Here it is, here it is, here it is! Over the past week and a half, Zach and I have been diligently playing through Metal Gear Solid 4 and chatting away behind the scenes to bring you this, our comprehensive discussion review of this generation’s grandest game yet. It’s a long read, so I’ll forgo any further opening remarks and just let you dive right in. Matt: After a shade over 20 hours of play time, I’ve finally finished the gaming masterpiece that is Metal Gear Solid 4 (I’m already halfwa
Developer: Kojima Productions Publisher: Konami Release Date:June 12, 2008 System: PS3 ESRB Rating: M Official Web site In a nutshell: War has changed. Now, it's really confusing... 0:00 I loved the first Metal Gear Solid, struggled to understand the second, and stopped a few hours into the third. That trend is not encouraging. 0:00.5 Just to be clear, I fully expect to be watching cut scenes for the entirety of this first hour. 0:01 The game at least has the decency to tell me that the mand
Metal Gear Solid 4 hits a million units sold in Europe
Filed under: News Konami has revealed today that Metal Gear Solid 4 has sold tremendously in Europe since its launch. In less than two weeks a million units of the game have been sold, with strong demand coming from all corners of the continent. A large number has been shipped out to retailers in order to meet the high demand. Meanwhile, only 25,000 limited edition SKUs were made available, all of which barely touched the shelves before being snapped up by eager fans. Ryan Payton may have been
Payton: MGS4 pre-launch was “a blur” June 21st, 2008 @ 10:10 Speaking to 1UP, MGS4 associate producer Ryan Payton has admitted that running up to the game’s launch was more than a little taxing. “It’s all kind of a blur,” he said. “I tell people who visited us at the Nasu Boot Camp event back in March that I don’t really remember much about it because I was so tired. There were so many things going on in my head. I had a huge 100-item list that I knew I had to take care of before the game la
Kojima Productions was formed on April 1, 2005 after Konami merged several of its subsidiaries including Hideo Kojima's team at Konami Computer Entertainment Japan. The studio is located in Roppongi Hills in Roppongi, Tokyo. The studio had just under 100 employees in 2005 but has since grown to over 200 people for the development of Metal Gear Solid 4. The company's logo is the FOX unit badge from Metal Gear Solid 3: Snake Eater.
Under the new company, Kojima was no longer burdened with the business management and administrative responsibilities he had as KCEJ's vice president and was able to focus solely on creating games. Kojima Productions has already released six products under the new name: Metal Gear Solid 3: Subsistence, Metal Gear Acid 2, Metal Gear Solid: Digital Graphic Novel, Metal Gear Solid: Portable Ops, Lunar Knights,Metal Gear Solid: Portable Ops Plus, and Metal Gear Acid Mobile.
The studio is currently working on Metal Gear Solid 4: Guns of the Patriots for the PlayStation 3. After completing Metal Gear Solid 2, Kojima did not want to work on a new Metal Gear Solid game. However, he later retracted his comments in the June 3, 2005 issue of Weekly Famitsu, after claiming his earlier statement that " will focus more on producing" was misinterpreted as stepping down from the director position. During the 2005 Electronic Entertainment Expo, he confirmed that he is assuming the role of director and designer. Kojima's co-directors on MGS4 were Shuyo Murata and Yoji Shinkawa.
Other upcoming projects include Project 'S' and Metal Gear Online.
References
^ ab Hideo Kojima Exclusive Q&A (2005-05-20). Retrieved on 2008-03-12.
^ Hideo Kojima Blogs About Life, Metal Gear (2005-09-28). Retrieved on 2008-03-13.
^ Tal Blevins (2005-08-19). GC 2005: Hideo Kojima Interview (Page 3). Retrieved on 2008-03-13.
^ Christian Nutt (2007-10-15). Infiltrating Kojima Productions: Ryan Payton Talks Metal Gear Solid 4 (Page 5). Retrieved on 2008-03-31.
^ THE PLAYERS: KONAMI - HIDEO KOJIMA. Retrieved on 2008-03-16.Archived for dead link found on March 16, 2008