Have you ever wondered why a goblin or a dragon is carrying a +2 Sword of Fire, or even a Potion of Mana when they died. Normally you just figure you got fat loot, but in honesty, it really takes you out of the game, because it kills the sense of creeping in a grim and gritty dungeon. Firefly Studios, the developers behind Space Colony and the Stronghold series of games, is looking to change the perception of dungeon crawling with their new title, Dungeon Hero. First and foremost, Dungeon
Merhabalar, Son yıllarda özellikle strateji oyunlarına karşı bir rağbet olduğunu görmekteyim. Bence bu rağbetteki en önemli faktör bu oyunların sürekliliği ve biraz daha beceri ile sadece oyunun sanal olmadığını gerçek hayattaki sizin de gerçekten rol aldığı oyunlar olarak göze çarpıyor. Yazı içerisinde iki tane oyundan bahsetmek istiyorum. (more…)
Firefly and Gamecock continue to keep their PC and Xbox 360 action-RPG Dungeon Hero largely shrouded in mystery. Even now all I really know about the game is that it’s main objective is to be the first game to depict a true living, breathing dungeon to explore and hack up baddies in. Other than that I remain clueless. That sure won’t stop me from admiring this new batch of screens, though. At least they show the actual game for a change.
Filed under: Action, RPG Did you ever have a nightmare where you were being chased by a monster? The folks at Firefly Studios have and some of their new screenshots for their upcoming action-RPG Dungeon Hero show some very scary monsters indeed. Due out in early 2008 via publisher Gamecock, Dungeon Hero is aiming to be a slightly more realistic and gritty look at the genre than you might have seen in previous games of its type, with more of a "living world" aspect rather than just a place to
(Firefly UK) London, England (Firefly US) Canton, Connecticut, United States (Firefly Scotland) Aberdeen, Scotland, United Kingdom
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Firefly Studios is a computer game developer that has offices in London, England and Canton, Connecticut, with a QA department in Aberdeen, Scotland. The Company was formed in August 1999 by Simon Bradbury, Eric Ouellette and David Lester who had worked together on numerous titles such as the highly successful 'Caesar' and 'Lords of the Realm' series. Upon forming, Firefly released a mission statement that set out their vision for their company :
"FireFly Studios goal is to create compelling new worlds for people to play in. We aim to provide a richer environment for the player by continually increasing the level of visual and coded detail in our game worlds. Our expertise is in creating strategy based sim games and we will continue to evolve the genre by combining detailed visuals, in depth game play, compelling characters and an easy learning curve. If we have done our job well, players will be able to see the world they have built come to life and take on a personality of its own".
The company has focused on Historic real-time strategy titles for the PC and Macintosh systems, and is particularly noted for its successful 'Stronghold' series of games. CivCity: Rome is the most recent title published to date, an ambitious collaboration with Firaxis Studios seeking to combine elements of the Civilization series with detailed city building and management, and producing an innovative, visual portrayal of Roman life. Currently they are producing a number of next-gen titles for the PC and Xbox360.