Echt waar! Toegegeven, de ‘With Anyone’-optie werkt maar sporadisch (oftewel: voor geen meter) maar wie wil dat dan ook spelen? Je kunt geen regels instellen, geen items uitzetten, geen naam invoeren, geen persoonlijke taunts gebruiken, niet zelf bepalen of de CPU wel of niet meedoet bij gebrek aan vier personen, de duur van een match niet veranderen… o, en de lag is meestal om van te janken. Ik weet niet hoe het met jou zit, maar ik heb Smash Bros. sowieso altijd het leukst gevonden tegen vr
Mirror.co.uk Review: Super Smash Bros Brawl Mirror.co.uk, UK - 51 minutes ago With Super Smash Bros Brawl, you’ll find out as 35 of your favourite Nintendo all-stars go head-to-head. Up to four players can battle it out across stages ... Game reviews nebusiness.co.uk all 3 news articles
Super Smash Bros. received mostly positive reviews from the media, and has sold over 3.7 million copies, with 2.3 million copies selling in the United States, and 1.4 million copies selling in Japan.
Gameplay
Super Smash Bros. differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Unlike other games of the same genre, most moves in the game can be accessed via one-button presses and a joystick direction.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.
Single-player
Although the player can choose from five difficulty levels, the game's single-player mode always follows the same series of opponents. The single-player also features two character specific Bonus stages, and one non-character specific bonus stage. Also included in the game is a "Training mode", where a single-player can practice his skills in any of the playable stages against any of the unlocked characters, and practice areas for each of the character-specialized "Break the Targets" and "Board the Platforms" stages. Single-player mode ends when the boss character is defeated, although if certain requirements have been met, the player may fight a bonus character. If victorious against this bonus character, the character is unlocked and is then available for play only if defeated.
Multiplayer
In multiplayer mode, up to four people can play with the specific rules of each match predetermined by the players. In "Time Battles," each player can be knocked out an infinite number of times. When the predetermined fight-time is up, scores are determined by subtracting a player's falls from their KOs, and a winner is determined. If there is a tie, the contenders are returned to the fighting stage in a "Sudden Death" battle with 300% damage each, which means players are easily knocked out, so as to quickly determine the winner. In "Stock Battles," each player can be knocked out a fixed amount of times, and there is no time limit. The winner is the last player standing.
Team Battles of the stock and time modes are also selectable. These have the same rules as the above modes, but players instead choose their teams and teammates work cooperatively to win the match. When the match is over, KO totals are added up for each member of a team and taken as a whole, and then a winning team is declared. All of the matches listed above can be played against the computer AI also.
Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled Kakuto-GÄ“mu RyÅ«Å(æ ¼é—˜ã‚²ãƒ¼ãƒ ç«œçŽ‹?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.
The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentational style has since been omitted in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.
Reception and sales
Reviews
Publication
Score
Allgame
4 stars
Famitsu
31 of 40
Game Informer
8.5 of 10
GameSpot
7.5 of 10
IGN
8.5 of 10
Nintendo Power
7.7 of 10
Compilations of multiple reviews
Compiler
Score
Metacritic
79 of 100
Game Rankings
80%
MobyRank
73 of 100
Super Smash Bros. received mostly positive reviews. GameSpot's Jeff Gerstmann called it "extremely simple to learn" and praised the game's music, calling it "amazing". However, he noted that the single player game "won't exactly last a long time", instead praising the multiplayer aspects of the game. IGN's Peer Schneider agreed, calling the multiplayer mode "the game's main selling point", while GameCritics' Dale Weir described Super Smash Bros. as "the most original fighting game on the market and possibly the best multiplayer game on any system." Brad Penniment of Allgame said the game was designed for multiplayer battles, praising the simplicity of the controls and the fun element of the game.
The game has been very popular and has quickly become a Player's Choice title. In Japan, 1.4 million copies have been sold and 2.3 million have been sold in the U.S.
References
^Super Smash Bros. for Nintendo 64. GameSpot. Retrieved on 2007-12-13.
^ ab Japan Platinum Game Chart. MagicBox.com.
^ ab US Platinum Game Chart. MagicBox.com.
^ See Nintendo 64#Other hardware components.
^ Wii.com - Iwata Asks: Super Smash Bros. Brawl. Retrieved on 2008-01-31.
^ Wii.com - Iwata Asks: Super Smash Bros. Brawl ((Japanese)). Retrieved on 2008-01-31.
^Super Smash Bros. Melee. n-Sider.
^ ab Brad Penniment. Super Smash Bros. > Review. Allgame. Retrieved on 2008-05-09.