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    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Road Rash"

    ~* More Games *~

    Road Rash


    The skate park - she can be a cruel mistress…

    Yeah - so as you know, Ryan and I have been riding the Bonsor Flow Park.  So far it’s been an awesome experience.  The learning curve has been pretty steep - and the worst part seems to be mental.  What I mean is - we have the game to ride it, but there’s something that tweaks in the brain when you’re horizontal on a wall and staring down into a concrete trough.  Granted, we’re only talking about 6 feet at the high point - but 6 feet is still a pretty good fall.  And as Andrew said one day:  “A

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    Top 10 Games I Want to See on XBLA

    I love me some retro gaming on XBLA, I just think that there are some absolute stunners that should be cleaned off and given a second life on XBLA/PSN, and here is my personal top 10 games I want to see resurrected. 10. Desktop Tower Defense (PC) One of the few flash games that has ever truly grabbed me, Desktop Tower Defense is a free to play game at Kongregate.com. The aim of the game is to build up a maze of different attack towers to filter the oncoming enemies into and hope the meet th

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    ÂżAlguien se acuerda del Road Rash?

    Porque era una masa. Bueno loco, era esto o meterme en la guardia urbana.

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    Games that Time Forgot: Skitchin’ (Megadrive)

    Way back in 1994 EA dropped Skitchin’ on an unsuspecting Megadrive market. For those that don’t know, skitching is the art of being pulled along by a car when wearing rollerblades or on a skateboard. The game was very much like the Road Rash games in both looks and gameplay, the difference being your on rollerblades and not a motorbike. The game largely slipped under the radar of most gamers at the time, as the concept was not the greatest, but the gameplay was as good as anything Road Rash h

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    Can Some Motorcycle Accident Injuries Be Avoided?

    Can some motorcycle accidents be avoided is a common question. There are motorcycle accidents every day and every day the riders are injured, some for the rest of their lives and others are not that fortunate. The question is can some motorcycle accident injuries be avoided? The answer to this is possibly by wearing protective gear it can lessen injuries if the rider is involved in an accident. Even in Pomona motorcycle accidents occur frequently and in many cases if the rider is wearing a he

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    ~* Road Rash *~

    Road Rash
    Developer(s)Electronic Arts
    Publisher(s)Electronic Arts
    Platform(s)Sega Mega Drive/Genesis, Atari ST, Commodore Amiga, Sega Master System, Game Boy, Game Gear, 3DO, Sega Mega-CD, Sega Saturn, PlayStation, PC, Nintendo 64, Game Boy Advance
    Release datefrom 1991
    Genre(s)Arcade Racing
    Mode(s)Single player, Two Player Multiplayer
    MediaCartridge, Optical CD
    Input methodsGame controller, Keyboard

    Road Rash is the name of a motorcycle-racing video game series by Electronic Arts, in which the player participates in violent illegal street races. The game was originally written for the Sega Mega Drive/Genesis, but was ported to several other systems. Six versions of the game were released from 1991 to 1999, and a 2004 licensed port for the Game Boy Advance was released. The game's title is based on the slang term for the severe friction burns that can occur in a motorcycling fall where skin comes into contact with the ground at high speed.

    Overview

    Presented in a third-person view similar to Hang-On, the player competes in road races, and must finish in the top 3 places in every race in order to proceed to the next level. As levels progress, the opponents ride faster, fight harder and the tracks are longer and more dangerous. Placing in each race gives a certain amount of money which increases considerably as levels progressed. This money allows the player to buy faster bikes which are needed to stay competitive. The game is over if the player can't pay for the repairs when their motorcycle is wrecked, or can't pay the fine for being arrested.

    Game play

    Road Rash was highly innovative in the fact that it introduced a smoothly-rendered vertical element to road racing. In most traditional older racing games, the player's vehicle remained on the same horizontal plane, negotiating turns essentially by going right or left (see Pole Position). In Road Rash, players had to contend with grade changes, and the physics, though rudimentary compared to today's games, reflected the act of going up or down a hill, as well as turning while climbing, etc. This resulted in the ability to launch one's motorcycle great distances, resulting in often amusing crash animations. Road Rash also introduced an interactive race environment, with street signs, trees and poles, as well as animals (livestock for example) which could interact with the player's vehicle. This was also one of the earlier games to feature active traffic, which created a more immersive and realistic environment, as the player had to contend with slow moving station wagons and the like while racing against other bikers. Aside from high speed, big-air, and spectacular crashes, what separated Road Rash from other racing games was its combat element. The player could fight other bikers with a variety of hand weapons. The player would initially start off with just his hands and feet, but if the gamer timed a punch right, they could grab a weapon from another rider. The weapons themselves ranged from clubs, crowbars, nunchakus, cattle prods and even police batons. Fights between riders to knock each other off the bike would often go on at high speeds through traffic, pedestrians and roadside obstacles, with the victor gaining place and the loser sustaining bike damage and losing time.

