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Llega el juego Mario Kart, uno de los clásicos de Nintendo ahora para la Nintendo Wii, con nuevos circuitos, karts y motos, o la posibilidad de jugar a través de Internet con jugadores de todo el mundo o con nuestros propios amigos, además de poder conducir con personajes como Mario, Peach, Luigi o Yoshi. Además de tener nuevos circuitos en la versión Mario Kart para Wii, podemos jugar a los antiguos circuitos de las consolas Nintendo GameCube, Game Boy Advance, Nintendo 64 o Nintendo DS,
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Nintendo GameCube
Manufacturer
Nintendo
Type
Video game console
Generation
Sixth generation era
First available
JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 AUS May 17, 2002
CPU
PowerPC Gekko, 485 MHz
GPU
ATI Technologies, 162 MHz
Media
Nintendo GameCube Game Disc
System storage
Nintendo GameCube Memory Card
Connectivity
Broadband Adapter or Modem Adapter
Units sold
Worldwide: 21.74 million (as of March 31, 2008) Japan: 4.04 million Americas: 12.94 million Other: 4.77 million
Best-selling game
Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)
Backward compatibility
Game Boy, Game Boy Color, Game Boy Advance (Game Boy Player add-on required)
Predecessor
Nintendo 64
Successor
Wii
The Nintendo GameCube(ニンテンドーゲームキューブ,Nintendō Gēmukyūbu?), often abbreviated as GCN, is Nintendo's fourth home video game console and is part of the sixth generation era. The hardware system is the most compact, and second-least expensive after Sega's Dreamcast, of the sixth generation era consoles. It is the successor to the Nintendo 64 and the predecessor of the Wii. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. As of March 31, 2008, the GameCube has sold 21.74 million units worldwide.
Marketing
Nintendo has used several advertising strategies and techniques for the GameCube. The earliest commercials displayed a rotating cube video, which would morph into the GameCube logo. A female voice whispered "GameCube." This was usually after the normal commercial for a GameCube game.
Subsequent ad campaigns had Nintendo advertising with a "Who Are You" tangent to market the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a gamer enjoys playing suggests a dominant trait in that gamer's personality. The "Who Are You" logo is similar to graffiti lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources. One example is the advertisement campaign for Square Enix's GameCube-exclusive Final Fantasy game, Final Fantasy: Crystal Chronicles.
Hardware
The GameCube's model numbers, DOL-001 and 101, are a reference to its Dolphin codename. The official accessories and peripherals have model numbers beginning with DOL as well. Also, other types of Nintendo hardware before and after the GameCube has its developer's codename as a model number. Another Dolphin reference, "Flipper" is the name of the GPU for the GameCube. Panasonic made a licensed version of the GameCube with DVD playback, called the Panasonic Q.
Benchmarks provided by third-party testing facilities indicate that these specifications, especially those relating to performance, may be conservative. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture; thus creating an affordable, well-balanced, developer-friendly console that still performs competitively against its rivals.. The development hardware kit was called the Gamecube NR Reader. Model numbers for these units begin with DOT. These units allow developers to debug beta versions of games and hardware. These units were sold to developers by Nintendo at a premium price and many developers modified regular game cubes for game beta testing because of this. The NR reader will not play regular gamecube games but only special NR discs burned by a Nintendo NR writer.
Technical specifications
The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it is Nintendo's first non-cartridge storage method for systems released in North America and Europe (the Famicom Disk System and Nintendo 64DD were only released in Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia) have been released on two discs; however, only twenty five titles have been released on two discs, and no games require three or more discs.
The MultiAV port was identical to and compatible with the one used in Nintendo's earlier SNES, and N64 systems.
Nintendo found that the digital AV port was used by less than one percent of users, causing the port to be removed from systems manufactured after May 2004. This was made noticeable on the "Pearl White" Mario Strikers pak in Europe released in October 2005 also on GameCube paks still in production at this time namely the Mario Kart Pak.
Central processing unit:
485 MHz IBM "Gekko" PowerPC CPU.
PowerPC 750CXe based core.
180 nm IBM copper-wire process. 43 mm² die. 4.9 W dissipation.
Roughly 50 new vector instructions.
32-bit ALU. 64-bit FPU, usable as 2x32-bit SIMD
FPU:1.9Gflops
64-bit enhanced PowerPC 60x front side bus to GPU/chipset. 162 MHz clock. 1.3 GB/s peak bandwidth.
