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    tricks.mirrorz.com - Cheats & Hits Center!
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    GAME CONSOLE & PC RELATED: "M.U.L.E."

    ~* More Games *~

    M.U.L.E.


    Happy Birthday, M.U.L.E.

    Soren Johnson reminds us that M.U.L.E. Turns 25 today. My favorite game of all time, still to this day. I have at Atari 8-bit computer that plays it off the original disk. I have it on an emulator so i can play 4 player on my Dreamcast on a widescreen TV. I have it on my phone.

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    Spike Lee To Do Film On NBA Great Michael Jordan

    Spike Lee To Do Film On NBA Great Michael Jordan Posted by Tanisha on May 23, 2008 by Wilson Morales Black Voices With the Jackie Robinson story going to be film with Robert Redford, Spike Lee will focus on doing another sports film, with this project hopefully a little easier to get off the ground. Spike Lee is set to shoot a feature-length documentary about Michael Jordan. Helmer told a Cannes crowd that he hopes to bring the basketball legend to the fest with the pic next year. Accordi

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    An Integration Story or 5 Ways to Transform a Message

    It all started when we decided to replace Moxie with Devissa*. Moxie was a decent system and it had aged well, but its years had started to show. The rigid data schema, the inflexible order representation, the monoloitic C++ server... Don't get me wrong, it was and still is working great, but with the time we realized that we need something more. Something that would let us define the way we do business instead of having us change the business to fit in its model. * All names have been changed

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    Nevada DOW Links for the Mule Deer Hunter

    Nevada Management Plan for Mule Deer Note: In the entire Nevada Mule Deer Management plan there are only two paragraphs about predator control. This fact should tell you a lot about how (un)successful the plan will be in restoring mule deer to their former glory. Nevada Predator Management Plan Note: There are six predator management projects. There will be plenty of money spent on them. Will they do any good? One is to protect Big Horn Sheep from Mountain Lions. Two are to protect Mule De

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    Maverick

    Maverick Genres: Adventure | Comedy | Western Year: 1994 Actors: Mel Gibson | Jodie Foster | James Garner | Graham Greene | Alfred Molina | James Coburn | Dub Taylor | Geoffrey Lewis | Paul L. Smith | Dan Hedaya | Dennis Fimple | Denver Pyle | Clint Black | Max Perlich | Art LaFleur Directors: Richard Donner Download: DVD DivX PDA A gunslinging con man develops a tricky scheme to make a killing at a major poker tournament in this comic Western inspired by the popular t

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    ~* M.U.L.E. *~

    M.U.L.E.
    The box cover of M.U.L.E.
    Boxart
    Developer(s)Ozark Softscape
    Publisher(s)Electronic Arts & Ariolasoft (Europe)
    Designer(s)Dan Bunten
    Platform(s)Atari 400/800, Commodore 64, IBM PCjr, MSX-1, NES, PC-8801 MKII
    Release date1983
    Genre(s)Turn-based strategy
    Mode(s)Single player, Multi player
    MediaVaried
    Input methodsjoystick, keyboard, gamepad

    M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan (Danielle) Bunten of Ozark Softscape. It was published by Electronic Arts. While originally written for the Atari 400/800, it was later ported to the Commodore 64, the Nintendo Entertainment System, and the IBM PC Jr.. While it played like a strategy game, it also incorporates aspects that simulate economics.

    In 1996, Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list.

    Gameplay

    Set on the fictional planet Irata (which is Atari backwards), the game is an exercise in supply and demand economics involving competition between four players, with computer opponents automatically filling in for any missing players. Players are provided with several different choices for the race of their colonist, providing different advantages and disadvantages which can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony.

    A Multiple Use Labor Element, the eponymous M.U.L.E.

    Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest resources from the player's real estate. Depending on how it is outfitted, a M.U.L.E. can be configured to harvest Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite (a valuable mineral available only at the "Tournament" level). Players must balance supply and demand of these elements, buying what they need, and selling what they don't. Players may also exploit or create shortages by refusing to sell to other players or to the "store", which raises the price of the resource on the following turns. Scheming between players is encouraged by allowing collusion between two players, which initiates a mode allowing a private transaction. Crystite is the one commodity that is not influenced by supply and demand considerations, being deemed to be sold 'off world,' so the strategy with this resource is somewhat different--A player may attempt to maximize production without fear of having too much supply for the demand.

    Each resource is required to do certain things on each turn. For instance, if a player is short on Food, there will be less time to take one's turn. Similarly, if a player is short on Energy, some land plots won't produce any output, while a shortage of Smithore will prevent the store from manufacturing new M.U.L.E.s to make use of one's land.

    Players must also deal with periodic random events such as run-away M.U.L.E.s, solar flares, and theft by space pirates. The game features a balancing system for random events which impact only a single player, such that favorable events never happen to the player currently in first place, while unfavorable events never happen to the player in last place. This same "leveling of the playfield" is applied whenever a tie happens in the game (e.g. when two players want to buy a resource at the same price); the player in the losing position automatically wins the tie.

    Development

    Initially called Planet Pioneers during development, M.U.L.E. was intended to be similar to Cartels & Cutthroats, with more graphics, better playability, and a focus on multiplayer. The real-time auction element came largely from lead designer Dan Bunten's Wheeler Dealers. The board game Monopoly was used as a model for the game, for its encouragement of social interaction. It also inspired features such as the different species (as the different tokens in Monopoly).

    The setting was inspired by Robert A. Heinlein's Time Enough for Love, wherein galactic colonization is still done in the style of the American Old West: A few pioneers with drive and primitive tools. The M.U.L.E. itself is a cross between the genetically modified animal in Heinlein's novel and a Star Wars Imperial Walker. Another Heinlein novel, The Moon Is a Harsh Mistress, provided the decision to not have any government or external authority.

    Influences

    M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept.

    Although not a bestselling title, the game was very popular in its day among certain groups, and has more recently become a favorite of retrogaming enthusiasts. Several clones for various computers exist including the popular versions Subtrade and Traders. The most recent commercial clone has been published in 2002. The original's theme song by Roy Glover has been widely covered by remix groups.

    Dani Berry (previously Dan Bunten) was working on an Internet version of the game until her death in 1998. In 2005, a program called Kaillera was finally integrated into an Atari emulator, enabling the original game to be played over the Internet.

    Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten.

    A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games.

    References

    1. ^ a b Bunten, Dan (April 1984), "Dispatches: Insights from the Strategy Game Design Front", Computer Gaming World: 17, 42 
    2. ^ Glicker, Stephen (2005-11-11), Atari MULE Online, <http://www.gamingsteve.com/archives/2005/11/atari_mule_onli_1.php>. Retrieved on 30 August 2007 

    External links

    • M.U.L.E. guide at StrategyWiki
    • M.U.L.E. at MobyGames
    • "The Gamer's Quarter Issue 6" - Features an article by John Szczepaniak, containing transcribed audio interviews with three of the original key team members behind M.U.L.E., along with other people involved in the project, plus a comprehensive history of the game. Article title is "Mechanical Donkeys".
    • Article at The Dot Eaters detailing Bunten, EA and a history of M.U.L.E.
    • A comparison of M.U.L.E. with its presumably most popular clone "Subtrade"


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