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    GAME CONSOLE & PC RELATED: "City of Villains"

    ~* More Games *~

    City Of Villains


    City of Heroes/Villains issue 12

    is out today. And it’s got so much good stuff: Villain epic archetypes (unlocked by having a level 50 villain)! Lots of randomly re-assigned powersets - from the very random (electric stalkers), to the much desired (/storm corruptors & masterminds) to the “I don’t really care” (fire/ scrappers sans combustion). A new area with a new Task Force and Roman clothing (if you’re into that kind of thing…) TONS of QoL improvements.  Chat/windows are much better now.  Being able to export/import

    More...

    The Book and the Burning

    It all started when you were hired by the refined and thoroughly evil Mr. Bocor to recover a book given by Gadzul oil to Emil Marcone as a gift during their attempt to negotiate a new contract to operate in Port Oakes. Mr. Bocor was interested because the bood ahd a curse on it that made the owner more pliable, and that fact would be worth a lot in blackmail. You went to steal the book from the Marcone family, but found that the book had already been stolen by a group called the Hellions. Mr. B

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    Villain Epics mere lackeys? Not likely

    Filed under: Betas, Super-hero, City of Heroes, City of Villains, Classes, Lore, Patches, PvE When the City of Villains Devs first mentioned that the new Villain Epic Archetypes were going to be Soldiers of Arachnos, some players were apprehensive. They didn’t see how a mere rank-and-file member of a villainous organization was going to be any fun to play. Arachnos is a stratified, militaristic outfit, and people make villains in order to break the rules, right? So what’s the fun in being a u

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    Villain Epics mere lackeys? Not likely

    Filed under: Betas, Super-hero, City of Heroes, City of Villains, Classes, Lore, Patches, PvE When the City of Villains Devs first mentioned that the new Villain Epic Archetypes were going to be Soldiers of Arachnos, some players were apprehensive. They didn't see how a mere rank-and-file member of a villainous organization was going to be any fun to play. Arachnos is a stratified, militaristic outfit, and people make villains in order to break the rules, right? So what's the fun in being a uni

    More...

    Villain Epics mere lackeys? Not likely

    Filed under: Betas , Super-hero , City of Heroes , City of Villains , Classes , Lore , Patches , PvE When the City of Villains Devs first mentioned that the new Villain Epic Archetypes were going to be Soldiers of Arachnos, some players were apprehensive. They didn't see how a mere rank-and-file member of a villainous organization was going to be any fun to play. Arachnos is a stratified, militaristic outfit, and people make villains in order to break the rules, right? So what's the fun in...(re

    More...




    ~* City of Villains *~

    'City of Villains'

    Developer(s)Cryptic Studios
    Publisher(s)NCsoft
    Level Up! Interactive Brazil
    Platform(s)Windows
    Release dateOctober 28, 2005
    Genre(s)MMORPG
    Mode(s)Multiplayer
    Rating(s)ESRB: Teen
    PEGI: 16+
    Media4 CDs, or 1 DVD, or via download
    System requirementsInternet connection; Windows 2000/XP; Intel Pentium III 800 MHz or AMD Athlon 800 MHz; 512 MB RAM; CD-ROM Drive; 4 GB Available HDD Space; GeForce 2 Series or ATI Radeon 8500 Series Video Card; DirectX 9.0c; 16-bit Sound Card; 56k modem; Keyboard and mouse

    City of Villains is a massively multiplayer online role-playing computer game based on the superhero comic book genre, developed by Cryptic Studios and published by NCSoft. Released on 2005-10-31 (Halloween), the game is integrated with their previous release, City of Heroes. The gameplay centers on defeating a variety of computer controlled opponents within a three-dimensional world using various powers and attacks, sometimes with the help of several other players.

    On November 6th 2007, NCSoft announced their purchase of the City of Heroes/City of Villains intellectual property and is transitioning the Cryptic Development Team over to a new studio in Northern California to continue development on the game.

    Differences between the games

    As City of Villains is an expansion to City of Heroes as well as its own standalone title, it features several changes that are unique to its players, unless they also have a copy of the original game. One of the primary changes to the game was the ability to play as a supervillain, with new Archetypes (classes) and powers unique to Villains. Other changes to the game include:

    • An instant-access mission system.
    • Player vs Player areas for hero vs. villain conflict. This addition was an expansion on CoH's Arena areas, which allowed for Hero vs. Hero battles. Villain vs. Villain is also available in the game.
    • Sharper and more detailed graphics, ragdoll physics, and other visual improvements.
    • Ability to create/access Super Group bases (this is needed for creation and access to City of Heroes bases also).

