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    GAME CONSOLE & PC RELATED: "Space Taxi"

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    Space Taxi


    Space Capstar II

    Do you remember the game Space Taxi on the Commodore C-64 ? In it you were playing a taxi driver in space who had to pick up passengers in space and avoid all kinds of obstacles along the way. Space Capstar II reminds me of that game although you are not picking up passengers but artifacts from the soil instead. My name is Randolph. Randolph Clark Rodriguez. They call me “The Invincible Randy” on the space convoy circuit, but you can just call me Randy. I roam the galaxy on my trusty ship,

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    To go to the final frontier…

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    Retrogaming: Space Taxi

    Today's game du jour of the day, Space Taxi, is another favorite from my Commodore 64 days. In it, you operate a (wait for it) space taxi, taking passengers on presumably interplanetary journeys. There are various landing pads from which you pick up and drop off your fares; some are wide, and others are barely wide enough to land on without smooshing your prospective customer. Once you pick up

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    Space Taxi

    Mirror Links http://www2.ware8.com/Space.Taxi.exe http://www3.ware8.com/Space.Taxi.exe http://www2.ware8.com/Space.Taxi.exe http://rapidshare.de/files/28992743/Space.Taxi.2_by_soft-best.net.exe.html Add on: http://soft-best.net/aspirin/a22a9f8a44ca46842d9f37ac07c44672/1261/Space.Taxi.2.v1.3.16.1.WinALL.Incl.Keygen-ECLiPSE.zip

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    Space Taxi 2- Computer Game

    Space Taxi 2- Computer Game January 11th, 2008 Read the rest of this entry » Tags: Space Taxi 2- Computer Game Posted in Games | No Comments »

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    ~* Space Taxi *~

    Space Taxi is a computer game for the Commodore 64. It was written by John Kutcher and published by MUSE Software in 1984.

    Space Taxi is an action game, with an idea similar to Jumpman. There are 24 different levels, all in sequential order, and the player has to complete all of them.

    Space Taxi simulates a flying taxi. The taxi is controlled by four thrusters and has landing gear that can be switched on or off. Switching landing gear on disables the side thrusters, but landing without landing gear destroys the taxi. The taxi also crashes when colliding with the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair).

    In each level, there is a set of numbered platforms. At regular intervals, a customer materializes out of nowhere, on a randomly selected platform. The player has to fly their taxi to that platform, whereupon the customer will enter the taxi, saying which platform he wants to go to. When the player takes him to that platform, he will pay the taxi fee and tip based upon how fast the trip takes and the smoothness of the landing. After each numbered platform has been successfully visited, the next customer will say "Up please", whereupon the gate at the top of the level will open. Flying through the gate completes the level. One must also be careful not to land on or hit the customer with the taxi, not only because he will angrily yell "HEY!" and then disappear, before appearing somewhere else on the platform, but also deduct money from your total earned. This is increasingly difficult on smaller platforms where the platform will barely fit the customer and the taxi.

    Each level features a different setting, and most have some special feature to hinder the player's job. Some of the features include a table tennis ball bouncing across the level, snowflakes falling from the sky, a series of radar masts interfering with the controls, or teleports that send the player to a random location.

    The taxi also has a limited fuel supply. The fuel level resets at the end of each level, but on some of the more complicated screens it is necessary to refuel. This is accomplished by flying to a special platform marked with an "f" and containing a gas pump. The player must pay for fuel out of the money he has earned. Passengers do not make allowances for pitstops, and their tip will continue to decrease as the player tanks up. The taxi's fuel consumption is based upon the time spent in the air, not how much the thrusters are used, so if a player needs to get from one side of the screen to the other, it consumes less fuel (though is more dangerous) to accelerate halfway across the screen and then reverse thrust, than to use one small thrust to move slowly across the screen and occasional upward thrusts to maintain altitude.

    The game is famous for featuring sampled speech as early as the early 1980s. The speech samples include "Hey taxi!", "Pad one please" (and similar samples for different pads), "Thanks" and "Up please". These are said in a variety of voice pitches, creating the feeling of different customers.

