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    GAME CONSOLE & PC RELATED: "Call of Duty"

    ~* More Games *~

    Call Of Duty


    For Gun

    I wanna see it in the SIG! lol.

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    Night Vision in Call of Duty 4 Multiplayer

    In Single Player Call of Duty Night Vision is used frequently because some levels are…well…at night. In Multiplayer however there no clearcut night maps. There dark maps like Wet Work and dreary maps like Bloc but all the maps are at least on the edge of twilight. So is it worth turning on Night Vision on when playing on dark maps? One of the major disadvantages of Night Vision in Call of Duty is that it cuts down on your peripheral vision, cutting a smaller circular view out of your normal re

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    Call of Duty 5 to rock Autumn

    Call of Duty 5 to rock Autumn ⊆ May 20th, 2008 by Richard Stack | ˜ No Comments » Activision has just announced that Call of Duty 5 will arrive this fall. In addition, it will be developed by Treyarch. Source

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    Trucos de Call of Duty para PC

    Primero crea un acceso directo al ejecutable del juego y añádele al final “+set monkeytoy 0 +set sv_cheats 1†ó “+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0â€. Luego inicia el juego y presiona [º] para así abrir la consola y poder introducir los siguientes trucos: (debes usar 0 ó 1 para desactivar o activar respectivamente): GOD: Activará el modo dios. GIVE HEALTH: Restaurará toda la vida. NOTARGET: Tus enemigos no te disparan. NOCLIP: Podrás ir a través de las

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    IMPORTANT: Potential Vulnerability

    This is for your info. This article was posted and we received a copy. I am passing this on to all so that you can check the files on your computer. Quote: Attention all our COD4 clients running mods or custom maps on COD4 servers: Community members have recently decompiled modifications and maps created by community scripter, mapper, and modder KiLL3r and discovered a number of security flaws including a backdoor allowing users with access the ability to retrieve the RCON password of

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    ~* Call of Duty *~

    Call of Duty
    Windows cover
    Developer(s)Infinity Ward
    Publisher(s)Activision
    SeriesCall Of Duty
    EngineQuake III Arena
    Version1.5b
    Platform(s)Windows, Mac OS X, N-Gage
    Release dateNA October 29, 2003
    EU November 7, 2003
    JP December 18, 2003
    Genre(s)First-person shooter
    Mode(s)Single player, multiplayer
    Rating(s)BBFC: 15
    ESRB: Teen (T)
    USK: Not free for minors
    MediaCD (2), DVD or Steam download
    System requirements600 MHz CPU, 128 MB RAM, 1.4 GB Hard disk space, 32 MB GPU
    Input methodsKeyboard and mouse
    Clearing out a German bunker near Bastogne. (Being played in 2D mode).

    Call of Duty (released October 29, 2003) is a first-person shooter video game based on the Quake III: Team Arena engine. This war game simulates the infantry and combined arms warfare of World War II. The game was published by Activision and developed by Infinity Ward. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. The Mac OS X version of Call of Duty was ported by Aspyr Media. In late 2004, the N-Gage version was developed by Nokia and published by Activision. Other versions were released for PC, including Collector's Edition (with soundtrack and strategy guide), Game of the Year Edition (includes game updates), and the Deluxe Edition (which contains United Offensive expansion and soundtrack in the USA. In Europe the soundtrack is not included).

    Since November 12, 2007, the game and its sequels have been available for purchase via Valve's content delivery platform, Steam.

    Gameplay

    Call of Duty is similar in theme and gameplay to Medal of Honor: Allied Assault, and like the latter includes various single player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers, and the fact that you can aim down the sight instead of using cross hairs.

    The game is somewhat unusual in that throughout the single-player mode, the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions (notable in this is the AI's effectiveness compared to other games like Medal of Honor). They also further the game's goal of providing a truly immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Wolfenstein 3D. However, ironically, despite the game slogan 'No One Fights Alone', there are countless levels which see you set off by yourself without any comrades. This was most notable in the British and Russian campaigns.

    The American campaign begins with Pvt. Joey Martin of the U.S. 101st Airborne Division parachuting into France as a pathfinder of the 101st Airborne Division on D-Day for the Battle of Normandy, echoing the HBO miniseries Band of Brothers. The series continues with a night assault on the town of Sainte-Mère-Église after reuniting with his squadmates, a defense of the town against a counter attack by German Panzer units, the Brécourt Manor Assault, two special missions to rescue captured British officers.

    The British campaign begins with Sgt. Jack Evans of the British 6th Airborne Division and Special Air Service, assisting in the capture of Pegasus Bridge, as seen in The Longest Day, sabotage the German battleship Tirpitz and ends with a sabotage mission of a V-2 rocket base. Evans also sabotages anti-air defenses single-handedly around the Eder Dam, in preparation for a follow up Dambusters Raid (Operation Chastise).