    These features have been implemented into City of Heroes, as well. The use of a lair in City of Heroes requires a joint-subscription with City of Villains or the Good vs. Evil Edition pack that includes both games. The instant-access mission system is the Newspaper and Broker system in City of Villains. This was implemented in City of Heroes in the Issue 8 expansion as the Police Band system.

    Missions

    The player's initial tutorial is "Breakout" (the name of which is the inverse of City of Heroes tutorial, "Outbreak") where their character must escape from prison (specifically Zigursky Penitentiary, "The Zig," located in Brickstown) to go to the Rogue Isles, where the majority of the game takes place. After this point, the player gains missions both from the new Newspaper system and from more traditional contacts.

    The game has diverse missions which have objectives such as bank robberies and kidnappings, in addition to the mission types currently available in City of Heroes. Players are able to choose between the different types of missions offered by the newspaper. Another type of mission is the Supergroup mission, where your entire Supergroup will be able to take on a difficult challenge. Also, since the release of Issue 7 'Destiny Manifest', players can participate in Mayhem Missions, where villains travel to instanced areas of Paragon City and harass citizens, rob stores, destroy property, and cause general mayhem for a limited amount of time.

    Player vs. Player

    One major focus of City of Villains is the expansion of Player versus player (PvP) combat. Although PvP was introduced to City of Heroes prior to the release of City of Villains through the Arena combat system, CoV substantially expands the variety and importance of PvP combat.

    Three new modes of PvP are included in the expansion:

    • There are specific PvP zones which both villains and heroes are able to enter in order to fight each other. These zones contain special objects which provide certain benefits to whichever side is in control of the map. Some of these zones allow open PvP, where players can attack any other player, while other zones allow faction-based PvP, where heroes can only attack villains and vice versa.
    • Supergroups can create bases with a "raid transporter", allowing them to invade other supergroups. The attacking supergroup must send an invitation to the defender supergroup for the raid to happen, and have 30 minutes to win the raid through different means. Scheduled raids, where any Supergroup could raid a base with an Item of Power without an invitation, were announced at launch but never implemented. Items of Power were to grant modest bonuses to all members of the owning supergroup.
    • Players may earn gladiators by accumulating gladiator badges. These gladiators act as proxy fighters for the new gladiator mode of Arena combat.

    At the moment, there are four PvP zones; Bloody Bay, Sirens Call, Warburg, and Recluse's Victory. Warburg is a free-for-all zone where players can attack anyone not on their team, while the other zones are faction-based, heroes vs. villains.

    Bases

    A base foyer.

    Players can create bases for their villain groups. These allow the player to meet-up with other players privately and gain access to useful game facilities. From a base, players can travel directly to specific zones, buy Enhancements and Inspirations, or acquire missions, for example.

    In order to construct a base, the members of the supergroup must acquire in-game currency known as Prestige. Prestige is earned by members of the supergroup when they play their characters in "Supergroup mode." It is then spent to buy rooms, place items, and pay upkeep expenses for a base. Additionally there is a form of crafting using "Salvage" acquired from defeated NPCs. With Salvage and a worktable placed in a base, you can create various items such as more powerful hospitals or turrets. These placed items can make your base less vulnerable to attack, provide additional functionality for your Supergroup, or increase the visual appeal of your base.

    In Game Items

    There are many different types of items available for use in City of Villains and Heroes. The items mentioned here are all in both associated games.

    Inspirations

    Inspirations are used by players in the game as temporary power ups for different stats or abilities. They are acquired by killing enemies, or buying for a small price from a Quartermaster. They are very common, but some are a bit more rare, and more expensive than others. The different stats that can be modified using these 30 to 60 second power ups are:

    • Damage of all abilities, making your character deal more hit points worth of damage
    • Accuracy of all abilities, making your character hit more often
    • Resisting all status effects that could prevent you from attacking/moving
    • Defence, making your character harder to hit
    • Resistance, making your character take less damage

    There are also inspirations that can boost other things than stats. Such as:

    • A boost to your health
    • Resurrection after death, penalties for dying will still apply

    Power ups in this regard are used to get out of tough situations, or just to complete a mission faster, or easier.

