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This article is about the first game in the Spyro series. For information about the character, see Spyro the Dragon (character). For other contexts, see Spiro (disambiguation).
Spyro
Developer(s)
Insomniac Games
Publisher(s)
SCEA
Platform(s)
PlayStation, PlayStation Network
Release date
PlayStation: September 10, 1998 October 1998 November 11, 1998 April 1, 1999 PlayStation Network: October 29, 2007 March 12, 2008
Genre(s)
Platform
Mode(s)
Single player
Rating(s)
ESRB: Everyone ELSPA: 3+ OFLC: G
Media
CD-ROM
Spyro the Dragon is a platform game developed by Insomniac Games for the PlayStation. It stars the title character, a young purple dragon named Spyro and is the first in the series of Spyro the Dragon video games. The first game was massively popular at its initial release and would later become one of the most recognizable, popular and respected gaming icons for the PlayStation gaming console.
Story
Before the game begins, the five Dragon families lived in their five Dragon Worlds in harmony. Their lives were happy and peaceful … until the day a Gnorc broke the rules; Gnasty Gnorc was an unpleasant creature that the Dragons were never too fond of and in return, Gnasty resented the happy Dragon families. More than anything, he detested their beautiful, shiny jewels, which were not only nice to look at, but showed him reflections of his own ugly face every time he did so. Gnasty became such a problem that he was banished to the Dragon junkyard, the world that the Dragons weren’t too fond of but they didn’t see how well it would suit Gnasty. It suited Gnasty just fine. He renamed it Gnasty’s World as soon as he got there and overtook Gnorc Cove and Twilight Harbour. He also built his home there, as well as an industrial settlement, which he would later keep all of the stolen treasure. Gnasty began to fool around with magic spells there and after a while, he hit on the two he wanted: a giant spell to trap all Dragons in crystal as well as a potion to animate the radiant gems and turn them into an army of Gnorc soldiers.
On a nice sunny day, when the game begins, Gnasty cast the freeze spell he had been working on after he heard what the Dragons had been saying about him on a video documentary. They had called him “ugly” and “simple” as well as “no threat to the Dragon Kingdom. The spell trapped all the dragons in crystal halfway through the filming of their documentary. He turned all the gems he could find into his willing minions. He even began turning the Dragon Worlds into his own Gnorc Worlds and thought everything was going so well, but the one little detail he didn’t count on was Spyro the Dragon. Spyro was so small that the spell shot straight over his head. Now Spyro, the only unfrozen dragon, must travel the six worlds – including Gnasty’s deformed industrial world – releasing all the Dragons and collecting the stolen treasure. In the meantime, Gnasty’s army of minions (transformed from the Dragons’ gems) are doing their best to stop him. As Spyro releases the trapped Dragons along the way, they return a favour by giving the little Dragon hints and tips up until the final conflict – where Spyro must do battle with Gnasty Gnorc.
Characters
Enemy bosses
Toasty is the boss who has taken over charge of The Artisans world. What appears to be a scythe wielding, pumpkin-headed scarecrow is ultimately revealed to be nothing more than a sheep on stilts. To defeat this boss, Spyro must battle against his dog guardians until he is alone with the sheep on stilts.
Doctor Shemp is one of Gnasty Gnorc’s minions who is now in charge of The Peace Keepers world. He is a giant of a Gnorc wearing sunglasses, causing a trapped Dragon to tell Spyro, “this guy think’s he’s so cool …”. Doctor Shemp carries with him a staff which he uses to hit Spyro. Shemp’s weak-spot is his back, as every other part of his vast body is protected with armour plating.
Blowhard is the boss of The Magic Crafters world, and shares similar powers to the weather wizards seen frequently throughout that world. He has the upper body of a wizard and a lower body of a cyclone. He is also capable of generating thunderclouds and bolts of lightning to help defend himself, similar to the powers demonstrated by the malicious weather wizards.
Metalhead is the robotic boss of The Beast Makers world. This large mechanical ape is impervious to all of Spyro's attacks, and is therefore defeated by shutting down his power supplies.
