★★★★★ - Exceptional Parker Bros. did an amazing job porting this relatively complex arcade game to the Atari 2600. An impressive number of arcade elements survived the translation. The warp screens, the chance rounds, the dual cannon power-up, the meteorites, and the ever-expanding starfield are all present. The most remarkable feature of this conversion is the extraordinary rendition of Bach’s Toccata and Fugue that plays throughout the game. It’s one of the finest sonic performance
This scandalous ad for Parker Brother’s video games was the first 900 phone service ad I remember seeing. It was an odd concept at the time: you call a number and they bill fifty cents to your phone account, just for calling the number. I remember calling this number like 20 times one day after school and never getting through. Once I got through and it was a voice ad for the Popeye video game with someone talking like Popeye. I remember feeling really jipped. I guess I should have known
I maniaci degli arcade games anni’80 con circa 2300 euro possono portarsi a casa questo fantastico videogioco da bar con ben 48 giochi (storici) precaricati. Ecco i titoli: 1942, 1943, Amidar, Arkanoid, Bomb Jack, Burger Time, Centipede, Crush Roller, Dig Dug, Dig Dug II, Donkey Kong, Donkey Kong3, Donkey Kong Jr, Frogger, Galaga, Galaga 3, Galaxian, Gyruss, Hustler, Jr Pac-Man, Juno First, King & Balloon, Lady Bug, Mappy, Millipede, Moon Cresta, Mr Do!, Mr Do’s Castle, Ms Pac-Man, New Ra
Through a series of links this week, I came across another individual that does “High Score Save Kits” for arcade games other than Jrok. Most collectors probably already know Matt Osborn, he has developed a high score saving kit for Konami’s Gyruss and Time Pilot. I decided to email Matt and learn a little bit more about his background, and see if he could give me some more information that isn’t listed on his “Score Saves” website. Really nice guy, this is the great response I got back! H
XBOX Live Arcade Updates For The Week Of 12/16 - 12/22
Alrighty then. Lets see what this week brings us in the world of XBLA shall we? Kind of a slow arcade week really. Mostly Picture Packs for classic games. There were however several games that came out that were noteworthy. My personal favorite was an updated version of the classic Tempest - it never gets old for me. I will say though that the trial game for Space Giraffe was A). Longer. B). More fun. I seriously got to play about thirty seconds of either the classic or updated version. Yeah
Gyruss(ジャイラス,Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.
Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
The game's background music consists of portions of J. S. Bach's Toccata and Fugue in D minor, BWV 565, in a modern rock style. Gyruss is notable for using stereo sound.
Gameplay
The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling starfield of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving very fast through space.
The majority of enemies are other spaceships, all of which must be destroyed before a level is completed. They appear either from the centre of the screen or from one of the edges, and move in swirling patterns. They can shoot the player's ship or destroy it by contact. They hover near the centre of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player. If they are not destroyed by the player, the enemy ships gradually fly away one by one.
There are also several other types of enemies: satellites, asteroids, and laser beam generators. These appear intermittently and soon disappear of their own accord if not destroyed by the player.
Satellites materialise in a group of three just in front of the player after the ordinary enemy ships have finished deployment. They gyrate in small circles and shoot at the player. If the player has the basic weapon when the satellites appear the middle one will be a sun-like object - if destroyed, the player's ship gets a better weapon. There is only one upgrade possible and if the better weapon has already been gained then all satellites are identical. This is not always easy, as the satellites' shots do not need to travel far to hit the player's ship, and the player only has a few seconds to destroy them before they fly away.
Asteroids fly straight outwards from the centre of the screen at regular intervals. They always fly just to the left or right of the player's ship, so unless the ship moves it will be never be hit by an asteroid. They cannot be destroyed but a small points bonus is given for shooting at them.
Laser beam generators occasionally fly straight outwards from the centre of the screen. They consist of two generator segments with a laser beam between them; destroying either generator deactivates the beam. The player's ship is destroyed by contact with either the generators or the beam.
The player begins the game "2 WARPS TO NEPTUNE". After completing each level, the player is one warp closer to a planet. Each time a planet is reached, the player's ship is seen flying towards it and then a short bonus round is played, where the player can shoot enemy ships for bonus points without worrying about being destroyed by them. After reaching Neptune, the player is then three warps from Uranus, and progresses through Saturn, Jupiter, Mars, and finally Earth, taking three warps to reach each planet.
After completing Earth's bonus stage, the player must travel through the very fast "3 WARPS TO NEPTUNE" level before returning to the start of the game.
Ports
Early Ports
Gyruss was ported to many early systems, including the Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, and ColecoVision.
NES and Famicom
Gyruss was also slightly remade for the Famicom Disk System in Japan, and later the NES in North America, released by Konami's subsidiary Ultra Games. In these versions of the game, the gameplay is still largely the same, but there are several revisions. Despite the revisions, the game was still well received in North America. Revisions include:
Updated graphics
The music from the arcade version of the game was slightly remixed, and several additional tracks were added.
The player starts off at "Three Warps To Neptune" instead of "Two Warps"
The player can use a super phaser attack in addition to the normal guns
There are additional enemies, including boss fights when the player reaches each planet
Bonus stages after each planet's boss is defeated, for a chance to gain additional powerups
There is a definite ending to the game. In the NES version, it's a brief text about the Universe being at peace. In the FDS version, there is a full ending sequence with credits.
In addition to the satellites providing the usual double guns and bonus points, they can also provide extra phasers, a smart bomb, and even an extra life
Instead of the arcade's looping 24 stages, there are 39 looping. In the arcade, the player starts from Neptune and proceeds to Earth. On the NES version, the player travels through the entire Solar System, including the Sun and Pluto.
The player can enter the Konami code at the title screen for extra lives, but with a twist: the code must be entered in reverse (A-B-A-B-right-left-right-left-down-down-up-up) instead of in the original sequence.
This version of the game was included in the Majesco TV Game Konami Collector's Series: Arcade Advanced. This isn't to be confused with the Game Boy Advance game of the same name, which featured an actual programming of the arcade Gyruss.
Modern ports
Faithful versions of Gyruss can be played in modern compilations. Gyruss has a perfect emulation in Konami Arcade Classics for the PlayStation. There is also a very faithful implementation in Konami Collector's Series: Arcade Advanced for the Game Boy Advance. In addition, there is the Konami Live! Plug and Play PC controller that includes Gyruss with an online scoreboard, as well as five other Konami titles. On April 18, 2007, the game was released on Microsoft's Xbox Live Arcade service with optional enhanced graphics and online high-score leaderboards.
Dance Dance Revolution ULTRAMIX 2 contains a remix of the Gyruss music as a playable song.
See also
Time Pilot
Ultra Games
Yoshiki Okamoto
External links
Gyruss at the Killer List of Videogames
Gyruss at MobyGames
The Centuri Arcade Database
Konami Digital Entertainment USA Home
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