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    GAME CONSOLE & PC RELATED: "Guerrilla Games"

    ~* More Games *~

    Guerrilla Games


    Guerrilla Games talks Killzone 2 with X-Play

    Filed under: Videos and ScreenshotsThis interview is from X-Play and it is by Adam Sessler (who some will decry has a bias against Sony, but all things considered, he knows what he's talking about). Guerrilla Games spokesperson Steven Ter Heide talks a bit about Killzone 2 -- not a lot of information is really new, but if you've been confused about the hype surrounding the game or missed out on some informative bits, this interview may catch you up to the rest of the crowd. [via PS3Forums] R

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    Killzone 2 All Access from X-Play

    Adam Sessler interviews Steven Ter Heide from Guerrilla Games about the upcoming PS3 exclusive FPS, Killzone 2.

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    Killzone 2 Vs. Resistance 2 ? What?s The Difference?

    MTV Multiplayer writes: Two big first-person-shooters. Both exclusive to the PlayStation 3. Both set for release within a few months of each other. Both featuring a lot of earth tones. Insomniac Games? ?Resistance? is set for late 2008 release. ?Guerrilla Games? ?Killzone? is set for February of 2009. If you could play the two of them as they are today, both several months from completed development, what would set them apart? I played both games at a Sony press event in Los Angeles

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    Killzone 2 Vs. Resistance 2 Whats The Difference?

    Two big first-person-shooters. Both exclusive to the PlayStation 3. Both set for release within a few months of each other. Both featuring a lot of earth tones. Insomniac Games’ “Resistance” is set for late 2008 release. “Guerrilla Games’ “Killzone” is set for February of 2009. If you could play the two of them as they are today, both several months from completed development, what would set them apart? I played both games at a Sony press event in Los Angeles last week and would like to

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    ¿Por qué se modificó la fecha de lanzamiento de “Killzone 2″?

    Tras ser mostrado en el PlayStation Day, en el que pudimos ver unas escenas in-game del juego aunque a una muy mala calidad, se supo que “Killzone 2″ iba a ser de nuevo retrasado hasta Febrero de 2009. Pues bien, nos faltaban los motivos para saber por qué se retrasaba de nuevo y gracias a Ron Eagle de Sony, hemos podido saber que es una decisión tomada únicamente de carácter comercial, ni problemas durante el desarrollo ni nada semejante; simplemente tienen puestas muchas esperanzas en el jue

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    ~* Guerrilla Games *~

    Guerrilla Games
    TypeSubsidiary
    Founded2000
    HeadquartersAmsterdam, Netherlands
    Key peopleHermen Hulst, Managing Director
    Arjan Brussee, Development Director
    IndustryComputer and video game industry
    Employees~130
    ParentSony Computer Entertainment
    Websitewww.guerrilla-games.com

    Guerrilla Games is a first party video game developer and wholly owned subsidiary of Sony Computer Entertainment. The company is based out of Amsterdam in the Netherlands, currently employs approximately 130 individuals, and is headed by Managing Director Hermen Hulst and Development Director Arjan Brussee.

    The developer is best known for its Killzone series of video games, of which they are currently developing the third entry in the franchise, Killzone 2 for the PlayStation 3.

    History

    Prior to the acquisition of Guerrilla by Sony Computer Entertainment, the developer was a subsidiary of the large Dutch multimedia conglomerate Lost Boys, and operated under the moniker Lost Boys Games. The developer was formed as a result of a merger between 3 separate Dutch-based developers, including Orange Games, founded by Arjan Brussee, and Digital Infinity, founded by Arnout van der Kamp. Over the next 3 and a half years, Lost Boys Games would release four titles, two each for Nintendo's Game Boy Color and Game Boy Advance handheld gaming consoles.

    In mid 2003, due to a variety of mergers and corporate reshuffling, the gaming unit was sold off to Media Republic, a new media venture by original Lost Boys' founder Michiel Mol, and in July of that year was renamed to Guerrilla Games. Shortly thereafter, the developer began work on its first two titles, Killzone, in development for Sony Computer Entertainment for the PlayStation 2, and Shellshock: Nam '67, in development for Eidos Interactive, also for the PlayStation 2 as well as Microsoft's Xbox and the PC.

    Both titles would release the following year to lukewarm reviews and reception, however Killzone enjoyed immense pre-release hype and anticipation, and despite the backfire effect much of this media coverage caused and the lackluster reviews the title received, went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively. Thanks in part to this success, Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in late 2004, that would see future development at the company exist solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and the then yet-to-be released PlayStation 3.

    In May 2005, the developer enjoyed yet another massive influx of attention and interest, both positive and controversial, after the release of a rendered CG trailer of its upcoming Killzone sequel, Killzone 2 for the PlayStation 3, at the unveiling of the new console at Sony's press conference during the E3 video game trade show that year. The hysteria and skepticism surrounding both the game and its initial unveiling still resonates to this day, and has vaulted Guerrilla to the forefront of developers within Sony Computer Entertainment, despite the company's short history and small catalog of past titles.

    In December of that year, Sony Computer Entertainment announced the acquisition of Guerrilla Games from then parent company Media Republic, making the developer a wholly owned first party studio within the publisher. Guerrilla has since gone on to release Killzone: Liberation for the PlayStation Portable in October of 2006, and is currently still in development on Killzone 2 for the PlayStation 3.

    Games -- As Guerrilla

    PlayStation 3

    • Killzone 2 (2009) (in development)

    PlayStation Portable

    • Killzone: Liberation (2006)

    PlayStation 2

    • Shellshock: Nam '67 (2004)
    • Killzone (2004)

    Games -- As Lost Boys Games

    Game Boy Color

    • Tiny Toon Adventures: Dizzy's Candy Quest (2001)
    • Rhino Rumble (2002)

    Game Boy Advance

    • Black Belt Challenge (2002)
    • Invader (2002)

    External links

    • Guerrilla Games Official Website


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