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    GAME CONSOLE & PC RELATED: "SimTower"

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    SimTower


    Come trasformare un bimbo felice in un manager

    Esistono certe maniere subdole per trasformare un bambino felice in un piccolo imprenditore avido. Attenzione però, “avido” NON di soldi, ma di grafici che crescono (come grafici intendo quelli Cartesiani con le lineette). Per un ragazzo degli anni ‘80, tutto inizia con Sim City 2000 (per quelli ricchi col primo Sim City). Misteriosamente mio padre mi regalò Sim City 200 immediatamente dopo la mia richiesta. Cosa alquanto strana visto che ricevevo doni solo a Natale e Compleanno, e che ques

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    suwaowalog: twominutewarning: Cool X-ray Art by Nick Veasey |...

    suwaowalog: twominutewarning: Cool X-ray Art by Nick Veasey | Funtasticus.com Reminds me of SimTower: (Which I still own, but only because EB Games declined to purchase it from me in the Great Computer Game Purge of ‘05.)

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    suwaowalog: twominutewarning: Cool X-ray Art by Nick Veasey |...

    suwaowalog: twominutewarning: Cool X-ray Art by Nick Veasey | Funtasticus.com Reminds me of SimTower: (Which I still own, but only because EB Games declined to purchase it from me in the Great Computer Game Purge of ‘05.)

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    The Tower DS Looks Like A Killer App

    Vivarium makes some great games. Seaman, Odama, and now a sequel to their GBA game The Tower. In the first one you only focused on single towers but as the new website for the DS version shows, you’ll be able to select sites across an entire city to build skyscrapers as you please. It feels like they’ve taken Sim Tower and SimCity and put them together into a big bundle of awesome. While the GBA version got some seriously crappy scores here’s hoping the devs have fixed the rough spots. UPDA

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    The Tower, Yoot Saito’s sequel to SimTower, coming to DS

    Yoot Saito has announced in a blog that a version of The Tower/SimTower is coming to Nintendo’s popular DS system. If you don’t recognize the name, then you may know one of Yoot’s other game’s, which include the Dreamcast man-fish sim “Seaman” (as well as Seaman 2) and the GameCube pinball-military/microphone-controlled game “Odama”. What you may not know is that it was Yoot Saito who created Maxis’ “Sim Tower” in 1994, a game that was labeled as another in the long-running “Sim” franchises

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    ~* SimTower *~

    SimTower
    Image:SimTower Coverart.png
    Developer(s)OPeNBooK Co., Ltd.
    Publisher(s)Maxis Software
    Platform(s)68k-based Macs, Mac OS 9, Windows 3.x, Windows 95 and higher.
    Release dateWindows and Macintosh version
    USA 1994
    JPN 1994
    Genre(s)Construction and Management Simulation
    Mode(s)Single
    Rating(s)ELSPA: 3+

    SimTower is a construction and management simulation computer game (or "software toy") which was developed by OPeNBooK Co., Ltd. and published by Maxis in 1994 in the United States for Macintosh and Windows. Additionally, OPeNBooK released the game as simply The Tower in Japan that same year.

    Development

    SimTower was made shortly after the release of SimCity 2000. Although published by Maxis, the game was originally developed in Japan and its license was acquired by Maxis. In Japan, it was published under the name of The Tower, and developed by Yoot Saito's company OPeNBooK Co., Ltd.

    Gameplay

    SimTower screenshot

    As the name suggests, the objective is to construct and manage a towering skyscraper and keep its occupants happy. Offices, hotels, and condominiums give tenants places to live and work, while shops and restaurants provide commercial balance. Utilities such as hospitals and recycling centers become necessary as the tower grows in size. The player's progress is based on a star system, similar to how hotels are ranked, with new stars awarded for meeting population milestones and other conditions. Population is measured by the number of individuals currently in the tower; many hotel rooms will cause population to soar during the night. As the tower's rating improves, more facilities can be built by the player, such as a cinema. Like other Maxis games, gameplay is not designed linearly, and SimTower does not have a specific end point; however, the primary goal is a population of 15,000, which rewards the player with 'Tower' status. Another goal is to build a cathedral at the top of the tower and have a marriage ceremony take place there. The game itself has 5 levels, which you complete by reaching a certain population level. New levels unlock new options to build such as security stations, but also create more hazards. How you handle these can change your tower drastically. For example, a fire can be dealt with using only security, which is free, but does not always work. On the other hand, a player can call the fire department and have the fire dealt with for a hefty sum.

    One of the key activities of the game is effectively managing and building elevators in order to allow occupants to move between floors efficiently. Each elevator featured different modes, such as Express, Up, or Down, at different times, to account for the flow of traffic in and out of your building. In fact, the original game was a program to test effective elevator layouts (Bentley, 1994). Waiting for an elevator for too long would cause the residents stress (indicated by a black, pink or red colour as they become more stressed). Too much stress would cause them to permanently leave the tower. Another major issue with elevators was the fact that residential elevators could only go up a maximum of 30 stories, to minimize wait time. As such, lobbies can be placed every 15 floors for transfer. While these facilitate elevator transfers, they take up plenty of space in your building.

    Fires, bomb threats/bombings and cockroach infestations in uncleaned hotel rooms were the main challenges besides the financial aspect. When a bomb threat occurs, the player can choose either to pay a hefty ransom or hope that the security officers can find the bomb before it goes off.

    Ports and sequels

    • In 1996, a slightly updated version of The Tower was released for the Sega Saturn in Japan.
    • A sequel to SimTower, Yoot Tower was also developed by OPeNBooK and was published by SEGA in the U.S. in 1998.
    • A clone of SimTower for the PocketPC developed by eSoft Interactive was released in 2004 under the name of Tower Mogul.
    • In 2006, SimTower was ported and revised for the Game Boy Advance under the name The Tower SP.
    • A Nintendo DS version (The Tower DS) will be released in Japan on June 26th, 2008

    Awards

    • 1995 CODiE Award, "Best Simulation Program"

    References

    • Bentley, Tom (1994). SimTower: The Vertical Empire, User's Manual. Maxis. ISBN 1-56754-132-1

    External links

    • SimTower at MobyGames - Reviews and Information
    • McLure's SimTower Stuff - Various tips and downloads related to the game.


    ~* Help *~

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