Ikaruga Giveaway @ Xbox360Fanboy and Joystiq [UPDATE]
Still on the fence wether to get Ikaruga or not? What about free Ikaruga? Xbox360Fanboy and Joystiq are running giveaway contests to 1聽 and 3 redemption codes for Ikaruga, respectively. All you have to do is leave a comment At either XBox360Fanboy or Joystiq stating your favorite Treasure-develop game, the contest ends 12pm ET on Friday, April 11th. Xbox360Fanboy and Joystiq [UPDATE] We are not running the contest, so don't enter here for the contest.
The Gamerscore Blog brings word that this week's release is the much anticipated classic shmup Ikaruga. Originally released as a Japan-only title for the Dreamcast it was later ported for the GameCube for a worldwide release, and this Wednesday, April 9th, it arrives to the Xbox Live Arcade service. Officially announced back in September 2007 (rumored existence since February 2007), Ikaruga is known for the nerve-inducing mechanic of your ship having 2 color schemes, which you have to manage i
Desde que empezaron los rumores sobre el posible port de Ikaruga, uno de los mejores juegos de Treasure junto con el legendario Radiant Silvergun, hasta la confirmaci贸n el pasado mes de septiembre de 2007, se ha venido especulando sobre la posible fecha de lanzamiento de uno de los mejores matamarcianos (shmup) de la pasada generaci贸n (y de la historia si me lo permit铆s). Gracias a un desliz de la p谩gina web del juego (en la actualidad convenientemente retirada) en el portal Xbox.com japon茅s s
Ikaruga dated and priced? [Updated with Mr. Driller date and price]
Continuing the ridiculous trend of Microsoft not letting anyone know when games are coming out, we have been waiting for months now, wondering when we would get to play Treasure's masterpiece on the Xbox Live Arcade service. In what can only be described as Karma at it's best, it seems that MS themselves are to blame for the latest leak. According to their Japanese Xbox site, it seems that we now know that Ikaruga will be gracing the service in a little less than two weeks (April 9th, to be e
Ikaruga achievements revealed [Updated with more achievements]
MyGamerCard reveals the complete list of achievements for the upcoming XBLA title Ikaruga. 11 of the 12 achievements in the game are the standard for a shoot-em-up title (to be honest, they could have been more original about them), with 5 achievements awarded when you beat each of the game's bosses (10-15G each), 5 for getting a good score on each stage (20G each) and the last 2 awarded when you beat the game without continues (15G) and the other when you finish a stage without shooting (10G
Treasure is a Japanese video game developer, founded by former employees of Konami on June 19, 1992. Treasure is best known for classic-style action games that employ innovative gameplay systems. Their greatest commercial successes have been games like Wario World and Mischief Makers, but they are better known for their critical successes, such as Gunstar Heroes, Ikaruga, Radiant Silvergun, and Bangai-O.
Treasure is a small, privately held company, consisting of around 30-40 members, though this number is somewhat misleading as they also employ independent contractors to assist development and sometimes partner with other companies like Nintendo, G.rev, and Sega to increase the size of their teams.
Because Treasure is a small, independent company, they generally depend on outside partnerships to finance development. As a result, they've worked on many titles based on licenses, including Astro Boy, McDonald's, Bleach, and Tiny Toons, as well as partnering with companies like Sega, Enix, and Nintendo to produce original properties. They have produced a handful of independently produced games, most notably their arcade shooters, Ikaruga and Radiant Silvergun.
Internal structure
Treasure does not have a rigid hierarchy. There are not designated "directors" from project to project. A leader is selected for each individual project, and that leader will usually also work hands on as an artist or programmer as well. There are, however, rough divisions of "teams" which have many common members from project to project.
As of present, Treasure is divided informally into three teams. These team divisions have been fairly consistent since 2001. The "Shooting" team (formerly called the "Arcade" team) is led by Hiroshi Iuchi and Atsutomo Nakagawa, and focuses on developing arcade-style shoot 'em ups.
The "action" team is the company's primary console unit, and developed Stretch Panic, Wario World and has various leaders at different times.
The "handheld" team is usually led in part by founding Treasure employee Yoshiyuki Matsumoto, better known as "Yaiman," and also features a number of programmers and artists that have come to the company from Hitmaker, whom they partnered with on Astro Boy: Omega Factor.
Games developed by Treasure
Items marked with a '*' were not released in North America/Europe/Australia.
Gunstar Heroes (1993, Sega, Sega Mega Drive/Genesis; 1995, Sega, Sega Game Gear; 2006, Sega, Virtual Console)
McDonald's Treasureland Adventure (1993, Sega, Mega Drive/Genesis)
Dynamite Headdy (1994, Sega, Mega Drive/Genesis; 1994, Sega, Game Gear; 199?, Sega, Master System*; 2007, Sega, Virtual Console)
YuYu Hakusho Makyoutoissen (骞解槅閬娾槅鐧芥浉 榄斿挤绲变竴鎴) (1994, Sega, Mega Drive*)
Alien Soldier (1995, Sega, Mega Drive; 2007, Sega, Virtual Console)
Light Crusader (1995, Sega, Mega Drive/Genesis; 2007, Sega, Virtual Console)