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    GAME CONSOLE & PC RELATED: "Freeciv"

    ~* More Games *~

    Freeciv


    FREE CIV v2.1.4

    Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age… DOWNLOAD -Generally comparable with Civilization I & II. -Up to 30 players! -Artificial Intelligence (AI) computer-controlled players. -Internet & LAN multiplayer (TCP/IP). -Support [...]

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    Interesting Games

    Interesting Games May 7th, 2008 For my friends, I’ve found a small treasure trove of free games (some) are of very high-quality & well tested.      http://en.wikipedia.org/wiki/List_of_open_source_games Most of the the games on this site are remakes of original games that you had to buy.  If you don’t mind an occasional obscure bug during game-play you’ll probly find something you can enjoy.  Another great thing about these games is that they were created under the concept of ‘Open Sour

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    Freeciv

    Freeciv Written by admin in Friday, May 2nd 2008 under Oyun indir Tags: Freeciv, game, küçük oyunlar, oyun, Oyun indir, oyunlar Leave your reply Freeciv, Civilization tarzında bir sıra tabanlı strateji oyunudur. Oyundaki amaç tarih boyunca bir milleti yönetip, o milleti dünyanın hâkimi yapmaktır. Yetenek ve Özellikleri Üstün özelleştirilebilirlik (oyun kuralları, milletler vb. her şey kolayca değiştirilebilir) Çeşitli arayüzlere sahip olma (eski moda veya modern arayüzle oynanabilir) He

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    Freeciv

    Freeciv 暇だったんでいきなりやりはじめた。 CentOS5 + freeciv 2.1.3 すぐ落ちるってきいたけど、まったく落ちない。 Win32だと落ちやすいのか。 操作説明とか情報探したけどそんなに無い。 基本的な事しか書けないけど、少し載せていこうかな。 2008/04/14 13:38 :Freeciv : コメント (0) : トラックバック (0)

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    FreeCiv: jogo OpenSource

    Boas! É fim-de-semana e trazemos um jogo para se divertirem e relaxarem do trabalho da semana. O jogo chama-se FreeCiv. É um jogo open source no estilo do Age Of Empires. Basicamente, o objectivo do jogo é fazer prosperar uma civilização desde a pré-história até à era moderna. (more…) Partilhar esta Entrada

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    ~* Freeciv *~

    Freeciv

    Freeciv 2.1.0-beta3, with the SDL client
    Developer(s)The Freeciv developers
    Publisher(s)The Freeciv project
    LicenseGNU General Public License
    Platform(s)cross-platform
    Release dateJanuary 5, 1996 (1.0)
    April 21, 2008 (2.1.4)
    Genre(s)Turn-based strategy
    Mode(s)Multiplayer, single-player
    Input methodsKeyboard, mouse

    Freeciv is a multiplayer, turn-based strategy game for workstations and personal computers inspired by the commercial proprietary Sid Meier's Civilization series. The latest stable version of Freeciv is 2.1.4, released on April 21, 2008. The game's default settings are closest to Civilization II, both in gameplay and graphics (including the units and the isometric grid).

    Freeciv is available for most desktop Linux distributions. Released under the GNU General Public License, Freeciv is free software.

    Description

    Players take the role of a tribe leader in 4000 BC and have to guide their people through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.

    The game ends when one civilization has eradicated all others, accomplished the goal of space colonization, or at a certain deadline. If more than one civilization remains at the deadline, the player with the highest score wins. Points are awarded for the size of a civilization, its wealth, and cultural and scientific advances.

    Design

    Freeciv is very configurable, down to the specific rules, so it can be played in Freeciv (default) mode, Civilization, Civilization II, or in a custom mode. One or several players act as game administrators and can configure the game rules. Typically modified rules are:

    • Number of players required before the game can be started
    • Speed of technological development
    • Whether there should be computer controlled players
    • Whether (computer controlled) barbarians should invade player settlements
    • How close cities can be built to one another
    • How continents and islands are generated and distributed over the map
    • Map size
    • Map topology (rectuangular or hexagonal tiling; whether it wraps horizontally and/or vertically)

    The graphics system is very configurable as well: originally, map display was always in overhead mode (like in Civ I), which many players found rather crude; isometric mode (like in Civ II) was added later. In both modes, look can be further customized by switching to an alternative set of graphics (called a tileset). The sounds can be replaced as well.

    Freeciv supports human-to-human multiplayer gameplay and artificial intelligence (AI) computer players. While the game is turn based, human players move simultaneously. The AI players move separately, partly at the start of a turn, partly at the end.

    In releases before 2.0, AI players could not engage in diplomatic relationships with human players. Under the current release, AI players will engage in a very predictable, rules-based diplomacy.

    In order to play a game of Freeciv, a user must start up a Freeciv client and connect with that client to a Freeciv server. Initially, the server is in pre-game phase; in this phase, clients can connect and game configuration parameters can be changed. At some point, the server may be ordered to start a game; in response, it creates game players (nations) and the game map, and assigns every player to either a Freeciv client or a computer player, as specified by the configuration. From that point on, the game will run until it ends or is terminated; the server can never get back into pre-game state.

    The user can also start a game directly from the client: this automatically starts a Freeciv server, connects to it and starts the game.

    Freeciv has a map and scenario editor called Civworld available as a separate download. Civworld is being integrated into the main release for the planned 2.2 version, and development snapshots as of 2007 already have some map editing capabilities built-in.

    Gameplay in Freeciv mode resembles Civilization II, with some improvements. For example:

    • Multiplayer capability (available on Civilization II Gold)
    • Queued production
    • New units (Workers, AWACS)
    • Improved "go" command with intended route shown
    • Ability to view city production and turns to growth without opening the city screen
    • The concept of national borders (much like the "culture" borders used in Civilization III)

    Freeciv omits some features available in the original Civilization II, including:

    • Disasters
    • Ability to zoom in/out from map
    • Music
    • Throneroom or palace construction subgame/prize
    • Movies for wonders
    • Ability to view city
    • Advisors

    Compatibility

    Originally developed on IRIX, Freeciv has been reported to run on Linux, Microsoft Windows, Mac OS X and Solaris, along with a large number of other operating systems including Ultrix, QNX, OS/2, Cygwin, AmigaOS, ZETA, SkyOS and various BSDs. Freeciv is included with many popular Linux distributions.

    See also

    Video games Portal
    • FreeCol
    • Alphabetical list of open source games

    References

    1. ^ a review Free Games Net, 1998
    2. ^ Civworld

    External links

    Wikimedia Commons has media related to:
    Freeciv
    • Freeciv home page
    • Longturn (Freeciv variant with one turn each day)


    ~* Help *~

    See Also: Taxan Strategic Command 3D Monster Maze 18 Wheeler American Pro Trucker Kingdom Hearts Budcat Creations, LLC Super Nintendo Metroid: Zero Mission Tribes 2 Astonia Asterix and the Magic Cauldron Metal Mutant Galactic Civilizations Spiderweb Software Double Fine Productions Sonic Heroes Call of Duty 2: Big Red One Rockstar Games Accolade Comics The Adventures of Batman and Robin The Corporate Machine Spheres of Chaos Castlevania II: Simon's Quest Cdi Cuyo 2005 EA Sports F1 Series Intelligent Systems SCI Games Strategic Simulations, Inc. EV Nova Halo 2 Mario Kart 64 Cel Damage Championship Bowling After Burner III Guild Wars Red Entertainment Tomb Raider Legend 3do Crash Bash Tecmo World Cup Soccer Ghetto Pong Palace of Magic Far Cry Sunrise Interactive Sonic Team EA Chicago Battletech Final Fantasy Origins