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    GAME CONSOLE & PC RELATED: "Super Smash Bros."

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    Super Smash Bros.


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    ~* Super Smash Bros. *~

    Super Smash Bros.

    North American box art
    Developer(s)HAL Laboratory
    Publisher(s)Nintendo
    Designer(s)Masahiro Sakurai
    SeriesSuper Smash Bros.
    Platform(s)Nintendo 64, iQue Player
    Release dateJP January 21, 1999
    NA April 26, 1999
    AUS 1999
    EU November 19, 1999
    Genre(s)Fighting
    Mode(s)Single-player, multiplayer (2–4)
    Rating(s)ESRB: E (Everyone)
    OFLC: G8+
    Media128 megabit (16 megabyte) cartridge

    Super Smash Bros. (ニンテンドーオールスターï¼å¤§ä¹±é—˜ã‚¹ãƒžãƒƒã‚·ãƒ¥ãƒ–ラザーズ NintendÅ ÅŒrusutÄ! DairantÅ Sumasshu BurazÄzu?, lit. "Nintendo All Star! Great Melee Smash Brothers"), often abbreviated SSB, is a crossover fighting/action game released for the Nintendo 64 in Japan on January 21, 1999, and released on April 26, 1999 in North America, followed by Australia in 1999 then on November 19, 1999 in Europe. Super Smash Bros. was the first game in the Super Smash Bros. series. It was followed by the top selling Gamecube game Super Smash Bros. Melee for the Nintendo GameCube and Super Smash Bros. Brawl for the Wii in 2008. The game was developed by HAL Laboratory, who were also responsible for the Kirby and EarthBound intellectual properties, and published by Nintendo for the Nintendo 64 console.

    The game is centered on characters from Nintendo's video gaming franchises such as Mario, Pokémon and The Legend of Zelda. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. The gameplay system offers an unorthodox approach to the "fighter" genre as percentage counters measure the level of damage received, rather than the health bar traditionally seen in most fighting games.

    Super Smash Bros. received mostly positive reviews from the media, and has sold over 3.7 million copies, with 2.3 million copies selling in the United States, and 1.4 million copies selling in Japan.

    Gameplay

    Super Smash Bros. differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Unlike other games of the same genre, most moves in the game can be accessed via one-button presses and a joystick direction.

    During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.

    Single-player

    Ness fighting Kirby in the Mushroom Kingdom.

    Although the player can choose from five difficulty levels, the game's single-player mode always follows the same series of opponents. The single-player also features two character specific Bonus stages, and one non-character specific bonus stage. Also included in the game is a "Training mode", where a single-player can practice his skills in any of the playable stages against any of the unlocked characters, and practice areas for each of the character-specialized "Break the Targets" and "Board the Platforms" stages. Single-player mode ends when the boss character is defeated, although if certain requirements have been met, the player may fight a bonus character. If victorious against this bonus character, the character is unlocked and is then available for play only if defeated.

    Multiplayer

    In multiplayer mode, up to four people can play with the specific rules of each match predetermined by the players. In "Time Battles," each player can be knocked out an infinite number of times. When the predetermined fight-time is up, scores are determined by subtracting a player's falls from their KOs, and a winner is determined. If there is a tie, the contenders are returned to the fighting stage in a "Sudden Death" battle with 300% damage each, which means players are easily knocked out, so as to quickly determine the winner. In "Stock Battles," each player can be knocked out a fixed amount of times, and there is no time limit. The winner is the last player standing.

    Team Battles of the stock and time modes are also selectable. These have the same rules as the above modes, but players instead choose their teams and teammates work cooperatively to win the match. When the match is over, KO totals are added up for each member of a team and taken as a whole, and then a winning team is declared. All of the matches listed above can be played against the computer AI also.

    Playable characters

    Super Smash Bros. features twelve characters. Eight are available initially, with the other characters requiring the completion of specific tasks to become available. Every character featured in the game derives from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind Pokémon species. Each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.

    Development and release

    Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled Kakuto-GÄ“mu RyūŠ(格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.

    The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentational style has since been omitted in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.