Jacques is a violent jack-in-the-box and the boss who has taken over The Dream Weavers world. He resides in a nightmare landscape populated by creatures born from bad dreams and is fought by Spyro on a series of platforms levitating above a volcanic crater. His defense is the throwing of boxes at Spyro.
Gnasty Gnorc (voiced by Michael Gough) is the main antagonist and final boss of the game. His main means of attack is firing a green light from his scepter, visually similar to the spell he cast that trapped all Dragons in crystal. He is initially out of Spyro's attacking range, so keys must be obtained from thieves nearby to lower the platform on which he stands. He is then chased by Spyro through the junkyard until he reaches a dead-end at the back of a magma-filled hallway, where Spyro defeats him.
Homeworlds/Levels
There are six Homeworlds in the game. These act as hubs from which Spyro can travel to other levels similar in appearance via numerous portals. In each level there is a set number of gems to obtain and a small number of dragons (with the exception of flight levels). With the exception of Gnorc Gnexus (or Gnasty's World in some versions), each Homeworld contains five portals to separate levels. These are three standard levels, a boss confrontation and a flight. There are occasional thieves, including egg, key and least commonly, gem thieves that's loot can prove to be a vital resource for game completion.
Artisans. Spyro's home world. The Artisan dragons are tranquil and take a calmer approach to most problems. The Artisan World consists of pleasant countryside and ornate castles. The Gnorcs there are cowardly and do not attack or fight back.
Stone Hill. The first Artisan level, which is set in a green hillside by the ocean. It features a large castle next to the exit portal, which overlooks the ocean, and has a series of tunnels connecting the various areas of Stone Hill. The only enemies here are rams that try to charge Spyro, and shepherds that will whack him with their crooks if he approaches them. The common thief in the first part of the game, the egg thief, is introduced.
Dark Hollow. As the name implies, this area is set at night, in a hollow that is lit by lamps. Spyro can light several piles of wood with his flame to light up some of the areas. There is also a small lake which can only be reached through halls guarded by Sentry Gnorcs. This area is the first area that shows the concept of Spyro's flame defeating large enemies, and his charge defeating armored enemies. Foes include the normal sized, Gnorc Knights (who can only be charged with their shields down); The giant Gnorcs that use chicken drumsticks as clubs; and lastly the giant Gnorc sentries, who simply bounce spyro out of the way (but do no harm to him). Because of their frontal armor, the Sentry Gnorcs require a flame to the rear.
Town Square. A town area of which takes place at early evening. It has many buildings that border a lake, and a fountain in the main square of town. This area focuses on gliding, as it is required to reach the exit. Here, bulls which behave like the rams of Stone Hill will either chase after Spyro, or the Gnorc toreadors that are trying to tame them.
Toasty. The level in which the boss is fought is set in twilight, which features a large castle that Spyro must traverse, which is set atop a cliff overlooking a lake. The shepherds return in this level, along with watchdogs that pounce Spyro if he approaches them, and take two attacks to defeat. The battle against Toasty himself takes place in the castle courtyards.
Sunny Flight. The first flight level, which is set on an island in the middle of the ocean, and as the name suggests, it is sunny, set at morning. It features several crystals growing out of the island, and also tracks which trains carrying barrels ride upon. There is also a spire in the middle of the water which has several Gnorcs flying around it in planes, along with a tunnel and alcove holding chests. Here, Spyro must destroy the 8 barrels carried by the trains, fly through 8 green arches that are set in a circle around the island, destroy the planes, and also the 8 chests to complete the flight.
Peace Keepers. The second home world. The Peace Keeper Dragons have an "attack first, ask questions later" attitude. The Peace Keepers' home world is a dusty desert land at a relatively high altitude with frequent tar pits. A number of secrets can be found via perilous flights around cliff faces. Gnorc soldiers run rampant throughout, and will either harm or flee from Spyro.
