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E3 2008: All the Screens and Trailers We Didn't Post
It has been one crazy week, and the craziest thing happening at home base while Jonathan and Shawn were in LA was the amount of assets we received in our inboxes on a daily basis. I have decided to post the lonely screens and trailers that did not get their very own post into one large post full of links. There’s just is not enough time to post them all, so this is the best way I know how. While this is not a comprehensive list of what was not covered, it is close. There are more screens flo
Wednesday (sunny - yay!) Gossip, Hayden Panettiere ’sings’, plus E3 2008 game trailers (Sonic and Resident Evil)
The very lovely Hayden Panettiere has made a ’song’ because apparently being THAT cheerleader isn’t enough, nor is dating the cuteness that is Milo Ventimiglia, no she wishes to make ‘music’… bless her cotton socks but she failed. This for my son and any other Sonic the Hedgehog fans out there: The Resident Evil 5 E3 trailer as well: Slowwwwwww gossip day, taking the afternoon off as my son’s off school and I’ve worked all morning, back tomorrow x
Rocker Spencer Nilsen and Sega of America started something when it was decided that Sonic CD’s Japanese intro music was too weird (what’s wrong with references to leather and lace?). Everyone knows about “Sonic Boom, Sonic Boom, Sonic Boom” whether or not they’ve played Sonic CD. It was the beginning of mating cotton floss-flavoured music with a blue hedgehog. Japanese-American band Crush 40 continued the noble tradition with its cheesy but lovable anthems for the Sonic Adventure games. Th
JP December 30, 2003 NA January 6, 2004 (GC) NA January 27, 2004 (PS2/Xbox) PAL February 6, 2004
PC: NA November 16, 2004 PAL November 26, 2004 JP December 10, 2004
Genre(s)
Adventure Platformer
Mode(s)
Single player, multiplayer
Rating(s)
ESRB: E (Everyone) PEGI: 3+
Media
DVD, CD-ROM (x2), GameCube Optical Disc
System requirements
PC: Pentium III 866 MHz CPU, 16 MB Direct3D-compatible graphics card, DirectX-compatible sound card, 12x CD-ROM drive, 0.8 GB hard disk space, Microsoft Windows 98SE/ME/2000/XP, DirectX 9.0b
Input methods
PC: Mouse and keyboard, or analog joypad
Console: Game controller
Sonic Heroes is a video game in the Sonic the Hedgehog series. It is the first multiplatform game in the Sonic series, and is the second game developed by Sonic Team USA. It is also the direct sequel to Sonic Adventure 2. Development was done with the RenderWare engine in order for the game to be programmed for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox, and PC CD-ROM. The title's phrase "Sonic Heroes" refers to the uniting of the protagonists of the Sonic the Hedgehog series.
The game introduces several new gameplay elements. Unlike past Sonic games, which have all had a player controlling one character, players are able to control three characters at a time, switching the party's leader from speed, power and flight. The player must use these abilities to get through two "stages" before fighting a boss.
This game also marked the return of many characters from the Sonic universe: Chaotix, a group last seen in Knuckles' Chaotix on the Sega 32X; Shadow the Hedgehog and Rouge the Bat from Sonic Adventure 2; Cream the Rabbit from Sonic Advance 2; Big the Cat from Sonic Adventure; Metal Sonic, who, prior to this game, had not played a major role in the series for years, last having one in Knuckles' Chaotix in 1995. The game also introduces a new character, E-123 Omega, who seems to represent Eggman's infamous E-Series.
Teams
Unlike the past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control 3 characters at once (although the player only controls the selected character, the computer takes control of the remaining 2 characters). The player selects one of the 4 teams to use at the beginning. The 4 teams all have their own strengths and weaknesses as do each of the individual characters.
Each team is made up of 3 characters, each suited for a specific task. The 3 roles in each team are speed, flight, and power. Speed-type characters have the ability to move at a faster rate than the other 2 members of the team. Flight-type characters are able to ascend short distances with other party members in tow. Power-type characters are the physically strongest of the 3, with the ability to smash objects, cause more damage on a target, and penetrate certain armor.
