
    6. ^ "Ubisoft Buys Japanese Studio", GameTab, November 5, 2007. Retrieved on 2007-11-05. 
    7. ^ StarForce website page about patch
    8. ^ Ubisoft officially dumps Starforce
    9. ^ 3 Companies Bar EGM From Coverage Following Poor Reviews
    10. ^ "Banned", Dan "Shoe" Hsu's blog at 1UP.com
    11. ^ Technical information on PRegScheduler

    External links

    • Ubisoft's public site
    • Ubisoft's corporate site
    • Red Storm Entertainment, subsidiary developer of Ubi Soft
    • Wolfpack Studios, subsidiary developer of Ubi Soft
    • List of Atari ST520 games published by UBI Soft
    • Interview with Ubisoft's Alain Corre, GamesIndustry.biz, October 31, 2006


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