MENU
Home
Sitemap

RAND GAME
  • Air Combat
  • Spiderweb Software
  • Dark Colony
  • Sidhe Interactive
  • Silent Hill
  • Carmageddon
  • Muppet Adventure: Chaos At The Carnival
  • Nhl 95
  • Mario Bros.
  • Elvira
  • Vision Park
  • Winter Games
  • Adellion
  • Doom 2
  • Bethesda Softworks
  • Diddy Kong Racing
  • Hunt For Red October
  • Crash Bandicoot 2: N-tranced
  • Jumpman
  • Virtua Cop 2
  • Tose
  • Sonic Advance
  • F-zero Gx
  • 9: The Last Resort
  • Rugby 2005
  • Saga Frontier
  • Super Mario Land
  • Acclaim Entertainment
  • Gunstar Heroes
  • High Heat Baseball
  • Atlus
  • Koei
  • After Burner
  • Virtua Striker
  • Final Fantasy Xi: Rise Of The Zilart

  • AFFILIATES

    tricks.mirrorz.com - Cheats & Hits Center!
    CoversClub
    GAME CONSOLE & PC RELATED: "Carnage Heart"

    ~* More Games *~

    Carnage Heart





    ~* Carnage Heart *~

    Carnage Heart

    Developer(s)Artdink
    Publisher(s)JP Artdink
    NA Sony Computer Entertainment
    Platform(s)Sony PlayStation
    Release dateJP December 8, 1995
    NA January 31, 1997
    PAL May 1997
    Genre(s)Puzzle, programming sim
    Mode(s)Single-player
    Rating(s)ESRB: Everyone

    Carnage Heart is a video game for the Sony PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.

    Gameplay

    The game also features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advancement in enemy technology.

    OKE production

    The main focus of the game is really in the design and programing of the OKEs. The OKEs will only be ready to produce once they have a complete hardware and software profile. Both of these profiles are stored in the form of a "card" that can be named as the player likes. It is possible for there to be a total of 28 cards but in reality the player may use only 25 as there are three pre-made cards that can not be deleted.

    Before a software profile can be created for a card, there must be a hardware profile. The first choice a player must make in the hardware creation process is that of a body type and style. There are four styles of OKE bodies and three designs in each style to choose from. These styles include a two-legged type, a tank type, a multi-legged type, and a flying type. After a body has been selected the player then must choose a main weapon, sub-weapon, engine, CPU, fuel tank size, armor thickness, and any optional equipment. A paint scheme may also be applied here as well. The engine determines how much power the robot has, the body type determines how much of that power can be used to haul mass, and all other options are limited by this. Thick armor is very heavy and usually only found on the tank types, since they are very efficient at using engine power to haul mass, while the flying type OKE will require powerful engines just to fly with the thinnest armor in the game. Each component in the hardware profile adds a certain amount of complexity to the OKE; more complex OKEs will take longer to build and require more advanced factories to produce.

    Once a hardware profile has been created the player must create a software profile. The player need not have any skill in programming, however, as the game requires no programming in the traditional sense. Instead the player is given a board, which varies in size depending on the CPU selected during the hardware design phase, on which to place chips to act as a set of instructions. These chips must be placed so as to form a flow chart, with control starting from the top-left of the board, following a path through the chips, and looping back to the top left upon leaving the board. Each chip that is available to the player performs a specific task, and many can be edited to allow more precise control over actions. Most of the player's time in the game is spent creating a program and testing it through virtual battle.

    Carnage Heart Software screenshot.

    The action associated with a chip is performed when control flow reaches it. Actions include simple movements, aim and fire operations, scan for enemy or friendly units, incoming projectile detection, random number generators (to give, for example, a 50% chance of jumping left), variable assignments and checks, and even rudimentary inter-OKE communications, effected by assigning a color to a "channel" which can then be read by other friendly units.

    After the OKEs have been set up properly, the player must turn their attention to the various bases they control. It is in these bases that the actual OKEs are created, which are then formed into units, each consisting of three OKEs. OKEs are created in the factories on assembly lines that may be upgraded. The number of lines a factory has depends on the size of the base that factory is in. Some OKE designs require the lines to upgraded in order to produce the advanced technology that the OKE employs. Sometimes a player will need advanced and powerful OKEs, and sometimes it will be more important to be able to produce a lot of OKEs quickly.

    Combat

    Once a player has created OKEs and formed them into units (with a maximum of three OKEs per unit), they may then assign a task to each unit; these include defending or capturing a base, patrolling, or moving to a specific location. When an enemy unit moves into the same space as one of the player's units, combat begins. The combat is carried out entirely based upon the software that was designed for each OKE during the programming phase.

    The playing board itself varies in size depending on the mission. Each mission is the same, however, and only the strength of the opponent and the board itself will change. The mission is always to simply capture each enemy base on the map, and it becomes increasingly difficult as the game progresses.

    Game availability

    Carnage Heart has become one of the rarest of all U.S. PlayStation titles due to limited production. The game was also plagued by poor sales and virtually no advertising. The bland graphics and steep challenge are the two reasons often given for the lack of success in the U.S. market. The rarity has not affected its online auction sale price, which is usually under US$20.

    Sequels

    Carnage Heart has three sequels in Japan:

    • Carnage Heart EZ ("easy zapping") - an improved version of the original Carnage Heart with additional programming options (macros) and tougher AI opponents.
    • Zeus Carnage Heart Second - a sequel with a storyline, programming was similar but otherwise significantly different from the original Carnage Heart.
    • Zeus II Carnage Heart - another sequel (not to be confused with "Zeus Carnage Heart Second") with a new storyline, vastly improved graphics over the original Carnage Heart.
    • Carnage Heart Portable (PSP) - offers improved graphics, updated chips and interface, as well as new OKE types.

    See also

    Video games Portal
    • Robot Odyssey
    • MindRover
    • ChipWits

    References

    External links

    • Carnage Heart Depot - online community


    ~* Help *~

    See Also: Half-Life: Decay Mega Man X7 Frontier Developments Apple Panic Robotfindskitten Race War Kingdoms Flight Plan Winter Games Nintendogs: Dachshund and Friends Zoo Tycoon Taxan Kingdom Hearts Daikatana Shaq Fu Codename Eagle Breath of Fire Aevum Obscurum Rogue Entertainment Max Payne Banpresto Jade Empire Obliterator Deadly Rooms Of Death Master of Orion Pc game console The Incredible Machine Namco Mario Party 4 Dig Dug 2 Galactic Civilizations Savage: The Battle for Newerth Cavedog Entertainment Vivendi Universal Games Dragon's Lair Shogun: Total War Stainless Steel Studios Brothers in Arms: Road to Hill 30 Prince of Persia: Warrior Within ABPA Backgammon Ion Storm Inc. Conker: Live and Reloaded Elvira First Star Software Combat mission game Gruntz AeroGauge Castlevania II: Simon's Quest TUMIKI Fighters Capcom Mario Power Tennis