    Enhancements

    Enhancements are permanent bonuses to specific powers. They are obtained by killing enemies, or buying from a Quartermaster, and are more rare and expensive than Inspirations. They get more expensive the higher level your character is. When an enhancement is applied to a power, it is locked into that power, and cannot be removed. It can, however, be overwritten, by just applying a different one. When overwritten, the enhancement previously locked into the power is lost, and cannot be recovered. Enhancements can alter all different stats and are permanent, but can only affect one power, and until the higher levels, do not affect them as much as Inspirations.

    Salvage

    There are 2 main types of salvage, and base salvage will be covered here. Invention salvage is covered in the 'Invention' section. Base salvage was mentioned above, in the base section, and can be used with base workshops and creation units to make base items and other items for personal and Supergroup use.

    Invention System

    The invention system is used by players to make advanced enhancements, inspirations, and salvage that can be used for personal gain, or sold for profit. All invention items require a recipe and an assortment of salvage (listed on the recipe itself) to complete the creation.

    Invention Enhancements

    Invention Enhancements increase the single power by more of the respective stat, and can also modify multiple stats with one enhancement, and with limited space on powers for enhancements, that can be very useful.

    Invention Powers

    Invention Powers are created by players, and can be used by the player that creates them. They are usually a type of gun, or short range combat weapon used by the player in addition to his normal powers.

    Invention Salvage

    Invention Salvage is used to make all types of invention items. There are many different types of invention salvage, and they all are used in different amounts, making invention items. You must also have the recipe to create the item, though.

    Invention Recipes

    Recipes are needed, along with Invention Salvage, to create invention items. Recipes can require:

    • Invention Salvage
    • Infamy
    • Level

    Invention items can turn the tide of any battle, and are a must-have for high level players.

    History

    Beta testing for City of Villains began in August 2005 and ended a few days before release with an event where the developers played famous NPC heroes attacking the Rogue Isles. The update history of CoV mirrors that of City of Heroes and starts at Issue #6 "Along Came a Spider" where the content of both games were linked. Issue #7 titled "Destiny Manifest" introduced electricity powers and the "Mayhem Missions" in which one can invade CoH's Paragon City and rob banks and cause mayhem as well as a new player versus player zone. Issue #8 titled "To Protect and Serve" did not influence CoV as much as it did CoH. Issue #9 titled "Breakthrough" introduced the Inventions and auction house systems. Issue #10 "Invasion" focused on the Rikti villain group that is central to the backstory of City of Heroes, and the Rikti War Zone was, so far, unique in that it is designed around the concept of the heroes and villains working together against the Rikti, whereas in player vs. player zones, villains and heroes are on opposing sides in any conflict which occurs, save for Warburg, which is described by the City of Heroes website as a 'free-for-all' zone where it's every character for themselves. The latest update, Issue #11 "A Stitch In Time" introduced the Ourobouros group and time travel. This issue also introduced two new power sets for melee characters, weapon customisation (on drawn weapons) and the Flashback system.

    Also, just like City of Heroes, City of Villains shares holiday-themed events, such as the Christmas and New Years Eve-themed Winter Event, a Valentine's Day event, and a Halloween event. The various games' anniversaries are also celebrated by rewarding players with items for signing on.

    Character Creation

    Creating a character consists of several steps. First the player selects an Origin, an Archetype and a primary and secondary power set. Next the actual avatar with its costume is created. Lastly, the player chooses a name and can optionally write a background story to add some flavor to the character as well as creating an individual battle cry.

    There are five Origins a player can choose for his/her character that dictate what type of enhancements the character may use, affect a single short-ranged power and can influence the various villain groups that the character goes up against; these origins are Natural, Magic, Science, Mutation, and Technology.

    There are also five basic Archetypes (or classes) in City of Villains that affect a character's Power choices throughout the game. Brutes are primarily melee fighters with some defensive powers who do more damage the longer they stay in combat. Corruptors are primarily long-ranged fighters who deal moderate damage and secondary powers that either weaken their foes or strengthen their allies. Dominator primary powersets focus on preventing foes from moving and attacking while their secondary set consists of moderate offensive powers. Masterminds are able to summon various Henchmen to do their bidding and can bolster their Henchmen with powers from their secondary set. Stalkers are melee specialists who rely on the power "Hide" to increase their damage potential.