Dry Canyon. The first level of the Peace Keepers world. Set in a dusty, dry canyon in the middle of a rocky desert. Gnorc enemies in this level have been transformed from gems to vicious vultures. This level, which includes incomprehensible glides and dozens of more traps, can prove to be much more challenging than the first few levels in the Artisan homeland, but on the contrary is an introduction and a preparation for the much more challenging levels to come. Foes include bazooka toting Gnorcs, larger Gnorcs armed with vultures, and vultures themselves.
Cliff Town. A series of Pueblos that are situated on a high cliff. The enemies here are the normal sized, sombraro wearing Gnorcs who wield knives. Also, there are larger, female Gnorcs who try to send Spyro over the cliff or into tar-pits (these females appear at Doctor Shemp's world). There is also separate part of cliff town inhabited by vicous vultures.
Ice Cavern. A dark, icy cavern full of caves and plummating sink-holes. The foes of these caverns are Gnorcs, both big and small. The small ones (some of which wear skis)throw snowballs, while the bigger ones use their fist (note, although many of the giant Gnorcs must be flamed, the metal plated ones must be charged so that they'll fall into a chasm).
Doctor Shemp. A curvey, desert mountaintop full of Gnorcs and Tarpits.
Night Flight. The second flight level which is set on an island in the middle of the ocean, and as the name suggests, it is dark, set at night.
Magic Crafters. The third world is filled with landscape that defies the laws of physics. The Magic Crafter Dragons like to use brain, not brawn to keep things in order. The scenery here is that of partially snowy mountain sides. It is here where supercharge ramps are first introduced to the game. These give Spyro a blisteringly fast and powerful charge, and they can be used to glide much longer distances.
Wizard Peak. A snowy mountain run amuck by various wizards and big, club wielding Gnorcs.
High Caves. A series of caves hig up on a mountain. Enemies are various weather wizards, "Green Duids", and metal beetles who can only be super charged. Fairies come to your aid.
Alpine Ridge. A mountainous area full of wizards and worse: giant, yellow beasts that will bodyslam Spyro.
Blowhard. Windy mountain top guarded by lightning wizards.
Crystal Flight.
Beast Makers. A dark swamp turned electrified battlefield. Beast Maker Dragons send others to defend them (but don't mind getting in the battle themselves). Be careful of the native wildlife and electricity loving Gnorcs.
Terrace Village. The Gnorcs here all use electrical weapons, and even charge up the ground to hurt Spyro. There's a staircase near the end that is camaflouged with the wall.
Misty Bog. A large swamp covered in mist and inhabited by chickens, fierce frogs and even plants that try to eat Spyro. Some Gnorcs have set up traps to catch chickens.
Tree Tops. Stated by some to be the hardest level in the entire Spyro series, like the name says this is the top of a jungle with lots of supercharge ramps. The main enemies are small apes that throw bananas and large apes that kick Spyro. There are also two thieves, a red one and a green one, who are difficult, but not impossible, to catch.
Metalhead. This is a small fortress in a swamp with the same gnorcs as seen in Tree Tops. Most of the level involves getting into the fortress, while the boss battle takes place inside it.
Wild Flight.
Dream Weavers. A world of wonder and confusion. Dream Weaver Dragons are in charge of keeping and creating dreams, making for an illusion-filled world. Keep your eye out for fairies; help them, and they will return the favor. Dream Weaver s world has become overrun with malevolent Jesters, who can turn big and small by the aide of a magic cannon. Dream Weavers consists of numerous inexplicably floating islands high in the air. Beware, because some things are not always as they seem.
Dark Passage. A Shadowed filled mountain that hovers way over the ground, the problem here is that the enemies don't stay the same. In the light they are small dogs and metal-shelled turtles, but when they are in the shadows they become huge monsters. With fools who shade their lights, it can be difficult for Spyro to defeat some. But, attacking fools brings a temporary, but non-stop light in an area.
Lofty Castle. An airborne castle sometime near the end or beginning of night, Spyro needs to free three caged fairies to move to each part of the level. Enemies here included large, metal-wearing Gnorcs that dangle below balloons, "Handsome devils" and bloated birds.
Haunted Towers. Called so because of the heavy suits of armour that come to life when a wizard casts a spell on it. This is one of the only level where Spyro can get a permanent superflame here, at least for the rest of that level. Other foes include Grenade using Gnorc knights.
