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    GAME CONSOLE & PC RELATED: "BioWare"

    ~* More Games *~

    BioWare


    Neverwinter Nights

    So I met someone today that didn’t know what Neverwinter Nights was.  I mentioned the game and they asked, “Is that like one of those corny 70s dance movies?”  It was amusing to say the least. I’ve recently started playing these games again.  I’ve got NWN2 and the Mask of the Betrayer expansion installed, along with the Diamond Edition of the original Neverwinter Nights (game + two expansions, and a premium module) and I’m having a blast. My only main issues are that NWN2 has some serious per

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    BioWare’s new future under EA

    BioWare is a huge studio, not necessarily in terms of size but in the quality of games they release, and the subsequent impact those games have on the industry. EA is a monolith publisher racking in billions of dollars every year, and as of January 1st, 2008 is the official parent company of BioWare. As a huge fan of BioWare to me this was a very scary prospect, EA in the past had some problems with how they handled acquisitions, with studios like Westwood, and Origin who under the EA brand l

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    Muzyka: BioWare MMO is innovative, polished like WoW

    Filed under: Interviews, MMO industry, New titles, News itemsGamasutra spoke at length with BioWare head honcho Ray Muzyka about living under the EA banner, and his company's vision for its up-and-coming MMO. He assured Gamasutra that the unique identity of BioWare has been preserved despite EA's acquisition, and pointed out studios like DICE and Criterion as other EA acquisition success stories. He noted also that BioWare now has non-mandatory access to all the tools and technologies of the EA

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    Muzyka: BioWare MMO is innovative, polished like WoW

    read more)

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    Get a Glimpse of Mass Effect's Story

    Mass Effect `Story` Trailer With the PC launch of Mass Effect just over a week away, it seems appropriate to give PC gamers a look at what the story of Mass Effect has to offer. I don’t think many people will argue that it’s the most utterly original piece of fiction you’ll ever see, but BioWare does execute it damn well. I found myself really engrossed, enough so that I even went and read the prequel novel, and now I’m sitting here awaiting the sequel with baited breath. Even if you have

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    ~* BioWare *~

    BioWare Corp.
    TypePrivate (Subsidiary of Electronic Arts)
    FoundedEdmonton, Alberta (1995)
    HeadquartersEdmonton, Alberta & Austin, Texas
    Key peopleRay Muzyka, CEO
    Greg Zeschuk, President
    IndustrySoftware & Programming
    ProductsInfinity Engine
    Aurora engine
    Odyssey engine
    Shattered Steel
    Baldur's Gate series
    MDK2
    Neverwinter Nights
    Star Wars: KotOR
    Jade Empire
    Mass Effect
    (See complete products listing.)
    RevenuePrivate (in 2003 was â–˛$17.482 million CAD)
    Employees~500 (2008)
    ParentElectronic Arts
    Websitewww.bioware.com

    BioWare Corp. is a Canadian electronic entertainment company founded in February 1995 by medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. It is based in Edmonton, Alberta, Canada. BioWare specializes in creating computer and console video games and has become famous for highly praised and successful computer role-playing games such as Baldur's Gate and Neverwinter Nights, which won multiple awards. They also made three successful console role-playing games, Star Wars: Knights of the Old Republic and Jade Empire (which were both later ported to the PC), and most recently, Mass Effect (for which the PC version has been announced for release in May, 2008).

    Muzyka and Zeschuk are currently the studio heads of BioWare, with Muzyka the General Manager and Chief Executive Officer and Zeschuk the General Manager and President of BioWare; Yip left in early 1997 to return to medicine.

    In November 2005, it was announced that BioWare and Pandemic Studios (itself founded by former Activision employees) would be joining forces, with private equity fund Elevation Partners investing in the partnership. However, both companies will retain their brands and identities.

    On March 13, 2006, BioWare announced that they opened a new studio in Austin, Texas headed by industry veterans Gordon Walton and Richard Vogel, which is already working on developing an MMORPG.

    BioWare has announced that it is also developing Sonic Chronicles: The Dark Brotherhood, a Sonic the Hedgehog RPG for the Nintendo DS and plans to release it sometime in 2008.

    On October 11, 2007, it was announced that VG Holding Corp, the owners of Bioware and Pandemic Studios, would be acquired by Electronic Arts as of January 2008.

    On October 30, 2007, BioWare has announced it will be again be working with LucasArts on a new title. No details on the game have been confirmed as of yet.