Team Sonic
Sonic the Hedgehog - Speed - Leader
Miles "Tails" Prower - Flight
Knuckles the Echidna - Power
Team Sonic is the title team of Sonic Heroes. One day, Sonic, Tails, and Knuckles receive a letter from Doctor Eggman. He tells them of a new ultimate weapon that will be ready within three days, challenging them to stop him. The three band together to foil Eggman's plans.
Team Sonic's levels are considered to be the medium difficulty, as they have longer levels and more enemies than Team Rose but less enemies than Team Dark.
Their "Team Blast" called Sonic Overdrive consists of Knuckles throwing Tails, who spins to gain momentum, and throws Sonic, who does a "Light Attack" on surrounding enemies. For a limited time afterward, Sonic may initiate the attack again while the Team Blast gauge is still decreasing. Notably, this Team Blast is the most dynamic, as it contains multiple camera angles, and each character performing some sort of action. While the team blast gague is quickly going down, Sonic can do the light speed attack from Sonic Adventure instead of the blue tornado if there are any enemies nearby.
Team Sonic is the only team in the game who may use Super Transformation, and only in the final boss, Metal Overlord. The characters stay at level three with enhanced attacks, and die if all Rings are lost. The Team Blast is changed to a simultaneous "Light Attack" by all three members. Super Sonic may also use a smaller Light Attack at any given time at the cost of five Rings.
Team Dark
Shadow the Hedgehog - Speed
Rouge the Bat - Flight - Leader
E-123 Omega - Power
Rouge sneaks into one of Eggman's bases in order to find a secret treasure. Instead, she finds Shadow the Hedgehog, encased in a capsule and without memory of who he is, and comes across a robot, E-123 Omega bent on destroying Eggman's robots. After realising that all their problems lead to Eggman, the three anti-heroes team up.
Team Dark is considered to have the hardest difficulty of the game, as they have the most enemies. Their "Team Blast", Chaos Inferno, shows Rouge lifting Omega above Shadow, as Shadow performs Chaos Control, and Omega fires large lasers while rotating the top half of his body. This destroys all surrounding enemies, and for 10 seconds, freezes all action in the level.
Team Rose
Amy Rose - Speed - Leader
Cream the Rabbit with Cheese - Flight
Big the Cat - Power
The characters of Team Rose are each trying to find someone important to them. Amy searches for Sonic and hopes that defeating Eggman herself will impress him. Big is searching for his amphibian friend, Froggy again, and Cream is seeking out Cheese's lost brother, Chocola. With a picture in the newspaper (of Froggy and Chocola being carried off by who they believe to be Sonic) as their only clue, the three join up to find their lost companions.
Team Rose is considered to have the easiest difficulty, as they have the shortest levels, and have the fewest enemies.
Their "Team Blast," 'Flower Festival,' consists of Big bouncing Amy and Cream on top of his umbrella with a shower of flowers raining down on them while Cheese quickly flies around Team Rose, killing all surrounding enemies. The effect of this, levels all three members up by one and grants them invincibility, high running speed, and a shield.
Team Chaotix
Espio the Chameleon - Speed
Charmy Bee - Flight
Vector the Crocodile - Power - Leader
Team Chaotix is composed of quiet, ninja-like, and disciplined Espio the Chameleon; their headstrong music-loving leader Vector the Crocodile; and the air-headed flying ace Charmy Bee. Notably missing is Mighty the Armadillo, who appeared in Knuckles' Chaotix.
Team Chaotix is a detective agency. One day, they receive a mysterious package with a walkie talkie in it. A stranger gives the team instructions through this device and claims that if the job he has for them is completed, the Chaotix will be "rewarded handsomely". Espio is wary of the job, but Vector, with dollar signs in his eyes, reminds him of the Chaotix number one policy, "We never turn down work that pays!"
Team Chaotix's levels are special, in that there is no goal ring in most, but a special mission, and thus the levels are more distinctive, being much more puzzle or exploration related, such as finding crabs, destroying a certain amount of enemies or getting through the stage without being seen.
