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    GAME CONSOLE & PC RELATED: "Gunfright"

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    Gunfright


    Gun Fright - MSX

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    ~* Gunfright *~

    Gunfright
    Image:Gunfright_title.gif
    Developer(s)Tim and Chris Stamper
    Publisher(s)Ultimate Play The Game
    EngineFilmation II
    Platform(s)ZX Spectrum
    Amstrad CPC
    MSX
    Release date1985
    Genre(s)Arcade adventure; Maze
    Mode(s)Single player
    Rating(s)N/A
    MediaCassette
    System requirements48K (Spectrum)
    64K (Amstrad CPC)
    Input methodsKeyboard, joystick

    Gunfright is a ZX Spectrum video game developed by Ultimate Play The Game for U.S. Gold in 1986. The game makes use of the same scrolling isometric projection engine used previously in Nightshade. The player takes the role of sheriff in the town of Black Rock. Some outlaws are headed into town and Sheriff Quickdraw needs to take them down. Gunfright was released on the ZX Spectrum at the same time as another wild west-themed title, Outlaws, for the Commodore 64.

    Introduction

    Typically for an Ultimate release, players are given a tantalising and humorous introduction :

    Gameplay

    Taking on the role of Sheriff Quickdraw, players must track down and kill a band of outlaws who have arrived at, and are terrorising, the town of Black Rock. The game begins with a short targeting sub-game, in which vertically-scrolling bags of money can be shot at using crosshairs. This supplies the player with an initial sum of cash to buy ammunition.

    After this stage, the action mostly takes place within a scrolling 3D environment, similar to that used in the earlier Ultimate release, Nightshade. Streets and buildings are rendered isometrically, with walls disappearing to outlines when the player enters a building or walks behind a wall (see images below).

    In this stage, the sheriff must locate the wanted outlaws one by one. Once an outlaw has been found and shot (shooting the outlaw does not kill him, but only initiates a duel), the action again shifts to the targeting sub-game. This time, the player must try to shoot the rapidly moving outlaw as quickly as possible. The player can either wait for the outlaw to draw first, which is advisable in the early stages, since he stops moving to do so and draws his gun slowly; or the player can take the initiative and shoot first, which makes the bandit draw as well. This latter strategy is necessary in the later stages, since each outlaw is faster than the last. If the player successfully shoots an outlaw, a bounty is paid (increasing with every round), and a new outlaw enters the play environment.

    During gameplay, players often encounter helpful townsfolk who will point the way to outlaws. They need to be protected, and the player has to pay a fine if any are shot by either bandits or the player themself (the latter is sometimes necessary to avoid losing a life). Some outlaws are mounted on horseback and the player may have to saddle up to pursue them. In a characteristically humorous touch, players do this by using a pantomime horse.

    Levels

    The levels are marked by each outlaw to be found, shot and defeated on a duel.

    Some of them are named after real-life bandits.

    1. Buffalo Bill
    2. Billy the kid
    3. Sundance Kid
    4. Jesse James
    5. Butch Cassidy
    6. Ma Baker
    7. Wild Bill
    8. Rumpo Kid
    9. Cleacer Kid
    10. Milkie barkid (a reference to the Milkybar kid)
    11. Klondike Pete
    12. Bronco Colorado
    13. Wayco Kid
    14. Lone Ranger
    15. Tonto
    16. Qd Mcgraw
    17. Mexicans
    18. Gun singler
    19. Bandits
    20. Hill Billys

    Once reaching level 20, the game loops on the last four characters (Mexicans, Gun Singlers, Bandits or Hill Billys).

    Images

    Start with some target practise for cash
    Sheriff Quickdraw outside the town's store
    Some of the town's upstanding womenfolk
    Saloon up ahead - an outlaw hangout?

    References

    1. ^ Looking For An Old Angle. Crash Magazine, Issue 51. Newsfield. Retrieved on 2006-10-03.

    External links

    • Gunfright at Ultimate Wurlde
    • Gunfright at World of Spectrum
    • Gunfright review at CRASH magazine


    ~* Help *~

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