    Reception and sales

     Reviews
    PublicationScore
    Allgame4 stars
    Famitsu31 of 40
    Game Informer8.5 of 10
    GameSpot7.5 of 10
    IGN8.5 of 10
    Nintendo Power7.7 of 10
    Compilations of multiple reviews
    CompilerScore
    Metacritic79 of 100
    Game Rankings80%
    MobyRank73 of 100

    Super Smash Bros. received mostly positive reviews. GameSpot's Jeff Gerstmann called it "extremely simple to learn" and praised the game's music, calling it "amazing". However, he noted that the single player game "won't exactly last a long time", instead praising the multiplayer aspects of the game. IGN's Peer Schneider agreed, calling the multiplayer mode "the game's main selling point", while GameCritics' Dale Weir described Super Smash Bros. as "the most original fighting game on the market and possibly the best multiplayer game on any system." Brad Penniment of Allgame said the game was designed for multiplayer battles, praising the simplicity of the controls and the fun element of the game.

    The game has been very popular and has quickly become a Player's Choice title. In Japan, 1.4 million copies have been sold and 2.3 million have been sold in the U.S.


    References

    1. ^ Super Smash Bros. for Nintendo 64. GameSpot. Retrieved on 2007-12-13.
    2. ^ a b Japan Platinum Game Chart. MagicBox.com.
    3. ^ a b US Platinum Game Chart. MagicBox.com.
    4. ^ See Nintendo 64#Other hardware components.
    5. ^ Wii.com - Iwata Asks: Super Smash Bros. Brawl. Retrieved on 2008-01-31.
    6. ^ Wii.com - Iwata Asks: Super Smash Bros. Brawl ((Japanese)). Retrieved on 2008-01-31.
    7. ^ Super Smash Bros. Melee. n-Sider.
    8. ^ a b Brad Penniment. Super Smash Bros. > Review. Allgame. Retrieved on 2008-05-09.
    9. ^ IGN: Famitsu Scores Smash Bros.. IGN.com (2001-11-14). Retrieved on 2008-04-26.
    10. ^ a b c Super Smash Bros. Reviews. Game Rankings. Retrieved on 2008-04-26.
    11. ^ a b c Jeff Gerstmann (1999-02-18). Super Smash Bros. for Nintendo 64 Review - Nintendo 64 Super Smash Bros. Review. GameSpot. Retrieved on 2008-04-26.
    12. ^ a b Peer Schneider (1999-04-27). IGN: Super Smash Bros. Review. IGN.com. Retrieved on 2008-04-26.
    13. ^ Super Smash Bros. (n64: 1999): Reviews. Metacritic. Retrieved on 2008-04-26.
    14. ^ Super Smash Bros. for Nintendo 64 - MobyGames. MobyGames. Retrieved on 2008-04-26.
    15. ^ Dale Weir (1999-07-05). Game Critics Review. gamecritics.com. Retrieved on 2008-05-09.

    External links

    • Official Nintendo Super Smash Bros. website (English) (Japanese)
    • Super Smash Bros. Arena at GameSpy


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    See Also: F-Zero: Maximum Velocity Nintendo Entertainment Analysis and Development Gungrave Xenogears Pocket Tanks Final Fantasy XI: Rise of the Zilart Antarctic Adventure Doom 2 Dynasty Warriors 2 Paradigm Entertainment Crash Bandicoot 3: Warped Number Munchers Super Mario Galaxy Vivendi Universal Games PilotWings 64 Dark Castle Final Fantasy X-2 Battletoads Emperor: Rise of the Middle Kingdom Mega Man 2 Radical Dreamers Mega Man 64 Chuzzle Puyo Pop Fever Team17 Lakers versus Celtics Killer Instinct Lost Kingdoms NHL 99 Serpent Isle Illwinter Age of Empires II: The Age of Kings Valve Software UmJammer Lammy The Castles of Dr. Creep Stardock Doom Accele Brid Bomberman Warhammer: Shadow of the Horned Rat Zipper Interactive Buzz Aldrin's Race into Space Galactic Civilizations Super Star Wars Superfrog Capcom Production Studio 5 Vektor Grafix Metal Gear: Ghost Babel EA Chicago Black Isle Studios