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    GAME CONSOLE & PC RELATED: "Seiken Densetsu"

    ~* More Games *~

    Seiken Densetsu


    Under korkeken - Del tvĂĽ

    Med Mana-serien ville skaparen Koichi Ishii bygga en helt egen fantasivärld. Han har flertalet günger i ett otal av intervjuer fÜrklarat att serien i fÜrsta hand inte är en TV-spelserie utan en värld som bara väntar pü att bli utforskad. När han har arbetat pü en ny del har han alltid hämtat inspiration frün sin [...]

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    Under korkeken - Del ett

    Fü spelserier är sü sagolika som Mana-serien. Dü menar jag sagolik med betoning pü mystiska väsen, trolska fabler och fantasifulla landskap. Square, som under sent 80- och tidigt 90-tal var Enixs stÜrsta utmanare pü den japanska rollspelshimlen, bÜrjade alltmer gÜra sig ett namn som en riktig sagofabrik. En verkstad som ür efter ür pumpade ur [...]

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    Completely Rad Famicom pirates

    Rare and Complete Pirates Ingredients for a cool pirate: 1 part Famicom casing, 1 part Famicom board, 1 part cheesey and/or awesome lable art, and 3 parts Chinese determination and ingenuity. The case in point comes via Gamesniped.com’s update this morning. A Gamesniped forum member is selling three more Famicom pirates that he has aquired directly form China. The three games are the infamous Final Fantasy VII pirate (he has two complete copies) for $200 and $170, a complete pirate of Seiken

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    Game Overview: 16-Bit Runner-Ups Part 2: RPG Edition

    Back on Saturday we took a look at two excellent games that didn’t quite make the cut. Today, we examine another three, all of them the superb 16-bit RPGs. You know the drill by now about the “Table of Honor” and whatnot, so let’s just get down to the clue and game: This first game I want to examine jumps out at you from the world of platforming. You might doubt his ability to manage, but once he jumps, you’re filled with utmost confidence. Yeah, it’s Mario’s RPG debut, Super Mario RPG: Legen

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    Secret of Mana

    What a great game. I just started a new game of it a few days ago and it’s still great and fun to play. You really have to love the games that truly survive the test of time. The plan is to play Secret of Evermore next, and then maybe look into other games in the mana series. Lots of hours to pour into that stuff. When will I ever have the time, is what I ask.

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    ~* Seiken Densetsu *~

    Final Fantasy Adventure (NA)
    Mystic Quest (EUR)

    Developer(s)Square Co.
    Publisher(s)Square Co.
    Sunsoft (re-release)
    Designer(s)Koichi Ishii (director)
    Kenji Ito (composer)
    Yoshinori Kitase (scenario writer)
    SeriesFinal Fantasy series
    Mana series
    World of Mana
    Platform(s)Game Boy, Mobile phone
    Release dateJPN June 8, 1991
    NA November 1, 1991
    EUR 1993
    Genre(s)Action RPG
    Mode(s)Single player
    Media2 megabit cartridge

    Final Fantasy Adventure, known in Europe as Mystic Quest and originally released in Japan as Seiken Densetsu: Final Fantasy Gaiden (聖剣伝説 ~ファイナルファンタジー外伝~ Seiken Densetsu ~Fainaru Fantajī Gaiden~?), is a Final Fantasy spinoff and the first game in the Mana series. Released in 1991 on the original Game Boy, its gameplay is roughly similar to that of the original Legend of Zelda game, but with the addition of role-playing statistical elements.

    The story follows the hero and the young heroine as they attempt to thwart the Dark Lord of Glaive (Shadow Knight in the Japanese version) and his sorcerer assistant Julius from destroying the Tree of Mana and dooming their world. The game was met with generally positive reviews, noting its strong story but faulting its shaky dialogue, possibly due to the English translation.

    Gameplay

    Overhead perspective noted for similarity to The Legend of Zelda

    The gameplay is similar to the original Legend of Zelda for the NES: the world is viewed from a top-down camera angle, it is divided up into many different squares that can fit on the screen, and the main character can move up, down, left, and right across the screen. The player can interact with individuals within towns by gathering information and buying or selling items and equipment. A variety of enemies can be battled on a field screen to gain experience, GP, or items. Within dungeon areas a number of puzzles may be present and required to be solved in order for the player to advance. The player can also save at any point.

    In standard role-playing game fare the main character possesses several statistics, including hit points, power, and stamina, which can all increase upon gaining an experience level. Magic spells, which expend the character's MP, can be used to heal oneself or damage enemies. These spells can only be found in certain locations or obtained from other characters at specific plot intervals. In addition the protagonist has a power gauge that affects his attack strength – the higher the gauge, the stronger his attack will be. The speed at which it fills is directly affected by the character's will level. The gauge will slowly fill up over time but once the main character attacks the gauge is emptied. When the gauge is completely filled up and the main character attacks with a weapon he will perform a special attack. This system is used in many other later Mana titles.

    One additional, non-controllable character can accompany the main character at any given time in the story and can perform different activities to aid the main character in his quest.

    Plot and setting

    World Map

    The world is threatened by a "Dark Lord" who conquests for mana to rule supreme over the land. At his side is a mysterious wizard named Julius, who has secret motives. The hero, who is a gladiator whose parents were killed by the Dark Lord, is imprisoned by him and forced to fight daily for the Dark Lord's personal entertainment. One day, the hero escapes and by chance overhears the Dark Lord and Julius in their plans to seize the power of mana. When they discover his escape, they chase and throw him over a waterfall to what they thought was his death.

