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    GAME CONSOLE & PC RELATED: "Pinball Construction Set"

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    Pinball Construction Set


    The EA Wall of Games

      During our recent Dead Space Community Days trip to EA Redwood City Studios, Aeropause, along with the other attending sites, were given a tour of the EA facilities.  While the developer area was cool, nothing could of prepared me for “The Wall”.  This was a long hallway, that had the cover of every EA game ever published, going back to 1981 with their first game, Archon.  Some of the highlights for me were MULE, Hard Hat Mack, Starflight (which you can hear me babble about), Bard’s Tale, Pi

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    ~* Pinball Construction Set *~

    Pinball Construction Set
    This image is a candidate for speedy deletion. It may be deleted after Thursday, 10 January 2008.
    Developer(s)BudgeCo
    Publisher(s)BudgeCo, Electronic Arts & Ariolasoft (Europe)
    Designer(s)Bill Budge
    Platform(s)Apple II, Atari 800, Commodore 64, Apple Macintosh, DOS (booter)
    Release date1983
    Genre(s)Pinball simulation
    Mode(s)Single player
    Media5¼" disk
    Input methodsKeyboard and joystick

    Pinball Construction Set (PCS) is a computer game by Bill Budge published by Electronic Arts. It was released for the Apple II and Atari 800 in 1983 and was later ported to other platforms, such as the Commodore 64 and DOS (as a booter).

    Description

    Pinball Construction Set created a new genre of computer games—the "builder" or "construction set" class of games. With PCS, users can construct their own virtual pinball arcade machine, by dropping controls onto a table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. Users could save their creations and develop custom artwork to go along with them. Tables could be saved on floppy disks and freely traded.

    History

    Budge originally published and distributed this game via his publishing "company" (really just him and his sister), BudgeCo. In the more competitive publishing era of the 1980s, however, he willingly allowed EA to publish his game when they approached him in 1983, since he didn't really want to be an entrepreneur.

    Budge was inspired to program the game after developing Raster Blaster, the first pinball game for the Apple II. He encountered many hurdles in trying to develop an open-ended pinball development tool, mostly because of the Apple's relatively limited processing power and graphics capabilities.

    Pinball Construction Set was ported to the numerous home computers of the era, including the Commodore 64 and as a PC booter. PCS went on to sell over an astounding 300,000 copies in all platforms. EA followed with Music Construction Set, Adventure Construction Set and Racing Destruction Set all from different authors.

    Reception

    Computer Gaming World considered the game quite revolutionary, and easy to understand because of its representative icons and drag-and-drop method of constructing a table. The nine-page manual was considered "overkill", since Pinball Construction Set required no programming knowledge; CGW reported that an eight-year-old had no problems creating his own tables.

    Legacy

    In 1993, Budge went on to port his game to the Sega Genesis under the name Virtual Pinball.

    Awards

    Pinball Construction Set is an inductee in GameSpy's Hall of Fame.

    In 2008, Pinball Construction Set was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification". Bill Budge accepted the award.

    See also

    • Adventure Construction Set
    • Music Construction Set
    • Racing Destruction Set
    • The Incredible Machine

    References

    1. ^ Besndard, John (May-June 1983), "Pinball Construction Set", Computer Gaming World: 12, 43 
    2. ^ GameSpy Hall of Fame from GameSpy
    3. ^ 2008 Tech Emmy Winners from Kotaku.com

    External links

    • Pinball Construction Set at MobyGames
    • Pinball Construction Set at Home of the Underdogs


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