Obama face campanie electorala in Burnout Paradise
Un user de pe RoosterTeeth.com a observat că panouri publicitare în care apărea viitorul canditat la preÈ™edenÈ›ia Americană, Obama au apărut în Burnout Paradise. EA Games au confirmat faptul că Obama a cumpărat panouri publicitare pentru campania electorală, Holly Rockwood â€corporate communications director†al EA a declarat: I can confirm that the Obama campaign has paid for in-game advertising in Burnout. Like most television, radio and print outlets, we accept advertising from credible polit
Image via Wikipedia Burnout Paradise is proof that EA isn’t the evil, roster-updating behemoth it was considered a couple of years a go. For the last couple of years they really seem to be trying to innovate and create original IP. This fall alone they are releasing highly anticipated titles including Mirror’s Edge and Dead Space. Burnout Paradise, released in January of this year, is the best proof so far though. One of the innovations of the current-gen consoles is the internet connectiv
If the reading list seems a bit shorter than usual, it’s because I’ve been on the road (LittleBigPlanet@Parsons, Resistance 2 press event, PSB Orlando Meet-up). That means I’ll need your help with links - please let us know what you’ve been reading in the comments below. The PS Blog weekly reading list (Week of 9/22) Famitsu: Level-5 scaring up two new PSP RPGs - Joystiq Burnout Paradise Trophy Pack is Live Today - Criterion Games ‘Little Big Planet’ 24-Hour Timelapse Video - MTV Multiplayer I
Burnout Trophies Are Go, But Not Backwards [Burnout Paradise]
Burnout Trophies Are Go, But Not Backwards Burnout Paradise for the PlayStation 3 has updated again, this time delivering trophy support to achievement-hungry PS3 owners around the globe. Over sixty different trophies are available, spanning both the original game as well as the Cagney and Bikes updates, meaning that Burnout owners will have a ton of unlocking to get done, especially considering this sad news... Burnout Paradise saves are locked to your profile. We had hoped to use this to r
Criterion Games is a Guildford, England based video game developer. It is best known for its work on the award-winning, multi-platform Burnout series, the PS2 and Xbox first-person shooter Black, and the RenderWare middleware game engine, created by Criterion Software.
Criterion Software Ltd was created to commercialise 3D graphics rendering technology created by Canon's European Research Lab. Its two co-founders were both previously employed by Canon. Criterion Software is a game company specialising in the development of the RenderWare family of middleware technology, including graphics, AI, audio and physics components. RenderWare is used in such games as Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, which are developed by Rockstar Games, and the successful Burnout series, developed in house by Criterion Games.
In August 2004 Electronic Arts announced they had acquired Criterion Games and Criterion Software for a rumoured £40 million, taking into account the purchase price and existing debt. They have recently released Black, a first-person shooter set in Eastern Europe, to which they applied the action movie sensibilities characteristic of the Burnout series.
After the purchase, both Criterion and EA declared that RenderWare would continue to be made available to third party customers. However, some clients decided it was too risky to rely on technology owned by a competitor. EA has since withdrawn RenderWare from the commercial middleware market, although it is increasingly used by EA's internal developers.
In the summer of 2006, after a protracted stay of execution, the company decided to close their Derby satellite office, making all of their programmers and support staff redundant. In early March 2007 EA moved their Chertsey UK development Studio and Criteron Games to a new building in Central Guildford, creating a single UK Studio that now has approximately 500 full-time developers.