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    GAME CONSOLE & PC RELATED: "Children of the Nile"

    ~* More Games *~

    Children Of The Nile


    Alan Watt Blurb: Cosmic CONscience to Soma-Coma - The Willing Fool goes Where Angels Fear to Tread

    Don’t forget about the Alan Watt Audio page. Bookmark It Hide Sites

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    Art-licious Fun!

    The Shop Tart had a blast at last night’s Contemporaries’ Artist of the Year Soirée and Silent Auction and so did everyone else. What a fun (and well-dressed) crowd! She spotted next week’s look of the week there, but you’ll have to wait until Wednesday to see that. And now for the winners…drumroll…here it comes…wait for it… Jonathan Goley is the Contemporaries’ Artist of the Year! It was a big year for guys with J-names, because Josh Drews was named the Undefined Emerging Artist Award Winner b

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    Child Of Children Of The Nile

    (Clearly I’m in a tautological headline mood today). They’ve only just put out Hinterland, but already Tilted Mill have released a rosy-cheeked new baby into the world: a free to play, in-browser rethink of their much-adored historical management/society simulator Immortal Cities: Children of the Nile. The rethink being, specifically, that this previously singleplayer game is now a full-blown MMO. (...) Read the rest of Child Of Children Of The Nile (154 words) Posted by ento. | 9 comment

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    Ouverture de la bĂŞta pour Immortal Cities : Nile Online

    Ce 28 novembre, Tilted Mill Entertainment, développeur indépendant annonçait le début de la période de Bêta test pour Immortal Cities : Nile Online, son prochain titre jouable uniquement en ligne et basé sur Immortal Cities : Children of the Nile, jeu de gestion/stratégie ayant connu un certain succès. “C’est l’opportunité de donner vie au Nil de l’ancienne Égypte et de l’offrir aux joueurs sous un aspect très coloré” ainsi décrit son nouveau jeu Chris Beatrice, président de Tilted Mill… “Da

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    Immortal Cities: Children of the Nile

    I’ve been playing Children of the Nile now for about two months and it still hasn’t bored me. I’m now halfway through the Grand Campaign (15 cities) for the second time, now playing on the hard setting. Last week I bought the Alexandria city pack although I won’t be playing that until I finished my grand campaign. It’s funny to see how I’ve developed with playing. First, I mainly played to finish each scenario. Now, I also want to have a nice looking city. During that time I’ve hardly played w

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    ~* Children of the Nile *~

    Immortal Cities: Children of the Nile
    Image:Immortal Cities - Children of the Nile Coverart.png
    Developer(s)Tilted Mill Entertainment
    Publisher(s)USA Myelin Media
    Europe SEGA
    Designer(s)Chris Beatrice
    EngineTitan 2.0
    Platform(s)Windows
    Release dateUSA November, 2004
    PAL February, 2005
    Genre(s)City building games
    Mode(s)Single player
    Rating(s)ESRB: Everyone
    PEGI: 3+
    MediaCompact disc
    System requirementsWindows 98/Me/2000/XP
    800 MHz CPU
    128MB RAM
    1.1GB hard disk
    32MB graphics card
    Input methodsKeyboard, Mouse

    Immortal Cities: Children of the Nile is a city-building game set in ancient Egypt, developed by Tilted Mill Entertainment. The game was released November 2004 in the United States and February 2005 in Europe.

    Overview

    The game is noteworthy because:

    • It was the first city-building game released after a year-long drought (SimCity 4 was released January 2003)
    • It is a cooperative effort of designers of previous best-selling city-building games (notably Pharaoh and Caesar).
    • It uses a three dimensional game engine instead of a fixed isometric view.
    • It models individual behaviors of game characters.

    Children of the Nile is similar to earlier city-building game titles in that:

    • Players, acting as leader or "pharaoh", must meet the needs and wants of game characters.
    • Needs include food, shelter, health, spiritual care, and economic growth for common and elite citizens.
    • A map and campaign editor are included for players to create and share custom game scenarios.

    The game is different from earlier titles in that:

    • Players must attract educated citizens to work in the city to provide services and growth. This means instigating a continuous series of exploits and monument building.
    • Game characters are individually simulated. This means they walk away from assigned duties as needed to socialize, shop, and rest before returning to work. They may leave the city or die, and be replaced by immigration or internal promotion of other characters.
    • The (Nile) river is modeled in three dimensions to represent annual inundation and retreat of flood waters, restricting availability of tillable land to planting and harvest seasons.

    Tilted Mill maintains an active online user forum where game play and game design are often vehemently and good-naturedly discussed. Players consist of newbies to city-building and old hands who still actively play previous titles. The forum has sub-sections for English, German, French, Italian and Spanish speaking users.

    Some players maintain that Children of the Nile is the first step toward a "society-builder" game genre, because of the focus on modeling individual needs and wants of game characters in determining overall city success.

    Screenshot gallery

    Release dates

    • U.S. English version in November, 2004
    • European versions released in February, 2005 (French, German, Italian, Spanish, and UK)
    • On September 26, 2006 a 4th version of "Caesar" hit shelves. It uses a new game engine, the "Linden" engine, which was developed from the ground up by Tilted Mill for the "Caesar IV" title.


    See also

    • Tilted Mill Entertainment
    • City-building game
    • Computer and video games
    • Wikipedia:Wikiportal/Computer and video games

    External links

    • Immortal Cities: Children of the Nile web site
    • Tilted Mill Entertainment web site
    • HeavenGames FanSite


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