    Geography

    City of Villains takes place on the Rogue Isles off the coast of Bermuda in the Atlantic ocean, which used to be a French colony and later a pirate haven. The Rogue Isles have acquired United Nations status. The Rogue Isles are under the control of a new and powerful villain group, Arachnos, led by Lord Recluse. Unlike City of Heroes, the zones in City of Villains run in a linear pattern; as your character levels higher, they progress to the next zone. These zones also lack the "War Walls" to divide them, and require the use of ferries or helicopters to traverse between islands.

    Pricing

    City of Villains currently retails at an MSRP of $19.99 with a DVD Collector's Edition at an MSRP of $39.99. A combined "Good Versus Evil" edition with City of Heroes, which also gave access to exclusive in-game powers, was released in October 2006 for $29.99. All versions also include the first month of subscription fees (see below) to the game.

    Subscription Fee

    As in other MMORPGs, players must pay the publisher (NCSoft) a monthly fee to continue playing City of Villains. Portions of the subscription costs go to supporting a full-time "live" team, which develops additional content for the game; other portions support the significant server maintenance and bandwidth costs. . In addition to paying subscription fees via credit card, another option is pre-paid cards that are available at video game retailers. Once purchased, the player inputs a code from the card and their account is updated to allow as many months of play as the card is good for.

    Both City of Heroes and City of Villains are included in the same monthly fee. It does not increase your monthly fee if you buy the version of the game you are missing.

    Payment options

    US dollars

    • 1 month for $14.99
    • 3 months for $41.85 ($13.95 per month)
    • 6 months for $77.70 ($12.95 per month)
    • 12 months for $143.40 ($11.95 per month)

    Beginning April 5, 2006, NC soft began adding sales tax to the above subscription charges for customers living in the states of California, Texas, Arizona, and Minnesota, due to having a legal business presence in those states.

    Euros

    • 1 month for €12.99
    • 3 months for €34.99 (€11.66 per month)
    • 6 months for €64.99 (€10.83 per month)

    British pounds Sterling

    • 1 month for ÂŁ8.99
    • 3 months for ÂŁ23.99 (ÂŁ7.99 per month)
    • 6 months for ÂŁ44.99 (ÂŁ7.49 per month)

    General references

    • City of Villains Binder, PRIMA Official Game Guide, Eric Mylonas, Prima Games (2005). ISBN 0-7615-5206-5
    • City of Villains Exclusive Binder Update Content, Issue 7: Destiny Manifest, PRIMA Official Game Guide, Jack Emmert and the Cryptic Studios Design Team, Prima Games (2006). ISBN 0-7615-5350-9

    References

    1. ^ City of Heroes Announcement. â€śRegarding the NCSoft Acquisition of City of Heroes.]]”

    External links

    • Official site
    • Official FAQ
    • Official forums
    • Official site (Europe)
    • IGN's City of Villains Vault
    • City of Villains at gameamp.com Community, Game info, etc.
    • City of Villains at nofuture.org.uk Extensive game info.
    • City of Villains at vidiotmaps.com Annotated maps for CoV/CoH zones.


    ~* Help *~

    See Also: Combat Mission : Shock Force Rayman 3: Hoodlum Havoc Castle Thorn Software LLC NCSoft Xenimus Ace Combat Advance Origin Systems Top Banana Golden Sun Turrican Dragon Quest IV Hearts of Iron II Metroid Prime 2: Echoes Magic Sword Wario Land 3 Eivaa Games Midway Games The Adventures of Dino Riki Neo Geo Pocket Xbattle Street Racer International Cricket Captain Tekken 4 Surreal Software Advance Guardian Heroes Rainbow Islands Burnout 2: Point of Impact Sony Pictures Digital Fountain of Dreams Crash Bandicoot 2: Cortex Strikes Back Railroad Tycoon II Animal Crossing NFL Challenge Zoo Tycoon 2 Factor Five Dungeon Crawl Dune II Tomb Raider Legend EA Canada Anno 1503 Penguin Software New Super Mario Bros. Big Rigs: Over the Road Racing NIBRIS Mario and Wario SimGolf Bases Loaded II Little Computer People Syndicate computer games Real Time Worlds