Their "Team Blast," 'Chaotix Recital,' consists of the three playing instruments, which kills all surrounding enemies and provides ring bonuses that vary between 5,10, and 20 rings for each one killed.
Reception
Reviews of Sonic Heroes were usually positive. Game Rankings gave the game 69.2% for the Playstation 2, 74.1% for the Gamecube, 74.4% for the Xbox, and 60% for the PC. Most professional reviewers cited the enjoyable sense of visual style the game had (which harkens back to the classic Sonic games of the early-1990s), although have noted its shortcomings as well, including:
The poor camera system.
The control scheme is either too precise or not precise enough depending on the speed of the character's movement. This is what most of the complaints stem from. The most notable complaint from the control scheme comes from the Special Stages.
The game's control scheme, combined with the common "bottomless pits" obstacles in the game, have resulted in many players backlash for what many deem to be named "unfair deaths."
Unlike the Sonic Adventure games, Sonic Heroes does not have nearly as many unlockable bonuses as any other Sonic games and most of the extras the game did have were only for the two-player mode. Also, the GameCube version of Sonic Heroes did not contain the Japanese voice language option.
The PlayStation 2 version has clipping and graphic faults during gameplay, barely able to run 30 frames per second, making it the worst of all three releases; it consistently rated much less than the Xbox and Nintendo GameCube versions in both professional reviews, fans and interviewers' ratings. It also has a menu bug where if you press what's regularly the jump button/confirm buttom on almost all of the menu screens, it will reset the game.
Sonic Heroes had good sales though the PS2 and Xbox versions released after the Gamecube release, entering all three of the "best-sellers" lists: Greatest Hits (Platinum in Europe) (PS2), Platinum Hits (Xbox), and Player's Choice (GameCube). The estimated sales are 3.50 million copies from the PS2 release and 2.50 million from the GameCube release. Sonic Heroes was also released in a package with Super Monkey Ball Deluxe on Xbox. In 2004, Sonic Heroes was the sixth bestselling game in the United Kingdom overall, and a full year after its release, was still at number eight in the all-price chart.
Takashi Iizuka has stated that he didn't want to make this another Sonic Adventure title due to his worry of only core gamers picking this up. He wanted to create a game for general users to adapt to easily in mind.
Staff Credits
Producer: Yuji Naka
Director / CGI Movie Director / Level Designer: Takashi Iizuka
Level Designer: Eitaro Toyoda
Art Director / Enemy Design / Story Board Design: Kazuyuki Hoshino
Character Design / Event Scene Animation: Nobuhiko Honda
Special Stage Concept: Kenjiro Morimoto
Special Stage Design: Kaori Hitsuda, Michio Abe
Special Stage Programmers: Shinya Matsunami, Hiroshi Iwasaki, Masatoshi Shitara
Game Designer / Enemy Game Designer / Scenario Writer / Story Board Design: Shiroh Maekawa
Character Motion Design: Atsushi Saito
Field Artist Director: Hiroshi Nishiyama
Field Artists: Yoshitaka Miura, Takahiro Kudo, Michikazu Tamamura, Daizo Kinoshita
Lead Programmer: Tetsu Katano
Menu Screen Artist / Multi Platform Artist: Ryu Ishihara
Menu Screen Artists: Yuji Uekawa, Takeshi Ichimura, MEDAL Company, ltd.
Menu Screen Programmer / Multi Platform Programmer / Enemy AI: Makoto Suzuki
Enemy AI / Boss AI: Masato Nakazawa
Enemy AI / Boss AI / Action Stage Programmer: Makiko Nishimura
Story Event Programmer / Action Stage Programmer: Takeshi Sakakibara
Action Stage Programmer: Tomoyuki Naito
Development Support: Yoshitaka Kawabata, Shinya Matsunami, Tomonori Fukazawa, Shun Nakamura, Soosa Kim
CGI Movie Producer: Keith Palmer
CGI Movie Production: Vision Scape Inc.
