GAME CONSOLE & PC RELATED: "Final Fantasy XII Revenant Wings"
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Final Fantasy XII Revenant Wings
Final Fantasy XII: Revenant Wings (NDS ROM)
Revenant Wings tells the story of Vaan and Panelo, two of the main characters from FFXII. Together they travel around Ivalice searching for adventure, and eventually finding it on the floating continant of Lumeres. Developed exclusively for the Nintendo DS, Final Fantasy XII: Revenant Wings is an all-new experience that makes full use of the Nintendo DS’s unique features. Featuring full Touch Screen functionality, Final Fantasy XII: Revenant Wings allows players to control massive armies, un
Posted by ijahamran in Final Fantasy. Tags: balthier, final fantasy XII, cloud strife, final fantasy advent children, zack fair, final fantasy VII, Final Fantasy, Final Fantasy II, Final Fantasy I & II : Dawn of Souls, Final Fantasy III, Final Fantasy IV Advance, Final Fantasy V Advance, Final Fantasy VI, Final Fantasy VIII, Final Fantasy IX, Final Fantasy X, Final Fantasy X2, Final Fantasy XI, Final Fantasy XI: Chains of Promathia, Final Fantasy XI: Wings of the Goddess, Final Fantasy XI: Reve
Final Fantasy XII: Revenant Wings is now going for £9.99 at play. Taking the epic storyline of the epic Final Fantasy XII to new heights, Final Fantasy XII: Revenant Wings will allow you to experience new scenarios, meet new characters and explore new locations in the fantastic and beautiful world of Ivalice, where you may also recognise some familiar characters, locations and gameplay systems too! Click here to grab a bargain
Bucketon Trivia #2: Can you answer these Final Fantasy questions?
EDIT: Due to apparently being a bit too hard (despite everything being google-able by using the right keywords), I’m making this easier for you now. Re-read the changed questions and hints. Also, Bonus Question #1 was completely changed to a new question, but the answers are available at the bottom of this post. Now, knowing most of the users on Pwnt have never played any Final Fantasies, I’ll make the main question here an easy one that can pretty much be googled, if you want to do so. Howev
Final Fantasy XII: Revenant Wings(ファイナルファンタジーXII レヴァナント・ウイング,Fainaru Fantajī Tuerubu Revananto Uingu?) is a real-time strategy RPG developed by Square Enix and Think & Feel Inc. for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.
Revenant Wings is the first title announced in the Ivalice Alliance series of video games. The North American release of the game was rebalanced to be more difficult than the Japanese version, and was released on November 20, 2007.
Revenant Wings is a real-time strategy game, but with elements reminiscent of Final Fantasy Tactics and Tactics Advance. It can be played entirely with the Nintendo DS stylus. Like in Final Fantasy XII, battles initiate once the party comes in contact with the enemy, and the characters can attack automatically. The player is given the option to give commands to the characters by tapping on them with the stylus. Possible commands include changing the character's target, setting their gambit, or using various abilities.
Each character is distinguished according to three types: melee, ranged and flying. Melee characters attack at a close range, and ranged from afar, while flying are able to travel unbound to terrain. The types oppose each other in the manner where melee wins over ranged, ranged wins over flying and flying wins over melee.
Summoning
Summoning magic returns from Final Fantasy XII in Revenant Wings and have a larger role; director Motomu Toriyama stated that Revenant Wings has more summons, or Espers, than any previous Final Fantasy game. Summon abilities are learned via the new Ring of Pacts system, which is used to allow the summoning of Espers. Each slot in the Ring of Pacts is placed with an Auracite to create a pact with the Esper. The number of summons available to the player is fifty-one, and they are classified in different categories, with each character able to summon a large number depending the party's combined capacity.
