MENU
Home
Sitemap

RAND GAME
  • Armored Core
  • Bad Dudes
  • Blast Lacrosse
  • Simhealth
  • Pilotwings 64
  • Digital Anvil
  • 688 Attack Sub
  • Reality Pump Studios
  • Rollercoaster Tycoon 3
  • Rockstar North
  • Gunroar
  • Destroy All Humans! 2
  • Pool Shark 2
  • Capcom
  • Cabela's Big Game Hunter 5: Platinum Series
  • Atari, Inc.
  • Nhl 93
  • Dancing Stage
  • Advance Wars: Dual Strike
  • Mario Golf
  • O~3 Entertainment
  • Temporal Games
  • Boulder Dash
  • Beatmania
  • Crash Bash
  • Spyro: Enter The Dragonfly
  • Apple Cider Spider
  • Mega Man Battle Chip Challenge
  • Dragon Quest Iv
  • Full Spectrum Warrior
  • Atari 7800
  • Knight Lore
  • Strategic Simulations, Inc.
  • Shenmue
  • Blizzard Entertainment

  • AFFILIATES

    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Rudora no Hihou"

    ~* More Games *~

    Rudora No Hihou


    Rip, Rip, Rip

    Ok, so the class menu is done for now, along with its tutorial. Today, I didn’t really feel like making any new maps and the like, so I just started ripping graphics from Rudora no Hihou(the game this game will get most of its graphics from). Sion Sprites Foxy Sprites Ig Spell Animation That’s what I’ve ripped so far. Delicious. Plans for tomorrow: More ripping Make the tutorial on strategy Work out the rest of the plot line for the game

    More...




    ~* Rudora no Hihou *~

    Rudra no Hihō
    Image:Rudracover.jpg
    Developer(s)Squaresoft
    Publisher(s)Squaresoft
    Designer(s)Keita Amemiya (director)
    Akitoshi Kawazu (director)
    Keita Amemiya (producer)
    Ryuji Sasai (composer)
    Platform(s)Super Famicom
    Release dateJP April 5, 1996
    Genre(s)Console role-playing game
    Mode(s)Single-player
    Media32 megabit cartridge

    Rudra no Hihō (ルドラの秘宝 Rudora no Hihō?, lit. "Treasure of the Rudra") is a role-playing video game released by Squaresoft in 1996, and among the last they developed for the Nintendo Super Famicom. The game was never localized for American or European markets.

    The plot incorporates flavours from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well. While gameplay in many respects follows the traditional Square RPG model, similar to the better known Final Fantasy series, Rudra no Hihō is best know for its innovative magic system, where 'spells' are freely constructed according to kana spelling.

    The soundtrack was scored by composer Ryuji Sasai, a 58 track CD of the game music was released shortly after the game on April 25, 1996.

    Story

    The story of Rudra no Hihō is divided into three major scenarios, each with a different main character: the soldier Sion, the priestess Riza, and the sorcerer Surlent. As the player enters new areas and accomplishes different tasks, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios in any order, and may even leave one storyline to follow that of another character for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in his own part of the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game's major villains.

    Gameplay

    The gameplay is divided into three main areas: the overworld map, the towns and dungeons, and battles. When in the overworld map, the player directs his characters to different locations in the game. Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. These battles may also strike on the overworld map and follow a typical RPG pattern: the player makes choices for his characters (such as whether to fight, cast a magic spell, or run away), and then the enemy takes a turn. This pattern repeats until the characters on one side all run out of hit points and die.

    Magic System

    The game's most innovative feature is its magic system. Whereas most console RPGs give the player access to a limited number of precreated spells, Rudra no Hihō allows the player nearly total creative freedom. The player can enter various "words of power" (called "mantras" in the English translation) into his grimoire. Every one will have some effect, although most are not useful. There is an underlying framework to the system, however, which is based on the gameworld's elements.

    A complete mantra generally consists of a prefix, elemental core, and suffix, although the core alone is enough to produce an effect. There are eight elements (plus healing), and of these, six are arranged in mutually antagonistic pairings: fire vs. water, wind vs. electricity, and light vs dark. The remaining two offensive elements, earth and void, have no strengths or weaknesses. Since spells are formed from letters, there are specific patterns corresponding to each element. Certain spells that use the root word tou for example, will produce lightning-based attacks, while those containing aqu will create water-based effects.

    Additionally, there are prefixes and suffixes that can be added onto the base elements to change their attributes. Most of these influence the base power and cost to use the spell, but others add abnormal status effects (for example, poisoning the target) or change the mantra's range so that it only targets a single enemy instead of multiple ones or vice versa. Prefixes and suffixes with similar effects can be used in tandem to produce amplified effects.

    Other mantras consist of unique words, many of them in English, that create certain effects and skip the naming system entirely. Many of these strange words are learned from in-game characters or by reading books. For example, geo is an earth-related mantra, and kingcoast is a water spell. Adding prefixes or suffixes to these usually makes something completely different (and often useless).

    This use of spelled-out mantras allows the player to learn magic from even his enemies. When an enemy uses magic, the player has but to write down the spells used and then to enter them into his or her own grimoire after the battle in order to have access to them. Some of these enemy spells are extremely powerful, although many are not as cost-efficient as the basic spells described above. Some are more space-efficient versions of regular spells.

    Localization

    Rudra no Hihō was never localized to the United States; it was released late in the life of the Super Famicom, and American video game developers were already gearing up for newer systems such as the Sony PlayStation. However, it was eventually fan translated into english.

    References

    External links

    • Fansite including 'Rudict', Rudra dictionary of kana spells (Japanese)
    • Terminus Traduction (French)
    • Aeon Genesis Translations
    • Rudra no Hihō on Fantasy Anime
    • Kurt's Rudra no Hihō Thoughts
    • Rudra no Hihou at MobyGames


    ~* Help *~

    See Also: Avalanche Software Nintendo Spyro: Attack of the Rhynocs Ubisoft Paris Super Mario Land Trilobyte Call of Duty: Finest Hour Victor Interactive Software Bust a Move Theme Hospital Warning Forever The Big Red Adventure SimTower Sid Meier's Alpha Centauri Sanxion Funcom 1985 California Games Kabuki Quantum Fighter ESPN Zombies Ate My Neighbors Ntreev Soft Starship Command Double Dragon Ultima V Feet of Fury Mega Man 4 Premier Manager Teenage Mutant Ninja Turtles Activision Twinworld Menace Beach Street Racer Xenon 2 Megablast MechWarrior Star Ocean: The Second Story SCEE X-wing computer game series InXile Entertainment Castlevania III: Dracula's Curse Dizzy series Jet Black Games Alien vs Predator: The Last of His Clan Rome: Total War Time Commando Brian Bloodaxe Aces of the Pacific Kingdom Hearts II Super Mario 64 Solar Jetman: Hunt for the Golden Warpship