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    GAME CONSOLE & PC RELATED: "Railroad Tycoon"

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    Railroad Tycoon


    Railroaded at Krystal Keep

    Friday, May 9, at Krystal Keep Rairoad Tycoon Ticket to Ride: Europe

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    Railroad Tycoon 3 Cheats

    Cheats Press the period key and enter the following: we have a winner gold : Win the game (Gold Medal) we have a winner silver : Win the game (Silver Medal) we have a winner bronze : Win the game (Bronze Medal) we have a winner : Win the game all is lost : Lose the game big dog : Give your player $10 million fat cat : Give your player $1 million bailout : Give your company $10 million subsidy : Give your company $1 million passport : Give your company access to all territories go go go : All t

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    Railroad Tycoon

    Railroad Tycoon For the first time ever, the classic simulation game Railroad Tycoon is a completely free download! With the recent return of Sid Meier to the Railroad Tycoon franchise, 2K games has decided to give away the wonderful original that started it all. You’ll start with a small (but respectable) amount of seed money. Combine that with your railroad business savvy and you’ll soon become the greatest tycoon that the railroad industry has ever seen! And as your cartel and buying pow

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    Railroad Tycoon II - The Second Century Demos

    Developed by the original Railroad Tycoon II team, Railroad Tycoon II: The Second Century will feature a challenging eighteen scenario campaign containing modern trains and engines, new stand-alone maps (multiplayer and single player), new industries, gorgeous geographical features, and all new music and video. Players begin in the post-Depression years of the 1930s and establish transportation, industry and financial empires through 2042. Eighteen all-new scenarios divided into three dist

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    HunterCon

    I was able to spend most of the weekend at HunterCon. As always, I played some new games and some old favorites. Friday: Trias Herds of dinosaurs outrunning Pangea... Jim*, Tom, Hunter, Jamie Keythedral Hunter*, Jamie, Tom Railroad Tycoon Jeff*, Greg, Neil, Hunter, Jamie Saturday: To Court the King Chris*, Jamie, Greg, Bruce Kevin Struggle of Empires (abbreviated) Dont' fall behind or you are out of it early Hunter*, Bruce, Neil, Chris, Greg, Jamie, Jeff Rails of Europe Improvement on an

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    ~* Railroad Tycoon *~

    Railroad Tycoon

    Developer(s)MicroProse
    Publisher(s)MicroProse
    Designer(s)Sid Meier
    EngineCustom
    Platform(s)MS-DOS, Amiga, Macintosh, Atari ST
    Release date1990
    Genre(s)Strategy game
    Mode(s)Single player
    Input methodsKeyboard & mouse

    Railroad Tycoon is an economic simulation and computer strategy game designed by Sid Meier.

    Railroad Tycoon is now available as a free download.

    Objective

    The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The game models supply and demand of goods and passengers as well as a miniature stock market on which players can buy and sell stock of their own or competing companies.

    Gameplay

    Screenshot from Railroad Tycoon. The map shown is Europe, circa 1927. The player has a terminal in Magdeburg, Germany, and is extending his line west as a train approaches from the south.

    The player may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Europe. The company starts with one million dollars in capital; half equity, half a loan. The company may raise additional capital through the sale of bonds.

    The player manages the business as described above and may also handle individual train movement and build additional industries. The game also has other railroad companies attempting to put the player out of business with stock dealings and "Rate Wars".


    There are four types of stations: Signal Tower, Depot, Station, and Terminal. The Signal Tower acts as a passing loop and may control movements. The rest service surrounding areas: the Depot serves its own square and the adjoining eight squares, the Station takes another ring, and the Terminal handles up to three squares away. The player can build at most 32 stations. When the player builds the first station they also build their first engine shop. Each engine shop is the manufacturing area for the player's different trains. The player can upgrade and downgrade Depots, Stations, and Terminals. Other facilities such as cool stores and hotels may be added.

    Once the player builds a station they can build their first train (of the 32 permitted) at any engine shop. The player then can add cars to the train and send it on its way. The player can at any time change the "consist", which is the list of cars the train is to pick up at the various stations along the way. These include pure mail and passenger cars and specialized freight cars for each of the other nine types of commodity produced in the game.

    The player can continue to build the track network and build stations until the player runs out of funds. The game runs for a century, with accounting periods two years long. Stations built or rebuilt in a particular accounting period pay the player double freight rates for everything they purchase in that period. It can be worthwhile rebuilding busy ones every two years.

    Mail pays much better when delivered quickly. Other cargoes also pay better for faster delivery, but at the "bulk" end of the scale there is little advantage (the manual incorrectly says there is none). It is usually better to hold a train at a source station until several bulk cars are full before setting off.

    Train speed is a factor to be considered when laying track. Saving money up front by laying track straight over a mountain instead of around on the plains or through an expensive tunnel may cause slow trains which lose money in the long run. Similar considerations apply to ferries, which are expensive and slow-running but may in some cases be economic if they greatly shorten a distance.

    Not every station buys everything offered to it. Some good producers buy nothing. There are two alternatives the player can choose between: Simple Economy (where, for example, a station serving two or more cities will buy anything) and Complex Economy (where "two cities" will buy mail, passengers, and a couple of other products; "four villages" will buy passengers and different freight products; only a station with a steel mill will buy coal; and other products have other buyer types). There are product variations over the four geographical scenarios.

    Reception

    On its release in 1990 Railroad Tycoon was hailed by reviewers as one of the best games of the year.

    Railroad Tycoon Deluxe

    Railroad Tycoon Deluxe added South America and Africa maps, with some new resources respective to those continents.

    References

    1. ^ Sid Meier's Railroads - Official Site
    2. ^ Lockwood, Russ (December 1990). "Holiday alert: the year's best games; Accolade's Cycles, Broderbund's Galleons of Glory, Taito's Qix, MicroProse's Sword of the Samurai, Origin Systems' Ultima VI and more; Leisure Forum; product announcement". PC Sources 1 (12): 58. 


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