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    GAME CONSOLE & PC RELATED: "Phantasie"

    ~* More Games *~

    Phantasie


    zu glauben, das leben sei unwandelbar ...

    zu glauben, das leben sei unwandelbar ... Bücher · 20. Mai 2008 20:32 weißt du, welchen fehler man immer wieder macht? den, zu glauben, das leben sei unwandelbar, und wenn man einmal einen weg eingeschlagen habe, müsse man ihn auch bis zum ende gehen. das schicksal hat viel mehr phantasie als wir. gerade wenn du glaubst, du befändest dich in einer ausweglosen situation, wenn du den gipfel höchster verzweiflung erreichst, verändert sich mit der geschwindigkeit eines windstoßes alles, dreht sich,

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    Phantasie und Humor

    Die Phantasie tröstet die Menschen über das hinweg, was sie nicht sein können und der Humor über das, was sie tatsächlich sind. (Camus)

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    Wie man Hamster-Käfige mit Phantasie ausgestalten kann

    Auf die Einstreu im Hamsterkäfig sollte etwas Heu verteilt werden, Hamster mögen dies zum Verstecken und Ausbauen sehr gerne. Um sich selber die Reinigung zu erleichtern, sind ein bis zwei Lagen Küchen-, Toiletten- oder Zeitungspapier sinnvoll. Bei der weiteren Ausgestaltung des Hamster- Heimes sollte, soweit möglich, auf natürliche Materialien geachtet werden. Hamster lieben Korktunnel, hier können sie klettern, untergraben und selbst gestalten. Auch hohle Stämme, einfach im Wald zu finden o

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    Ausrutscher in die Welt der Phantasie

    da es die Welt so wir wir sie kennen nicht erst 2008 Jahre ist, sollte wohl jeden klar/bekannt sein :-p Aber an welchen Tag war es wo die der Kalender umsprang? 584.285 (Julianisches Datum (Korrelationszahl) also nach dem im Gregorianischen Kalender entspricht das den 13. August 3114 v.u.Z. (proleptisch) für weitere Infos… Weiß nicht ob ich das nun richtig verstanden habe… am 13.08.3114 fing das Jahr 01.01.0000 an??? Wäre ja cOOL, ich kenne schon 2 Leute die 2003 Jahre (auf den Tag genau)

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    Woche 13 - Projekt 52

    Also ich muss ja gestehen, mein Blick muss zum schreien komisch gewesen sein, als ich das Thema für diese Woche las. Ich liebe Fußfotos, ich finde sie genial, sie zeigen einem die Welt aus einem vollkommen anderem Blickwinkel. Demnach möchte ich diese Woche gerne Fußfotos von Euch sehen. Ein paar Beispiele könnt Ihr hier sehen: KLICK. Und nun werdet zu Wanderern und zeigt uns Eure Welt aus der Fußperspektive… So so. Füße. Ich muss zugeben, ich kann damit nicht wirklich was anfangen. Und f

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    ~* Phantasie *~

    Phantasie

    Developer(s)Strategic Simulations, Inc.
    Publisher(s)Strategic Simulations, Inc.
    Platform(s)Commodore 64, Apple II, DOS, Atari 8-bit, Atari ST, Amiga, MSX
    Release date1985
    Genre(s)Computer role-playing game
    Mode(s)Single player

    Phantasie is a fantasy computer role-playing game series designed by Winston Douglas Wood and published by Strategic Simulations, Inc. in 1985. It was developed for a variety of systems, including the Apple II, Atari 8-bit, Atari ST, Amiga, Commodore 64 and DOS.

    With the popularity of the Ultima series of games catching on, Strategic Simulations, Inc. developed its own fantasy RPG series to compete in the market.

    Phantasie

    Based on the Isle of Gelnor, Phantasie allowed a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

    The game was notable for taking advantage of a broad mix of styles for the game: a town window which allowed purchasing in various shops, a top-down style dungeon crawl view, a top-down world map, and a separate combat window. Each character class had unique fighting styles and options and all characters could choose their strategy for a particular round in the turn-based combat segments. After a combat, experience was awarded, but the players would have to return to town to purchase their levels if they qualified.

    Phantasie II

    In 1986, SSI published the next part of the series, Phantasie II. Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.

    Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series. One option which endeared many veterans was the ability to transfer characters from Phantasie I to this sequel.

    The manual included in Phantasie II was identical to the one included with Phantasie, plus a small card explaining the differences. Computer Gaming World noted this was advantageous in terms of how players of the original would have an easier time getting into the game, but disadvantageous as to some particularly tedious mechanisms of both games, particularly "the infamous Distribution and Selling rigamarole." The review continued to note that characters imported from the original have their equipment removed as well as most of their gold and experience, affording only a slight head start over newly created characters.

    Phantasie III: Wrath of Nikademus

    Box cover of the 3rd game.
    Combat scene in Phantasie III from the Amiga version of the game.

    The final installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him.

    Phantasie III maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle line-up, with the ability to move characters to the front, middle, or rear of the party. The game also improved upon the spell list and added a larger variety of weapons and equipment.

    Computer Gaming World felt the game was a bit smaller than the previous games, both in terms of world size and time to completion, but felt the improvements to combat and training made the game a worthwhile ending to the trilogy.

    References

    1. ^ Scorpia (Aug. 1986), "Phantasie II", Computer Gaming World: 15-19 
    2. ^ Scorpia (Aug-Sept 1987), "Phantasie III", Computer Gaming World: 12-13, 50 

    External links

    • Phantasie series at MobyGames


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