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    CoversClub
    GAME CONSOLE & PC RELATED: "Project-X"

    ~* More Games *~

    Project-X


    Video: Schneiden mit ProjectX

    Hinweis: Dieser Screencast zeigt lediglich die Handhabung des Programms ProjectX. Dieses wird benoetigt, um digitale TV-Aufnahmen (DVB-C und DVB-S) zu demuxen. Die Dateien, die bei diesem Prozess entstehen, koennen spaeter beispielsweise zur Erstellung einer DVD weiterverarbeitet werden. Dies wird in einem zukuenftigen Screencast erklaert. Dateigröße der Flash-Filmdatei: 20,3 MB Dateigröße der iPod-Videodatei: 19,9 MB (Download) Dateigröße der Original-Videodatei (1020×576): 75,8 MB (Downl

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    HylaFax in der Testphase

    Am Samstag (17.05) sind wir mit dem HylaFax-Server, den ich zusammen mit dem Tobias auf der Basis freier Software aufgebaut habe, bei der Kerafol Keramische Folien GmbH in den Testbetrieb gestartet. Der Server nahm den Betrieb mit zwei Dialogic BRI Server ISDN Cards auf und bedient dadurch derzeitig 4 ISDN Kanäle gleichzeitig, was einen theoretischen Durchsatz von 720 Seiten pro Stunde bedeutet wenn von einer durchschnittlichen Übertragungszeit von 20 Sek pro Seite ausgegangen wird, was mit den

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    MacBook entspiegeln

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    Episode Ten - A Cast of Thousands

    Episode Ten - A Cast of Thousands May 18, 2008 – 9:39 pm I think this week we’ve got more guests than audience members. We’ve got Project X, Nightstryker, Deacon Frost, and Chamelion on the show along with the usual hosts, Rob & McNasty. Some microphone issues caused Frost’s interview to be cut short and McNasty leaves about halfway through to get his balls waxed or something, but the rest of us soldier on to give you a sneak preview of the upcoming N.E.R.D.cast. RSS Feed: http://feeds.fe

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    MPX to merge.

    MPX is to merge with master project X.Org, which means multi-input control for users of Unix like systems which use X.Org. This will include multiple mouse and keyboards or even a multi-touch screen support.

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    ~* Project-X *~

    Project-X

    Developer(s)Team17
    Publisher(s)Team17
    Platform(s)Amiga, Amiga CD32, DOS
    Release date1992
    Genre(s)Shoot-em-up
    Mode(s)Single player, Multiplayer
    Rating(s)N/A
    MediaFloppy disk (Amiga and PC), CD-ROM (Amiga CD32)

    Project-X is a scrolling shooter game for the Amiga computer released in 1992. It was also ported to DOS.

    Developed and published by Team17, it was regarded as one of the best shooter games for that platform at the time, both for its technical excellence in graphics and sounds, and for its difficult and interesting gameplay. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius.

    In a classical scrolling shooter fashion, players control a spacecraft battling with hundreds of alien ships. Various power-ups, numerous in the first level but increasingly rare afterwards, permit an exponential increase of the spacecraft's seven different weapons (Guns, Buildup, Side shots, Homing missiles, Plasma, Magma, Laserbeam).

    The game is composed of five levels. Many players never completed the second one (which had a very difficult ending), and most of the rest never went past level three. When Team17 realized this, they released Project-X SE, a special edition with the difficulty toned down. It was released as a budget game. A hack for the original game to enable the player to skip levels by holding down the fire button and pressing the escape key was also distributed on the coverdisks of several Amiga magazines.

    It was followed by an equally difficult PlayStation-only sequel, titled X2. The game was also parodied in one level of Team 17's own Superfrog, as Project-F (with the F presumably standing for "Frog"), even going as far as using a remixed version of the original game's theme tune.

    External links

    • Project-X at Dream17, includes downloads of the game and music


    ~* Help *~

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