Dolby Pro Logic II encoded within stereophonic output
Storage media:
Matsushita (2.000 MB/s–3.125 MB/s) CAV mini-DVD-like 8 cm optical disk. Average access time: 128 ms; Capacity: 1.5 GB.
Memory cards of varying sizes for saved game storage.
Controller
The standard GameCube controller has a wing grip design, and is designed to fit well in the player's hands. It includes a total of eight buttons, two analog sticks, and a D-pad. The primary analog stick is on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there is a yellow "C" stick, which often serves different functions, from controlling the camera, to one similar to that of the right analog stick on a PlayStation 2 DualShock 2 controller. The Start/Pause button is in the middle of the controller.
On the top of the controller there are two analog shoulder buttons marked "L" and "R", as well as one digital one marked "Z". The "L" and "R" shoulder buttons have both digital and analog capabilities. In analog mode, the shoulder buttons have an additional "click" when fully depressed. In digital mode, it will register it as digital only when fully depressed. This difference, in effect, serves as two additional buttons on the controller without the need to actually add physical buttons. This works by means of a dual-sensor system inside the controller, a slider piece, which is moved by pressing down on the shoulder button and a separate button press pad at the base.
The GameCube controller in both its original wired version and the wireless Wavebird version is compatible with the Wii as GameCube games cannot be played on the Wii without it. Virtual Console games and certain Wii games like Super Smash Bros. Brawl, Mario Kart Wii and Sonic Riders: Zero Gravity can also be played with a GameCube controller.
Technical issues
Some earlier and later revisions of the GameCube consoles developed disc read problems with the optical pickup becoming thermally sensitive over time, causing read errors when the console reached normal operating temperature. Failures of this sort require replacement of the optical pickup. Affected consoles have sometimes been serviced free of charge by Nintendo even after the expiration of the warranty period.
Software library
Launch titles
The GameCube launched in North America with the following twelve games:
Title
Developer
Publisher(s)
All-Star Baseball 2002
Acclaim
Acclaim
Batman Vengeance
Ubisoft
Ubisoft
Crazy Taxi
Hitmaker
Sega
Dave Mirra Freestyle BMX 2
Z-Axis
Acclaim
Disney's Tarzan Untamed
Ubisoft
Ubisoft
Luigi's Mansion
Nintendo
Nintendo
Madden NFL 2002
Tiburon
EA Sports
NHL Hitz 20-02
EA Black Box
Midway
Star Wars: Rogue Squadron II: Rogue Leader
Factor 5
LucasArts
Super Monkey Ball
Amusement Vision
Sega
Tony Hawk's Pro Skater 3
Neversoft
Activision
Wave Race: Blue Storm
NST
Nintendo
The Nintendo GameCube software library contains such traditional Nintendo series as Mario, The Legend of Zelda, and Metroid.
One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer. This policy on Nintendo's part resulted in exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format titles on the platform. Because of these efforts, GameCube owners tend to support first-party games more heavily than third party games, whereas the reverse is true for PlayStation 2 and Xbox owners, as fewer first-party titles exist on those platforms.
Market share
Despite Nintendo's efforts, the GameCube failed to reclaim the market share lost by its predecessor, the Nintendo 64. It was in third place compared to its competitors, Sony's PlayStation 2 and Microsoft's Xbox (the latter was discontinued in 2006). The console's "family-friendly" appeal and lack of third-party support skewed the GameCube toward a younger market (see chart), which represents a minority of the gaming population. Some third-party games popular with teenagers or adults, such as first-person shooters and the controversial Grand Theft Auto series, skipped a GameCube port in favor of the PlayStation 2 and Xbox. The GameCube does, however, have over forty M (for Mature) rated games, a considerably larger amount than Nintendo's previous consoles.
Also, due to Nintendo's lack of support for the online capabilities of the GameCube, as opposed to Microsoft, Sega, and later Sony, who actively promoted online gaming by releasing first-party online titles and soliciting developers, multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live), lower sales of the GameCube versions of games during its launch year precluded developers from including online support. The 1.5 gigabyte proprietary disc format may also have been a limiting factor since the Xbox and PS2 used the 4.7 gigabyte DVD. However, the Nintendo disc still has sufficient room for most games, although a few games require two discs or tend to have less extra content than other versions, and video compression for some games is slightly more apparent.
