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    GAME CONSOLE & PC RELATED: "Madness and the Minotaur"

    ~* More Games *~

    Madness And The Minotaur





    ~* Madness and the Minotaur *~

    Madness and the Minotaur

    Developer(s)Spectral Associates
    Publisher(s)Radio Shack
    Platform(s)TRS-80 Color Computer
    Release date1982
    Genre(s)Text adventure
    Mode(s)Single player
    MediaCassette Tape

    Madness and the Minotaur was a text adventure game for the TRS-80 Color Computer. Developed by Spectral Associates in 1981, the game lulled players into a false sense of security by providing a comparatively easy and static early game. Once the player walked down the stairs, however, the game rapidly degenerated into what may have been the most difficult text adventure labyrinth ever created.

    The goal of the game is to retrieve a number of treasures. In the course of doing this, the player will encounter other objects that may or may not be useful. Often, the player needs one object to act as a "key" for another. There is no rhyme or reason to this. The player doesn't use the key object to obtain the other; he just needs to be carrying it. For example, the player may see a shield. Perhaps the player needs to be carrying the dagger to get the shield. If the player has the dagger, the shield is reachable; if he does not, it is not. With the exception of a randomly appearing "oracle", the game gives no indication of what objects are needed to reach a treasure. There are various magic spells that can be learned throughout the game that have various and diverse effects.

    External links

    • Play Madness and the Minotaur on-line
    • Madness and the Minotaur retrospective at Tea Leaves
    • Madness and the Minotaur fan page
    • Madness and the Minotaur Maps
    • Madness and the Minotaur Help Page


    ~* Help *~

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