    Screenshot of Road Rash for the Sega Mega Drive/Genesis

    The motorcycle police officers have dual antagonistic roles. They fight the player as another opponent, and they also serve as game play enforcers by policing the back of the pack and culling players who fall too far behind or choose to explore the world rather than race in it. The stakes are higher for losing a fight with a police officer than for losing to another player: Losing a fight with an officer would cause the player to be fined and "busted" and the race would end. Players could also be "busted" by getting caught by an officer while off one's motorcycle.

    Players could choose between three categories of motorcycles in each price level: Sport/GT bikes, Race replicas and Cruisers. The Sport/GT bikes were designed after European Grand Touring bikes—they handled well, were of moderate weight and had moderate power. Race Replicas were the Japanese style super bikes—very quick, very light. The cruisers are American style—a little heavy, don't turn too well, but lots of straight line power. The 32-bit versions introduced a fourth type called a Rat bike which was a stripped down Frankenstein-style bike which was nimble and had a lot of durability. Select bikes at the higher levels had N2O boosts.

    In addition, later editions of Road Rash became some of the first video games to include licensed music tracks from major recording artists in gameplay. Soundgarden was one such artist included. In addition, a billboard in many of the maps has an EA logo.

    Differences

    In the initial versions each race locale consisted of a single road. As the player progressed through the levels the finish line would be placed farther down the road. When the technology moved to a single interlocked road network the race routes were pieced together from branching road segments. The four corners of the world had distinctly different geographic features. Once past the first level the races would be between or through different locales.

    Perro: Sports bike, one of the motorbikes available to the player

    The initial 3 versions of the game were based upon individual racers against individual AI opponents. The concept of gangs in the 4th and later versions introduced alliances amongst the AI. Depending upon each gangs tolerance the opponents in the same gang would only have moderate aggressiveness towards the player whereas an opposing gang member would have a high degree of aggressiveness. Regardless of which gang, attacking an AI opponent increases their aggressiveness towards the player and each character had different tolerances and decay rates of aggression. As the series evolved combat became a more integral part of the game. It was possible to win a race without landing a blow in the early versions but the AI's persistence and latent aggressiveness in the later versions made this impossible. In most versions of the game, if knocked off the bike, it was possible for the player to run to the finish line and complete (or even win) the race.

    The 32-bit versions of the game featured cut scenes professionally filmed in San Francisco and Los Altos Hills that were notable for a wry sense of humour. For example, if the player was arrested, then the game would show a brief movie clip of a motorcyclist being handcuffed to a police officer's motorcycle (which would then start moving), or a clip of the arrestee being placed in the trunk of a police cruiser. The actors were both professional stuntmen and the games designers and featured the company bike—a red Ducati which is still on display at EA headquarters. The 16-bit versions featured animations as cut scenes. Cut scenes appeared whenever a player won or lost a race, cleared a tier of races, beat the game, wrecked their bike or got busted.

    Sound

    The original Mega Drive/Genesis version featured a Rob Hubbard soundtrack, however later versions released on CD formats featured music tracks from bands such as The Tea Party, Soundgarden, Swervedriver, and Therapy?. Months before Road Rash was even released for the 3DO it received 3DO's 1994 "Soundtrack of the Year" award. The last version featured garage and unsigned bands who got a chance to be in the game by sending in their tapes.

    The 3DO version soundtrack is listed below

    • Soundgarden: Rusty Cage, Superunknown, Kickstand, Outshined
    • Paw: Pansy, Jessie, The Bridge
    • Hammerbox: Trip, Simple Passing
    • Sugar Ray: Mean Machine
    • Therapy?: Teethgrinder, Auto Surgery
    • Monster Magnet: Dinosaur Vacume
    • Swervedriver: Duel, Last Day on Earth, Last Train to Satansville

    Releases

    Road Rash debuted on the 16-bit Sega Mega Drive/Genesis. When Road Rash debuted on the 32-bit home game consoles they were initially ported from the 3DO version of the game. All of these games were called Road Rash despite being 4th in the series. Derivative works were reengineered up for Microsoft Windows and Nintendo 64 platforms or reengineered down to Sega Mega-CD and the handheld consoles.

    In November 2006, Electronic Arts released EA Replay on the PlayStation Portable. This contains ports of Road Rash I, II and III, with Road Rash II featuring wireless multiplayer.

    Version History

    • Road Rash 16-bit
      • All Races took place in California locales on progressively longer 2 lane roads.
    • Road Rash II 16-bit
      • All Races took place in U.S. states (including Alaska and Hawaii). Two player mode introduced.
    • Road Rash III 16-bit
      • All Races took place in 5 of 7 countries: Brazil, Germany, Kenya, UK, Italy, Japan and Australia (country selection varied per level.) 15 bikes, bike upgrades, night racing (in Japan), 7 Weapons including mace, taser.
    • Road Rash 32-bit
      • All Races took place in California locales (The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley) on multi-lane roads with brief divided road sections.
    • Road Rash 3D 32-bit
      • All Races took place on routes laid out through a single interconnected road system
    • Road Rash: Jail Break 32-bit
      • An interconnected road system and 2 player cooperative play with a sidecar.