    The Soviet campaign begins with the Battle of Stalingrad, first with weaponless scenes very much reminiscent of the opening of Enemy at the Gates, a 2001 movie about the battle, then simulating close combat in an underground sewer system and a recreation of the battle for Pavlov's House through the eyes of Pvt. (later promoted to Sgt.) Alexei Ivanovich Voronin in the 13th Guards Rifle Division and 150th Rifle Division. The Soviet campaign continues with the liberation of Poland, followed by a role as a tank commander. The Soviet campaign ends as an infantry soldier in Berlin with the raising of the Soviet flag above the ruins of the Reichstag. After raising the Soviet flag, a short video of the aftermath of the War is shown.

    Actors Jason Statham and Giovanni Ribisi, as well as voice actor Steven Blum, provided voice-overs for the roles of Sgt. Waters (British), Pvt. Elder (American) and Cpt.Foley (American), respectively. Michael Giacchino, who previously worked on the Medal of Honor franchise, composed the soundtrack.

    Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name), where when the player is close to an explosion, his vision is blurred, the player and time moves slower, and sound is muffled, similar to some scenes in the movie Saving Private Ryan.

    Multiplayer

    There are a total of six multiplayer game modes in Call of Duty: Behind Enemy Lines, where a few Allied soldiers must stay alive for as long as possible; Deathmatch, a free-for-all; Team Deathmatch, a deathmatch game with teams; Retrieval, a game similar to capture the flag; Search and Destroy, a game similar to Counter-Strike's bomb defusal; and Headquarters, added into the 1.2 patch where radios are held by different teams.

    A unique feature of the multiplayer was the "Killcam," through which a defeated player could view the last 5 seconds of their life through the eyes of their opponent who just killed them. This was received favorably by critics, who saw this as a method to identify hackers.

    Reception

     Reviews
    PublicationScore
    Allgame4.5/5 stars
    Edge7 of 10
    GamePro5 of 5
    GameSpot9 of 10
    IGN9.3 of 10

    Call of Duty received critical acclaim, upon its release, with a 91% average on Metacritic and GameRankings.

    Call of Duty was the recipient of the Academy of Interactive Arts & Sciences 2004 "Game of the Year" award, defeating games including Command & Conquer: Generals, Max Payne 2: The Fall of Max Payne, and Rise of Nations. The game also received "Computer Game of the Year" and "Computer First Person Action Game of the Year", and was nominated for "Outstanding Innovation in Computer Gaming", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design".

    Call of Duty was also nominated for "Best Game" at the 2004 Game Developers Choice Awards. While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.

    Review website IGN rated Call of Duty 9.3 out of 10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, a flaw which many reviewers pointed out.

    Sequels

    Because of Call of Duty's success, it spawned numerous sequels. Call of Duty 2, was developed by Infinity Ward and was released in October 2005. Some Call of Duty games were developed exclusively for consoles, such as Call of Duty: Finest Hour by Spark Unlimited and Call of Duty 2: Big Red One by Gray Matter Interactive and Treyarch. Call of Duty 3, the first numeric sequel to appear on consoles only, was released in November 2006 and developed by Treyarch and Pi Studios. Call of Duty 4: Modern Warfare was released for the PlayStation 3, Xbox 360, and the PC. A handheld version was also produced for the Nintendo DS. Another handheld game, Call of Duty: Roads to Victory was released March 14, 2007 for the PlayStation Portable, the N-Gage, and the Pocket PC. On December 3, 2007 it was announced that Call of Duty 5 would be published by Activision Blizzard. The Call of duty Real-Time Card Game is currently under development and is planned for a Fall 2008 release.

    References

    1. ^ Call of Duty release date announced. Gamershell. Retrieved on 2007-10-18.
    2. ^ Gamespot - Call of Duty Retrieved on 23 September 2007
    3. ^ Activision Adds GUN, Call of Duty to Steam. 1up.com. Retrieved on 2007-10-18.
    4. ^ Call of Duty for PC Review - PC Call of Duty Review, page 2. Retrieved on 2007-09-23.
    5. ^ allgame ((( Call of Duty > Overview ))). Allgame. Retrieved on 2008-05-15.
    6. ^ a b Call of Duty (pc: 2003): Reviews. Metacritic. Retrieved on 2007-09-23.
    7. ^ Review: Call of Duty for PC on GamePro.com.. GamePro. Retrieved on 2008-05-15.
    8. ^ Call of Duty for PC Review - PC Call of Duty Review. GameSpot. Retrieved on 2008-05-15.
    9. ^ IGN: Call of Duty Review. IGN. Retrieved on 2008-05-19.
    10. ^ 7th Annual Interactive Achievement Awards. Academy of Interactive Arts & Sciences. Retrieved on 2007-09-23.
    11. ^ 4th Annual Game Developer Choice Awards. Game Developers Choice Awards. Retrieved on 2007-09-23.
    12. ^ Call of Duty Review. Dan Adams. IGN. Retrieved on 2007-09-23.

    External links

    • Official website
    • Call of Duty at MobyGames
    • Call of Duty at Allgame
    • Wikia has a wiki on this subject: Call of Duty Wiki


    ~* Help *~

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