Summoning Espers to aid in battle is accomplished by using a Summon Gate located in the play field area. The ability to summon the different creatures depend on the Affinity of the player characters. Additionally, two Espers per character are automatically summoned at the beginning of each battle where Espers are allowed. Espers can be linked to battle groups using a system reminiscent of the earlier Squaresoft game Bahamut Lagoon. Summons are ranked from 1 to 3, with Rank 1 and 2 able to manifest in large numbers, as opposed to Rank 3 which summons only one entity. Before the battle begins, players can select five Espers to possibly summon through Esper Gates in the upcoming battle (Esper Troupes); one Rank 3 Esper, two Rank 2 Espers, and two Rank 1 Espers. Summons are also differentiated by varying elements, which are fire, water, earth, and lightning. Recovery and non-elemental are two other types.
Synthesizing
An element of alchemy and synthesizing is used in the game, where the player obtains recipes and materials necessary for the synthesis process. Only Leader Characters can obtain the materials, of which high grade material enhances the equipment to which it is synthesized more than a low grade of material.
The characters are designed by Ryoma ItÅ, who was also the character designer for Final Fantasy Tactics Advance. ItÅ based some of his designs on those of Final Fantasy XII character designer Akihiko Yoshida. ItÅ "traded secrets" with him, with the confidence he gained from Final Fantasy XII creator Yasumi Matsuno's praise on his tampering with Final Fantasy Tactics Advance's Moogle designs.
Summon designs have also differed. The lizard design of Salamander, for example, was changed to be boar-like to ensure that the designs would come out well in the game graphics. Each summon had three Ranks, and the designs of each Rank are so that there are relations between one Rank and another.
The game was directed and its story written by Motomu Toriyama, who also directed Final Fantasy X-2 and has been directing Final Fantasy XIII. According to Toriyama, the game is aimed at Nintendo DS owners who are not experienced with Final Fantasy games, and will remove "overly complicated elements from the battle system...that will allow to defeat the enemies with minimal controls."
The game features a sprite-based graphics engine with 3D backgrounds and character designs by Ryoma ItÅ (Final Fantasy Tactics Advance). Producer Eisuke Yokoyama cited Warcraft and Age of Empires as sources of inspiration and expressed a desire to "extract the pure 'fun' of those games" and bring it to Final Fantasy.
For the North American localization, Revenant Wings has been rebalanced to make it more difficult, because the North American market is judged as "more familiar" with the real-time strategy genre.
Audio
Revenant Wings was scored by Final Fantasy XII composer Hitoshi Sakimoto, joined by Kenichiro Fukui, who had arranged the English version of "Kiss Me Good-Bye". Most of the music for the game is arrangements from the previous title. While the Nintendo DS has more technical limitations than the PlayStation 2, Sakimoto considers that it is not particularly noticeable in practice.
Unlike in Final Fantasy XII, the music is entirely dynamic and context-dependent. Each track possesses different parts, such as a peaceful or a battle one, which are activated when the actions of the players require it and are looped until the context is changed again.
Reception
As of May 13, 2007, Revenant Wings has sold 421,000 units in Japan. It was the best-selling Japanese console game in the week of its release, then the second best-selling in the following week.
The Japanese version of the game scored 32/40 in the Japanese gaming magazine Famitsu. The game also received praise from reviewers of Dengeki DS & Wii Style. Praise was given to the mission-based storyline and battles for being "simple and more involved". The large number of characters who can enter the fray at one given time gives a sense of involvement for the player as if they were "close to the action", and the game's difficulty may appeal even to those who "do not normally play role-playing games". The only criticism found was with the usage of the stylus; as its usage in selecting areas on the battlefield can be difficult.
The North American version of the game scored mainly positive reviews. Nintendo Power gave it a 7.5/10, IGN gave it a 8.3/10, 1up gave it an 8/10, Gamespot and GameZone both gave it a 8.5/10, and X-Play gave it a 4/5.
Electronic Gaming Monthly also gave it generally favorable reviews, with staff giving it scores of 8, 7.5, and 6 (all out of 10). The reviewers praised the game's combination of role-playing and strategy, but criticized the screen size relative to the amount of action. IGN named it Nintendo DS Game of the Month for November 2007.
References
^ Square Enix staff (2007-07-09). Square Enix brings together fresh new faces and timeless classics at E3 2007. Square Enix NA. Retrieved on 2007-07-10.