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    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Mr. Do"

    ~* More Games *~

    Mr. Do


    Retro Poll: Which is the Best Classic Arcade Game of All Time?

    Retro Poll: Which is the Best Classic Arcade Game of All Time? 10 May 2008 Author: The Retroist In: Video Games

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    Mr. Do Converted to 48-in-1 Multigame

    My other shipment I received last night was my new 48-in-1 Jamma Board. This is a great board that plays 48 different classic arcade games in any vertically oriented monitor Jamma cabinet. Jamma is a wiring conversion from the late 80’s. It was developed to help arcade companies and operators to be able to swap out game boards in existing cabinets when the old game boards no longer made enough money to justify the space the game took up in an arcade. Before Jamma, when a game was changed in a

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    Mr. Do! Sideart (More Crap from eBay)

    Good morning. I just got some Mr. Do!’s Castle and Do! Run Run sideart sets in the mail yesterday form ePay. I’m not too happy with the condition of them. It looks like they were damaged when they were inserted into cardboard for shipping. The edge that would have entered the box first for both Mr. Do!’s Castle pieces looks like it hit another piece of cardboard inside the box, crinkling the edge and causing some of the paint to crack and come off. This is the worse of the 2: You can see

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    Mr. Do!

    Description of game: Jamma converted Rockola cabinet. I converted it to a Mr. Do cabinet because I don’t care much for Heavy Unit. It was a very well done conversion before, so it ended up being pretty clean when I was done. I chose Mr. Do since it was one of my favorite games of the past, and I had some good artwork for the cabinet. Different games that this cabinet plays: Wired as a Jamma cabinet. I use a Universal to Jamma converter to play Mr. Do, Ladybug, Mr. Do’s Castle. Can al

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    Mr. Do’s Castle Ad

    Mr. Do’s Castle Ad 01 Apr Posted by The Retroist as Ads, Video Games One thing anyone who knows me can tell you. I love Mr. Do. It was my favorite game in the 1980s and although my gaming has certainly evolved I still play Mr. Do on MAME at least once a week. Mr. Do spawned multiple sequels which pale in comparison to the original, but were pretty decent for coin ops. Mr. Do’s Castle was kind of like Donkey Kong’s 2nd level and it works pretty well. With its dodge and move game play and

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    ~* Mr. Do *~

    Mr. Do!
    Screenshot from the game Mr. Do! (Mr. Do is on the right hand side of the screen here)
    Developer(s)Universal
    Publisher(s)Taito
    Platform(s)Arcade
    Release date1982
    Genre(s)Maze
    Mode(s)Up to 2 players, alternating turns
    Input methodsJoystick
    CabinetUpright
    Arcade systemMain CPU: Z80 (@ 4 MHz)
    Sound Chips: 2x SN76496 (@ 4 MHz)
    DisplayRaster resolution 192×240 (Vertical) Palette Colors 256

    Mr. Do! is an arcade game created by Universal in 1982. Similar in gameplay to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets.

    Gameplay

    The object of Mr. Do! is to score as many points as possible by digging tunnels through the ground and collecting cherries, which are distributed throughout the level in groups. The title character, Mr. Do (a circus clown) is constantly chased by monsters called Mini-Dinos, and the player loses a life if Mr. Do is caught by a monster. Mini-Dinos can be defeated by hitting them with a bouncing ball or by dropping large apples on them. Occasionally, Mini-Dinos transform briefly into slower, more powerful enemies that can tunnel through the ground. The game is over when the player runs out of lives.

    Every 5000 points, a letter from the word "EXTRA" appears on the playfield as a monster, and the player can defeat this monster in the same way as a Mini-Dino. Defeating a letter monster awards that letter, and collecting all the letters of the word awards an extra life. Rarely, a diamond will appear on the playfield which, when collected, awards a bonus credit to the player, allowing him or her to play an extra game. (This feature is relatively unique among arcade video games, though it is a standard feature of most pinball machines.)

    Ports and sequels

    Neo Mr. Do!, the Mr. Do! Remake for the Neo-Geo.

    Mr. Do!, like many games of its time, has been ported to a variety of computer systems and video game consoles, including the Atari 2600, several Atari 8-bit home computers, the ColecoVision, Apple II, MSX, and the Commodore 64 series of computers. The game has also been adapted to more advanced systems, including Nintendo's Game Boy and Super NES (providing some new gameplay features), and a standalone handheld LCD adaptation was released by Tomy in 1983. Each port offers varying differences in gameplay from the arcade version, the most common of which is the fact that the bonus credit awarded by the diamond has been removed. The game has also seen numerous unauthorized clones released for various hardware platforms.

    A completely new version of the game, Neo Mr. Do!, was released for SNK's Neo Geo system in 1996.

    References

    1. ^ Neo Mr. Do! Review. neo-geo.com. Retrieved on 2008-05-09.

    External links and sources

    • Mr. Do! at the Killer List of Videogames (retrieved February 9, 2005)
    • Mr. Do! guide at StrategyWiki
    • The Arcade Flyer Archive entry for Mr. Do!
    • arcade-history.com entry on Mr. Do! (retrieved February 11, 2005)


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