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    GAME CONSOLE & PC RELATED: "MicroProse"

    ~* More Games *~

    MicroProse


    Formula One Grand Prix (Videogame) Intro Video

    So here’s a nice oldie for you guys to enjoy! Who remembers this game then? and what about our favourite driver Carlos Sanchez? ( I think that’s his name, my memory isn’t what it used to be! ). This has to be one of my fondest memories of gaming, and one of the first if I think about it hard enough. I had it on the PC, and spent many many hours playing it. Formula One Grand Prix was a racing simulator released in 1992 by Microprose. It wasn’t only released on the PC, but also the Atari ST and

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    2K boston zrobi x-com?

    |Choć jest to ‘mocna plotka’ to ja osobiście wierzę w to, że w końcu powstanie godny następca UFO: Enemy Unknown oraz X-Com: Terror from the Deep, bo te, już seryjnie powstające, czeskie badziewia z Ufo w tytule, wołają o pomstę do nieba. 2K kupiło w zeszłym roku prawa do serii od spadkobierców MicroProse, a oficjalny magazyn xBox węszy spisek. Byle skutecznie.

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    Седьмой легион (7th Legion)

    Успех проката таких игр, как Command & Conquer и WarCraft 2, был признан всеми, что позволило сделать их своеобразными эталонами жанра real-time strategy и использовать для сравнения с появляющимися новинками, которых в последнее время стало слишком много. Но практически все эти новинки, при ближайшем рассмотрении, оказываются всего-навсего “жалкой пародией” или, в лучшем случае, средненьким аналогом. Таких игр, которые смогли бы выдержать сравнение с эталоном да еще привнети в этот жанр чт

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    Небольшой обзор по компании MicroProse

    На сегодняшний день, компания MicroProse заслуженно считается одним из ведущих разработчиков и издателей интерактивного программного обеспечения развлекательного характера на CD-носителях, предназначенных для использования не только на персональных компьютерах, но и игровых приставках последнего поколения. Ну и что, скажете вы, точно такие же слова можно сказать о доброй половине игровых фирм, а что, конкретно, отличает продукцию MicroProse от других? Ну, например, то, что эта компания заметно

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    Обзор X-COM: Apocalypse

    За последние два десятка лет мировая индустрия развлечений, несомненно, научилась делать хорошие компьютерные игры. Динамичные. Красочные. Увлекательные. Но вот что до сих пор не получалось, так это логичность. Странными представали эти виртуальные миры. Сами посудите: забрасывают единственного десантника на далекую инопланетную базу, дабы извести очередную напасть прямо в логове, и что он там находит? Злыдней всяких - это понятно, но, кроме них, вокруг навалом аптечек и самого найсекретнейшег

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    ~* MicroProse *~

    Microprose
    Type
    Founded1982 as MicroProse Software, Inc., 2007 as Microprose Systems LLC.
    Headquarters, U.S.
    IndustryConsumer electronics, video game
    Productsvideo games, consumer electronics

    MicroProse, as a corporation and brand name, has been owned by several entities since its original founding by Sid Meier and Bill Stealey in 1982, as Microprose Software.

    Founding of MicroProse Software Inc.

    Founded in 1982 by Bill Stealey and Sid Meier, Microprose Software, Inc was primarily known as a publisher of flight, military simulation, and strategy titles for home computers, with titles such as such as "Spitfire Ace", "Hellcat Ace", Railroad Tycoon, and Civilization.

    MicroProse Software Inc., in an attempt to diversify without changing their name, created two labels, MicroStyle in the UK, and MicroPlay in the US. This label released games like Rick Dangerous 2 (adventure), Stunt Car Racer (arcade racing) and Xenophobe (action/arcade).

    Under Spectrum HoloByte

    In 1993, MicroProse Software Inc. was acquired by Spectrum HoloByte, another game company. In 1994, Bill Stealey departed MicroProse Software and Spectrum HoloByte agreed to buy out his shares. Bill Stealey went on the found Interactive Magic, another simulation software company. Both MicroProse Software Inc. and Spectrum HoloByte continued as separate brands until 1996. In 1996, Spectrum HoloByte, to reduce costs, started cutting a majority of the MicroProse Software Inc. staff. Soon after, it consolidated all of its titles under the MicroProse brand (essentially renaming itself MicroProse). Sid Meier and Jeff Briggs departed the company after the staff cut, forming a new company called Firaxis Games. Brian Reynolds, who designed Civilization II, also moved to Firaxis. A core group of artists, designers, and programmers left MicroProse UK to join Psygnosis, which opened an office in Stroud, UK, specifically to attract ex-MicroProse employees.

    Under Hasbro Interactive

    In 1998, the MicroProse and properties were acquired for USD$70 million in cash by Hasbro and then merged with Hasbro Interactive. At that time MicroProse's staff cost $20 million a year.

    At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at Alameda, CA. Besides the development studio in Alameda, MicroProse had three other studios: Hunt Valley, MD; Chapel Hill, NC; and Chipping Sodbury, England. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda, California and Chapel Hill, North Carolina.

    Under Infogrames

    In January 2001, after French game publisher Infogrames Entertainment SA (IESA) took over Hasbro Interactive for $100 million , MicroProse ceased to exist. Its latest title in the US, European Air War, was reissued with Infogrames' logo instead of the MicroProse logo. The last new game released with the MicroProse name was the UK version of Geoff Crammond's Grand Prix 4, in late 2002. Infogrames shut down the former MicroProse studio in Chipping Sodbury, United Kingdom in September 2002. Hasbro Interactive was renamed to Infogrames Interactive and then to Atari Interactive.

    Founding of Microprose Systems

    During the Summer of 2007, the MicroProse brand and several of its properties were acquired from Atari Interactive to form Microprose Systems LLC. A website was launched in February of 2008, and an initial product lineup of consumer electronics, cabling, power products, and game controllers were announced.

    References

    1. ^ Hasbro quarterly report for 9/27/98 from SEC Info
    2. ^ Hasbro Interactive study from Tuck School of Business at Dartmouth (PDF)
    3. ^ "Hasbro to Cut 20% of Its Jobs and Take $97 Million Charge" from The New York Times
    4. ^ "Hasbro Restructures" from Gamasutra NewsWire (December 7, 1999)
    5. ^ "Company News; Hasbro Completes Sale of Interactive Business" from The New York Times
    6. ^ "Infogrames closes UK MicroProse studio" from GameSpot
    7. ^ allgame ((( Atari Interactive, Inc. > Overview )))


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