    After completing all levels, the player gets to a special "mystery level", in which the player is greeted with the message "Welcome to... MUSEWORLD" and three platforms, each with a figure relating to another Muse Software game: an ambulance representing Rescue Squad (1983, also John F. Kutcher), the soldier with Hakenkreuz for Castle Wolfenstein (1981, Silas S. Warner), and a shooting robot relating to RobotWar (1981, Silas S. Warner).

    At the bottom below there is the actual mystery of the "secret screen", the text says: "Eat the pie until a "fire" glows, then go up until it stops, touch a star and you'll see the Secret Menu!!!". The bold words here are highlighted in the game in a different color and are the keys to get into the Secret Menu. Therefore the player must first enter the instruction page (by pressing joystick down in the main menu) and type in the keys related by the highlighted words: First pressing the π-key until the word "fire" in the last line changes its color, then pressing the ↑-key (not the cursor key) until the color gets black again. Then the player presses * and he or she will get to the "secret menu" with the following options: Record own demo, disable sprite kill, manual select for random levels and author information.

    Levels

    Name# of padsSpecial
    Morning Shift
    1: Short -n- Sweet1-
    2: The Beach3-
    3: Skyscrapers5-
    4: Taxi Trainer9+F-
    5: Beanstalk1-9Pads grow out of a beanstalk (it's risky but possible to finish this stage with just one pad)
    6: Taxi Pong3Ping-pong ball
    7: Teleports5Teleports between enclosed areas
    8: Puzzler5Switches to open and close doors
    Day Shift
    9: Crossfire7Two cannons fire bullets
    10: Shooting Stars5+FStars fall down from the sky
    11: Magnets5Magnets attract the taxi
    12: Black Hole5A black hole attracts the taxi
    13: Turbo-Charged Taxi9+FControls affect the taxi more
    14: Space Mines7+FInvisible barriers between coloured mines
    15: Electroids1Moving electrical rays with small gaps
    16: Blizzard3Snowflakes fall down from the sky
    Night Shift
    17: Interference7+FRadio masts interfere with the controls
    18: Taxi Maze1A maze
    19: The Switch5Controls are switched around
    20: Fast Break7+FInvisible barrier only passable with great speed
    21: Rebound5Bullets change the taxi's direction on impact
    22: Shift-o-Rama7Barriers with gaps move in opposite directions
    23: Lasers3Laser rays constantly switch on and off
    24: On The Move7+FPads are constantly moving left and right

    Ports and sequels

    Space Taxi was ported to the Amiga by Andreas Spreen. The ported version, however, had a different set of levels and minor modifications to the game rules. Most prominently, landing on top of a customer no longer made him leave. An attempt at a more faithful port was Galactic Taxi, but the game never made it past prototype stage.

    Space Taxi 2, an authorized sequel to Space Taxi, was released by Twilight Games in 2004.

    A similar game on the PC was called Ugh!, where the player had to control a caveman with a flying contraption.

    External links

    • Interview with the programmer of Space Taxi: John F. Kutcher
    • Space Taxi at MobyGames
    • Space Taxi An actual limousine taxi service


    ~* Help *~

    See Also: 2005 Alien Legacy Crysis Final Fantasy Mystic Quest Phantasy Star II Supaplex Ace Combat 3: Electrosphere Zombies Ate My Neighbors 102 Dalmatians: Puppies to the Rescue Breakout Final Fantasy Legend III Age of Wonders 2: The Wizard's Throne Galaxian Kojima Productions Balloon Fight Game Boy Color Amaze Entertainment EVE Online Just Add Monsters Raiden series Donkey Kong Jungle Beat WWE WrestleMania 21 Fire Brigade Voodoo Vince Tranz Am Grand Theft Auto: San Andreas Galaxy Trek Yoshi Bubble Bobble Kuma Games Banjo-Pilot Lakers versus Celtics Capcom Firefly Studios Skyborg: Into the Vortex Criterion Games Indiana Jones and the Last Crusade: The Graphic Adventure Silpheed Ace Combat 2 Brothers in Arms: Road to Hill 30 Battle for Midway 1995 Mega Man X4 Super Star Wars: Return of the Jedi Agent Hugo Super Mario Sunshine Faces of War Starship Titanic Command & Conquer: Generals Microsoft