    Games

    • Shattered Steel (1996)
    • Baldur's Gate (1998)
      • Baldur's Gate: Tales of the Sword Coast (1999)
    • MDK2 (2000)
    • Baldur's Gate II: Shadows of Amn (2000)
      • Baldur's Gate II: Throne of Bhaal (2001)
    • Neverwinter Nights (2002)
      • Neverwinter Nights: Shadows of Undrentide (2003)
      • Neverwinter Nights: Hordes of the Underdark (2003)
      • Neverwinter Nights: Kingmaker (2005)
    • Star Wars: Knights of the Old Republic ("KotOR") (2003)
    • Jade Empire (2005)
    • Mass Effect (2007)
    • Dragon Age (in development)
    • Mass Effect 2 (in-development)
    • Mass Effect 3 (pre-development)
    • Sonic Chronicles: The Dark Brotherhood (2008)
    • Untitled MMORPG using the HeroEngine
    • Untitled Next Gen
    • Untitled LucasArts project

    Third party games using BioWare engines

    • Planescape: Torment (1999)
    • Icewind Dale (2000)
      • Icewind Dale: Heart of Winter (2001)
      • Icewind Dale: Trials of the Luremaster (2001)
    • Icewind Dale II (2002)
    • Star Wars: Knights of the Old Republic II: The Sith Lords (2004)
    • Neverwinter Nights 2 (2006)
      • Neverwinter Nights 2: Mask of the Betrayer (2007)
    • The Witcher (2007)

    Engines

    BioWare created the Infinity Engine, which was used as a core component for development of 2D computer role-playing games based on Dungeons & Dragons, such as Baldur's Gate and Icewind Dale. For their game Neverwinter Nights, launched in 2002, BioWare developed the Aurora Engine, the basis for a number of successful computer and console 3D RPGs thereafter.

    Neverwinter Nights shipped with a number of tools allowing users to create their own role-playing adventures for single and multiplayer online. The tools, using the Aurora Engine, have been adapted to many forms of gameplay and storytelling, with thousands of amateur and professional modules available on various web sites; some released for sale as premium content. Neverwinter Nights was a pioneering example of user-created game content commercially supported and distributed over the internet.

    The Odyssey Engine was developed for the PC and Xbox game Star Wars: Knights of the Old Republic, which was based on the Aurora Engine. BioWare is currently developing the Eclipse Engine for the game Dragon Age.

    After years of working with licensed content, particularly from the D&D world, BioWare began efforts to develop their own original, independent universes and franchises. Jade Empire was a step in this direction, as are their current projects: the PC RPG Dragon Age and Mass Effect for Xbox 360, using the third version of the Unreal Engine.

    BioWare maintained a limited oversight on Obsidian Entertainment's development of Neverwinter Nights 2 and Star Wars: Knights of the Old Republic II: The Sith Lords.

    Awards

    In addition to numerous game awards, the company has been awarded with a number of business related awards:

    • Canada's Top 100 Employers 2004, 2005, 2006 and 2008 (top 10), as featured in Maclean's magazine
    • Alberta's Top 25 Employers 2005 as featured in the Calgary Herald and Edmonton Journal
    • Profit 100 - Canada's Fastest Growing Companies 2005 (Rank 81)

    The full list of awards can be found on their web site .

    References

    1. ^ BioWare: For Immediate Release
    2. ^ EA To Acquire BioWare Corp. and Pandemic Studios
    3. ^ LucasArts.com | LucasArts and BioWare Corp. to Create Ground-Breaking Interactive Entertainment Product
    4. ^ Lucasarts and Bioware To Develop Ground-Breaking Interactive Entertainment Product - Press Release
    5. ^ Sega Announces BioWare Will Create Sonic Role Playing Game For (2007-06-21).
    6. ^ BioWare: For Immediate Release
    7. ^ Mass Effect Interview
    8. ^ Lucasarts and Bioware To Develop Ground-Breaking Interactive Entertainment Product - Press Release
    9. ^ BioWare: For Immediate Release
    10. ^ BioWare: For Immediate Release
    11. ^ BioWare: For Immediate Release
    12. ^ Alberta's Top 20 employers
    13. ^ working.com
    14. ^ working.com

    External links

    • BioWare Corp.
    • BioWare|Pandemic
    • CanDevs - Canadian Video Game Companies
    • BioWare at MobyGames


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