Well, no, he doesn’t. But at least this snippet from this interview with him from Shacknews suggests that he thinks that sane system requirements are entirely a developers’ responsibility: Shack: Does the responsibility lie somewhat with the hardware manufacturers to market their products in a reasonable way, or is it up to the developers to set sane requirements? Doug Lombardi: Oh I think it’s totally the fault of the developers. Totally the fault of the developers. I mean the graphics guys
De (bijna) altijd lekkere Fragdolls hadden een interview met Far Cry 2 Producer L.P. Pharand en hier in komen we heel veel meer te weten over de game en de mogelijkheden die we krijgen. Ene there are no fucking mutants in it!!
FarCry Posted on May 22nd, 2008 by admin For almost a year now, the gaming world has eagerly anticipated the arrival of the next-generation wave of first-person shooters. These new games would finally begin to take advantage of the powerful graphical features that hardware companies have been incorporating into their video cards to deliver unprecedented visuals. But while we’re still waiting to see the fruits of the labors of storied developers like id Software and Valve, Crytek, a relativ
Acabo de terminar el juego, y de verdad os digo que lo he disfrutado como nada. Dejando de lado todos los requerimentos básicos, lo mal optimizado que está y en general todos esos puntos que joden la experiencia de juego completamente.... es un buen juego. Un pequeño vistazo... La continuación de FarCry (no en historia, pero sà en filosofÃa) es una muy buena idea, con un argumento muy entretenido y bien llevado, trepidante y llena de acción, y ademas hace gala de una banda sonora de cine que
Crytek is a video game company founded in 1999 by three brothers of Turkish descent: Cevat, Avni and Faruk Yerli. Crytek's main headquarters reside in Frankfurt, Germany with two other studios in Kiev, Ukraine and Budapest, Hungary. Crytek’s development team is 187 game professionals from different locations such as Europe (151), Canada (3 people), the United States (6), Brazil (1), Turkey (9), Israel (3), India (1), China (1), Russia (4), Japan (2), Australia (5), Macedonia (2), and New Zealand (1). They are best known for developing the game Far Cry and the CryEngine that the game uses which includes PolyBump, a version of normal mapping technology, and more recent achievements such as Crysis and CryEngine 2. Crytek has partnerships with Electronic Arts, Ubisoft, NVIDIA, Intel, AMD, FMOD, Scaleform, Xoreax, Sparkasse Coburg, and Rating Services.
History
Crytek was founded by Yerli brothers in 1999 in Coburg, Germany. Its history starts with the ECTS 2000. It was there that Crytek impressed all the big publishers with their tech demo at the NVIDIA booth. They continued releasing demos over the years of a game called X-Isle (which evolved into what we now know as Far Cry). In May 2, 2002, Crytek announced its game engine CryEngine.
In 2003, Crytek attended the Game Developers Conference (GDC), where they showcased their new engine and its technology. "We've got awesome demonstrations planned which will showcase the very latest CryEngine technology, including Tools (CryEDIT, Exporters), Visuals (Polybump, Lighting & Shadows), Audio (Dynamic Music with full Dolby Digital 5.1 support), A.I. (Easy to Script) and Physics (Rope, Rag Doll, Liquid) plus the uniquely rendering power of the CryEngine."
Also in 2003, Crytek was at ECTS again where FarCry was the awarded "Best PC Game". In the same month Crytek modified CryEngine to be optimized for AMD64.
In February 2004, Crytek offices were raided in the morning by the German Police Department, acting on an ex-intern's claim that Crytek was using software illegally, or pirating. The police investigated for more software copies than licenses purchased but ultimately found nothing.
Also in this month Crytek & EA announced a strategic partnership. Later in the year (December), Crytek and ATI created a hollywood-style machinima to help demonstrate the future of PC gaming.
On January 23, 2006, Crytek announced the development of Crysis, on the premise that it would be an original first person shooter with a new kind of gameplay challenge requiring "adaptive tactics". It has since won several Best PC Game awards from E3 and GC.
Three months later, Crytek moved to new offices in Frankfurt.
The first public demonstration of Crytek's CryEngine 2 was held on the same day Crysis was announced (January 23) but one year later (2007). It has been licensed by many companies such as Avatar Reality, WeMade Entertainment, Entropia Universe, XLGames, Reloaded Studios, 1st Educational Institution, and Games Academy GmbH.
On May 11, 2007, Crytek announced that their satellite studio in Kiev, Ukraine, had been upgraded to a full development studio, giving the company its second development studio. The second studio is currently working on a game based on Crytek's new intellectual property.
About a week after the upgrade of the Kiev studio, Crytek announced a new studio in Budapest, Hungary. Like the Kiev studio, the Budapest studio's focus is heavily on development with the CryEngine 2.
Most recently, Crytek attended The G*STAR Game and Trade Show in Seoul, Korea from November 8-11 2007.
Cevat Yerli, president of Crytek Studios announced Crytek may no longer be making PC exclusives due to copyright infringement.
Games developed
Far Cry (2004)
Crysis (2007)
Untitled Crysis sequel - In development (TBA)
Untitled Non-FPS - In development (TBA)
Untitled Sci-Fi Third Person Shooter - In development (TBA)
See also
CryEngine
CryEngine 2
References
^ Crytek to Feature Cross Platform CryEngine(R)2 at GDC. Reuters. Retrieved on 2008-03-02.