Lead Music Composer / Sound Effects / Recording Coordinator: Jun Senoue
This is one of the final Sonic games in which the English voice actors from the Sonic Adventure games recorded their voices. These English Voice Actors, along with their Japanese counterparts, are shown below:
Role
English Voice Actor
Japanese Voice Actor
Sonic the Hedgehog, Metal Sonic
Ryan Drummond
Junichi Kanemaru
Doctor Eggman
Deem Bristow
Chikao Ohtsuka
Miles "Tails" Prower
William Corkery
Ryo Hirohashi
Knuckles the Echidna
Scott Dreier
Nobutoshi Canna
Shadow the Hedgehog
David Humphrey
Kōji Yusa
Rouge the Bat
Lani Minella
Rumi Ochiai
E-123 Omega
Jon St. John
Taiten Kusunoki
Amy Rose
Jennifer Douillard
Taeko Kawata
Cream the Rabbit
Sarah Wulfeck
Sayaka Aoki
Big the Cat
Jon St. John
Takashi Nagasako
Espio the Chameleon
Bill Corkery
Yuuki Masuda
Vector the Crocodile
Marc Biagi
Kenta Miyake
Charmy Bee
Emily Corkery
Yōkō Teppōzuka
References
^ An Unlikely Hero. Edge (February 2005). “Sonic Heroes was the sixth bestselling game in the United Kingdom overall, outperforming big hitters like Burnout 3 and Spider-Man 2. Are you very surprised? How about this: The same game, a full year after its release,it is still at number eight in this week's all-price chart.”
^ INTERVIEW: Nights Watchman : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online. Next Generation Magazine. Retrieved on 2008-04-17.
External links
Sonic Heroes at MobyGames
v•d•e
Sonic the Hedgehog video games
Main series
Sonic the Hedgehog (1991) ·Sonic the Hedgehog 2 ·Sonic the Hedgehog CD ·Sonic the Hedgehog 3 ·Sonic & Knuckles ·Sonic 3D ·Sonic Adventure ·Sonic Adventure 2 ·Sonic Heroes ·Shadow the Hedgehog ·Sonic the Hedgehog (2006) ·Sonic Unleashed
Compilations
Sonic Compilation ·Sonic Jam ·Sonic & Knuckles Collection ·Sonic Mega Collection (Plus) ·Sonic Gems Collection
Handheld games
Sonic the Hedgehog ·Sonic the Hedgehog 2 ·Sonic Chaos ·Sonic Triple Trouble ·Sonic Blast ·Sonic Labyrinth ·Sonic the Hedgehog Pocket Adventure ·Sonic Advance ·Sonic Advance 2 ·Sonic Advance 3 ·Sonic Battle ·Sonic Rush ·Sonic the Hedgehog Genesis ·Sonic Rivals ·Sonic Rush Adventure ·Sonic Rivals 2 ·Sonic Chronicles: The Dark Brotherhood
Spin-offs
Sonic Eraser ·SegaSonic the Hedgehog ·SegaSonic Cosmo Fighter ·Waku Waku Sonic Patrol Car ·Sonic the Hedgehog Spinball ·Sonic Drift ·Dr. Robotnik's Mean Bean Machine ·Wacky Worlds Creativity Studio ·Sonic The Hedgehog Gameworld ·Tails and the Music Maker ·Tails' Skypatrol ·Sonic Drift 2 ·Tails Adventure ·Knuckles' Chaotix ·Sonic the Fighters ·Sonic's Schoolhouse ·Sonic R ·Sonic Shuffle ·Sonic Pinball Party ·Sonic Riders ·Sonic and the Secret Rings ·Mario & Sonic at the Olympic Games ·Sonic Riders: Zero Gravity
Unfinished games
Sonic's Edusoft ·Sonic the Hedgehog Jr. ·Sonic-16 ·Sonic the Hedgehog 3 Limited Edition ·Sonic the Hedgehog 2 CD ·Sonic Crackers ·Sonic X-treme ·Sonic Saturn ·Sonic DS