Jacques. The boss of the Dream Weavers world. His world is full of monsters (not Gnorcs) and lakes of magma.
Icy Flight. The fifth and final flight of the game, with bascally icy points and some tunnels to fly through.
Gnorc Gnexus (or Gnasty's World in some versions). Gnasty Gnorc's industrial home world. He was banished there long ago and has now turned it into his evil empire. Each level must be unlocked by completing the previous.
Gnorc Cove. A shipping dock built on the sea, run by antagonistic human workers.
Twilight Harbor. A harbor built on the water. This base is inhabited by gun toting Gnorc guerrilas. some use machetes and hand grenades.
Gnasty Gnorc. The boss battle at the end of the game. After completely the other two worlds in Gnasty's World/Gnorc Gnexus, Gnasty Gnorc can finally be challenged.
Gnasty's Loot. A bonus world featuring a hefty 2000 gems and an additional 20% for the completion of the game.
Bonus stage
When the player has released all the dragons, collected all the gems, and has exactly 100% as shown in the inventory, the player can enter the stage Gnasty's Loot, where the player can take back all the gems that Gnasty has stolen from the dragon kingdom. Gnasty's Loot is located in Gnorc Gnexus (or Gnasty's World in some versions). This level allows Spyro to fly for an unlimited time while in this stage only. This flying power, however, is controlled by how high Spyro can start his flight. A series of keys held by thieves must be captured in order to proceed to the highest flying peaks in this stage. This stage consists of Gems with values of 10 and 25 with a grand total of 2000. This is in reference to the opening sequence where the dragons cannot decide if there are 12,000 or 14,000 gems within the Dragon Realms. When Gnasty's Loot is completed, another 20% will be added to the games completion, making the game 120% complete. There is also a cut scene after the level is completed.
Music by Stewart Copeland
Stewart Copeland, the drummer of the band The Police, is credited with composing the soundtracks for the first four Spyro The Dragon games. The score for Spyro the Dragon was given high praise for its originality, portraying oriental/fantasy-like themes for the Dragon Worlds. All music was composed and performed on a keyboard inputted to a computer with software managing the recordings and compositions.
Copeland made a music track for each level in the game (except for Toasty and Gnorc Gnexus, which share the same music track), giving each level their own feel according to the natural surroundings, architecture and inhabitants of the place. For example, in the Artisans world of shepherds, sheep, medieval towers and endless green hills, the music is layered with an oriental-sounding mixture of bells and native percussion whereas the Beast Makers' midnight swamp has a solid rhythm layered with the melancholy calls of owls.
None of the tracks on this game were given clear audible vocals, however, the track to Wild Flight contains obscured vocal-sounding voices layered on top of the guitar, organ and drums. Some of the tracks varied where the game was bought. In the American versions of the game, the music track to High Caves is a slower and more rearranged version of the music for the Tree Tops level. In European releases of the game, High Caves is played with a much more upbeat track similar to that of one of the games general tracks (sometimes referred to as Beast Makers Alternative or Beast Makers (Reprise)).
Sounds that gave Copeland's tracks clear uniqueness were the high pitched twinkling sounds similar to those of a glockenspiel or a harpsichord. Also, the use of a vibrating rock organ in nearly all tracks make the tracks quite unique when combined with the twinkling sounds.
The music has been compared to that of Mutato Muzika's score of the original Naughty Dog Crash Bandicoot games. The music has never been released on CD.
Download
The game is now available for sale on the PlayStation 3's US and JP PlayStation Store. This allows you to play it on a PlayStation 3 and PlayStation Portable.
External links
Official US site
Official UK site
Insomniac's Official Spyro Section
Spyro fan site
Largest Spyro Fan Forum
Popular Spyro fan site
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Spyro the Dragon • Ripto’s Rage! • Year of the Dragon
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Spyro the Dragon video games
Original Series
Spyro the Dragon • Ripto’s Rage! • Year of the Dragon • Enter the Dragonfly • A Hero's Tail
Legend Trilogy
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Handheld games
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