    The hero is cornered and thrown over the falls by the Dark Lord

    Having survived the fall, the hero then saves a mysterious young woman from monsters, and attempts to find the magical objects needed to defeat the evil massing against the Mana Tree, the world's source of mana. After defeating Julius and the Dark Lord, the Mana Tree dies. The heroine sacrifices herself to become the Mana Tree and preserve the world. The hero then becomes her Gemma knight and guardian.

    Development

    Julius development artwork showing the attention to detail

    The name Seiken Densetsu was trademarked as early as 1987, originally intended to be the name for a massive project under the leadership of Kazuhiko Aoki and released on the Famicom Disk System. The project was scrapped in favor of a game with a similar vein, Final Fantasy. Four years later, Squaresoft developed the Game Boy game under the working title Gemma Knights, and then revived the trademarked name and released the game as Seiken Densetsu: Final Fantasy Gaiden. Squaresoft later marketed the game in the United States as Final Fantasy Adventure because of the series' growing popularity there. It was later released in Europe as Mystic Quest.

    Though released as a Final Fantasy gaiden, or spin-off, and having an artistic style that was very similar to that of the official Final Fantasy series, the game is now considered to be the first game of the Mana series, also known as the "Holy Sword Legend", or "Mana" series. It was similar with Final Fantasy down to the menu screens with the thick, shaded borders; some character designs were even recycled from previous Final Fantasy sprites. Also, the game bore many similarities to Final Fantasy Mystic Quest, which led to its western titles, Final Fantasy Adventure and Mystic Quest (which is related to Mystic Quest Legend, the European title of Final Fantasy Mystic Quest).

    In 1998, Sunsoft obtained the license for it and re-released it along with the Final Fantasy Legend games, only replacing the title screen. The game later received a 32-bit remake for the Game Boy Advance called Sword of Mana. Finally, revealed during Square Enix's E3 2006 press conference, the game is to receive an updated port for mobile phones. The game is more like the original game due to the limited amount of enhancements in comparison to Sword of Mana, which was a fully enhanced remake.

    Audio

    The Seiken Densetsu Original Sound Version was released in Japan alongside the game. Most of the tracks were composed by Kenji Ito, while track 16, "Chocobo Tanjou," is credited to noted Squaresoft composer Nobuo Uematsu. Seiken Densetsu: Omoi wa Shirabe ni Nosete (Let Thoughts Ride On Knowledge), a set of arranged tracks was also released the same year. Both albums were compiled into Final Fantasy Gaiden: Seiken Densetsu Sound Collections, originally released in 1995.

    Reception

    Even with its release several years previous, several prominent video game websites still praise the game in retro-reviews. IGN reviewed it in 2000, giving it a 9.0, or "outstanding," noting its strong story but with feeling it had weak dialogue. It was noted for containing many puzzles to be unlocked, and being a type of hybrid RPG. Its limited color palette on the Game Boy not withstanding, the game was thought to contain "atmosphere and nuance" in its graphics. RPGamer reported in July 2004 that Square was polling die-hard customers, testing the feasibility of porting Final Fantasy Adventure to the Nintendo DS.

    References

    1. ^ nyccrg (January 1, 2006). Final Fantasy Adventure. Moby Games. Retrieved on 2006-09-05.
    2. ^ (1991) in Square Co.: Final Fantasy Adventure instruction manual (in English). Square Co., 31. 
    3. ^ TehBesto (February 7, 2003). Final Fantasy Adventure. everything2.com. Retrieved on 2006-05-01.
    4. ^ Chris Collette (November 2003). "Elusions: Final Fantasy IV / Seiken Densetsu." LostLevels.org. Retrieved on August 9, 2006.
    5. ^ About Sword of Mana/Final Fantasy Adventure. fantasyanime.com (2003). Retrieved on 2006-05-01.
    6. ^ SQUARE ENIX TO SHOWCASE ALL ENCOMPASSING LINE-UP AT E3 2006. Square-Enix.com. Retrieved on 2006-04-24.
    7. ^ Daryl. Final Fantasy Gaiden - Seiken Densetsu Sound Collections. ffmusic.info. Retrieved on 2006-08-10.
    8. ^ Steiner, Rachel (2001). Final Fantasy Adventure - Retroview. neoseeker.com. Retrieved on 2006-05-01.
    9. ^ Sy, Dexter (June 9, 2000). Final Fantasy Adventure. IGN.com. Retrieved on 2006-05-01.
    10. ^ Final Fantasy Adventure. Nintendojo.com (January 1, 2005). Retrieved on 2006-09-05.
    11. ^ Adashek, Jeffrey (July 28, 2004). Square Enix Polls Customers on Potential DS Ports. rpgamer.com. Retrieved on 2006-05-01.

    External links

    • Seiken Densetsu: Final Fantasy Adventure official site
    • Final Fantasy Adventure at MobyGames
    • Original artwork and manga scans at Metapha.com (German)
    • Game overview at RPGClassics.com
    • Game manual text at ConsoleClassix.com
    • Game screenshots at FantasyAnime.com
    • Final Fantasy Adventure at the Seikens.com
    • Box Art, Title & Snapshot at Video Game Media Archive


    ~* Help *~

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