The strong preference of GameCube owners for first-party titles also put the system at odds with independent third party developers. Cross-platform games—such as sports franchises released by Electronic Arts—sold far below their PlayStation 2 and Xbox counterparts, prompting developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo's system, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several titles that had been in development. Since then, however, Eidos has resumed development of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game and Lara Croft Tomb Raider: Legend. Due to sagging sales, Nintendo was forced to cut GameCube production for a limited time in order to sell off surpluses. In October 2002, Nintendo issued a profit warning. Sales have rebounded slightly after a price drop to US$99 on September 24, 2003 and the release of the The Legend of Zelda: Collector's Edition bundle. A demo disc called the Nintendo GameCube Preview Disc was also released in a bundle in 2003. Since this period, GameCube sales have continued to be steady, particularly in Japan, but the GameCube was still in third place in worldwide sales during the sixth generation era.
Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment, and EA Sports, continued to release GameCube games in 2007. These titles include TMNT, Meet the Robinsons, Surf's Up, Ratatouille, and Madden NFL 08.
Online play
The GameCube was at one point online compatible by using a GameCube Modem Adapter or Broadband Adapter, though the only four games that had an online component were Homeland, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus, and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007, but LAN gameplay is still available for the three titles that originally supported it: Mario Kart Double Dash!!, 1080° Avalanche and Kirby Air Ride.
See also
Nintendo GameCube accessories
Nintendo GameCube Linux
References
^ ab Consolidated Financial Statements (PDF) 22. Nintendo (2008-04-24). Retrieved on 2008-04-24.
^ Nintendo of America Inc. (2008-03-10). "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Press release. Retrieved on 2008-03-11. “The previous installment in the series, Super Smash Bros. Melee, was the best-selling game for Nintendo GameCube with 7.09 million copies sold worldwide.”
^ Kirby Air Ride. GameTrailers. Retrieved on 2008-03-27.
^ Say Hello to Project Dolphin. IGN (1999-05-04). Retrieved on 2008-01-27.
^ GameCube 101: Graphics. IGN (2001-01-16). Retrieved on 2008-01-27.
^ Satterfield, Shane. GameCube Dossier. Gamespot. Retrieved on 2008-03-27.
^ Nintendo's GameCube Component FAQ page. Nintendo. Retrieved on 2008-03-27.
^ abcdefghij Game Consoles: A Look Ahead. Ace's Hardware (2003-12-14). Retrieved on 2008-03-27.
^ ab GCN Technical Specifications. Nintendo. Retrieved on 2008-03-28.
^ Nintendo GameCube Error Messages. Nintendo. Retrieved on 2008-03-27.
^ Eidos to Pull GCN Support. IGN (2003-09-05). Retrieved on 2007-07-12.
^ Game Companies: Eidos Interactive. GameFAQs. Retrieved on 2007-07-12.
^ Nintendo shares fall after profit warning. BBC News (2002-10-02). Retrieved on 2007-07-13.
^ Nintendo GameCube Price Drops to $99!. Nintendo (2003-09-24). Retrieved on 2007-07-13.
^ Surf's Up official Press Release. Ubisoft (2007-04-19). Retrieved on 2007-04-18.
^ Ratatouille official Press Release. THQ (2006-11-06). Retrieved on 2007-04-18.
^ Madden NFL 08 official Press Release. EA Games (2007-04-18). Retrieved on 2007-04-18.
^ Disney Showcases E3 Lineup. Nintendo World Report (2007-08-02). Retrieved on 2007-04-18.
External links
Nintendo Portal
Nintendo GameCube Official webpage by Nintendo of America
Nintendo GameCube at Nintendo.com (archived versions at the Internet Archive Wayback Machine)
GameCube at the Open Directory Project
v•d•e
Nintendo video game hardware
Consoles
Color TV Game • NES (Famicom Disk System • NES 2 • AV Family Computer) • Super NES (Super Game Boy • Satellaview) • Virtual Boy • Nintendo 64 (64DD • iQue Player) • GameCube(WaveBird • Panasonic Q) • Wii
Handhelds
Game & Watch • Game Boy (Pocket • Light) • Game Boy Color • Game Boy Advance (SP • Micro) • Nintendo DS (Lite)
Arcade
Nintendo Classic • Vs. Series • PlayChoice-10 • Nintendo Super System • Triforce
Misc.
Nintendo Gateway • R.O.B. • Power Glove • DK Bongos • Nintendo optical discs • MultiAV
v•d•e
Video game console history
First generation
Magnavox Odyssey • Philips Odyssey • Pong • Coleco Telstar • Nintendo Color TV Game