    Titles and release dates

    • Road Rash
      • V.1
        • Mega Drive/Genesis, 1991 original
        • Atari ST, 1992 (Peakstar Software)
        • Commodore Amiga, 1992 (Peakstar Software)
        • Sega Master System, 1994 (ported by Probe, published by US Gold)
      • V.2
        • Game Boy, 1994 (The Code Monkeys, Ocean of America)
        • Game Gear, 1994 (US Gold Ltd.)
        • Internet- AOL Games Channel, 2001
      • V.4
        • 3DO, original 1994
        • Sega Mega-CD, 1994
        • PlayStation, 1996
        • Sega Saturn, 1996
        • Microsoft Windows PC, 1996 (Papyrus Design Group)
        • Game Boy Color, 2000 (3d6 Games)
    • Road Rash II
      • V.2
        • Sega Mega Drive/Genesis, 1992 original
    • Road Rash 3: Tour De Force
      • V.3
        • Sega Mega Drive/Genesis, 1995 original
    • Road Rash 3D
      • V.5
        • PlayStation, 1998 original, PC, ?
    • Road Rash 64
      • V.5
        • Nintendo 64, 1999 (THQ)
    • Road Rash: Jailbreak
      • V.6
        • PlayStation, 1999 original
        • Game Boy Advance, 2004 (Destination Software, Inc)

    Reception

    Road Rash received a very favourable review in Mean Machines magazine. It received a final score of 91% and was praised for its music, graphics and gameplay. The Commodore Amiga release of Road Rash received moderately high ratings, including 84% from Amiga Format and 81% from CU Amiga. The release received worse reviews from Amiga Power, who rated the game 70%.

    Road Rash: Jail Break for the Game Boy Advance scored mixed reviews with critics, gaining a score of 67% on Metacritic.

    References

    1. ^ (1991) Road Rash Sega Game Gear Manual. U.S. Gold, 12. 
    2. ^ a b Electronic Arts and BAM Magazine Announce the Road Rash Music Search (html) (English). Business Wire (1999-05-28). Retrieved on 2007-10-12.
    3. ^ Road Rash Technical Details (html) (English). Gamespot. Retrieved on 2007-10-12.
    4. ^ Electronic Arts and Atlantic Records Sign Licensing Agreement for Road Rash 3D (html) (English). Business Wire (1998-03-10). Retrieved on 2007-10-12.
    5. ^ Brown, Matt. Road Rash: Review by Matt Brown (html) (English). ibiblio. Retrieved on 2007-12-26.
    6. ^ Sinclair, Brendan (2006-08-31). EA confirms retro Replay (html) (English). Gamespot. Retrieved on 2007-10-12.
    7. ^ Rignall, Julian (September 1991). Road Rash Review from Mean Machines. Mean Machines. EMAP. Retrieved on 2008-03-14.
    8. ^ Jackson, Neil (December 1992). Road Rash Review from Amiga Format (AMR). Amiga Format. Future Publishing. Retrieved on 2007-09-28.
    9. ^ Road Rash Review from CU Amiga (AMR). CU Amiga. EMAP (November 1992). Retrieved on 2007-09-28.
    10. ^ Campbell, Stuart (July 1992). Road Rash review from Amiga Power. Retrieved on 2007-09-28.
    11. ^ Road Rash Jailbreak Review (html) (English). Metacritic. Retrieved on 2007-10-12.

    External links

    • Road Rash series at MobyGames
    • Fansite dedicated to the 16-bit series.
    • WTF Happened to Road Rash? Article


    ~* Help *~

    See Also: RollerCoaster Tycoon Acclaim Games Call of Duty 3 Fantasy Zone Battletech Zero Wing Qplaze Final Fantasy Crystal Chronicles: Ring of Fates Super Mario 64 AAARGH! Tecmo Super Bowl Yoshi Grand Prix Legends Mega Man X3 SCE Studio Liverpool 1943: The Battle of Midway Epyx Image Space Incorporated TimeGate Studios Attic Entertainment Software Pyro Studios Spyro the Dragon Star Fox Golden Sun Nintendo Ultima Underworld: The Stygian Abyss Pitfall Aliens versus Predator 2: Primal Hunt Dr. Mario Alone in the Dark: The New Nightmare Ninja Theory Silent Hill Pigskin 621 A.D. Mega Man Xtreme Kingdom Hearts II Aki Corporation SimPark SimCity 4 Sega-AM2 Vektor Grafix Mythic Entertainment Shining Force series MoleZ Second Sight Street Racer Final Fantasy Legend III Skyborg: Into the Vortex Naughty Dog The Urbz: Sims in the City Bad Day L.A.