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    GAME CONSOLE & PC RELATED: "Beam Software"

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    Beam Software


    Circuit Cellar Issue #218 September 2008

    Circuit Cellar Magazine - Issue #218 - September 2008 FEATURE ARTICLES Content Collection and Display Build an Internet-Connected News Ticker Second Place WIZnet iEthernet Design Contest 2007 — Read it now! by James Blackwell James no longer has to turn on a TV or computer to get news updates. His innovative design retrieves news headlines from RSS feeds and constantly scrolls them across a dot-matrix LED display. The system checks for updates every 15 minutes. p. 15 Dynamic Animatroni

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    Capgemini Strengthens Its Position In The Consumer Products And Retail Industry

    Capgemini, one of the world’s foremost providers of consulting, technology and outsourcing is strengthening its position in the consumer products and retail sector by working with some of the world’s best known retail brands to support their business transformations. A New contract has been entered into with Maxeda, while successful projects have been completed for Albert Heijn, Beam Global and Wickes. In the Netherlands, Capgemini has been selected to manage the IT activities for Maxeda, the l

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    Methods for Measuring Bending Stresses in Structural Engineering

    Measuring bending stresses is an important part of structural engineering. Measuring bending stresses determines how much load a structure can support before it fails. Building structurally sound projects is the ultimate goal of successful structural engineering. Measuring Bending Stresses Measuring bending stresses requires determining the average amount of force exerted on an area that results in distortion or failure of the material. Understanding these values is crucial in determining the

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    How old is grandpa?

    I have received this email in various formats.  Here’s the latest: One evening a grandson was talking to his grandfather about current events.  The grandson asked his grandfather what he thought about the shootings at schools, the computer age, and things in general.                                The Grandfather replied, ‘Well, let me think a minute, I was born before: television penicillin polio shots frozen foods Xerox contact lenses Frisbees and the pill There were no: credit cards l

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    The Most Used Engineering Terminology Defined

    The most used engineering terminology can be confusing to the average consumer. Understanding the common jargon used in structural engineering can help you communicate with your architect, engineer, or construction manager more effectively. Beam A structural member, usually horizontal, with a main function to carry loads cross-ways to its longitudinal axis. These loads usually result in [...]

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    ~* Beam Software *~

    Krome Studios Melbourne
    TypeVideo game developer
    Founded1980
    HeadquartersMelbourne, Australia
    Key peopleKevin Burfitt, Myles Abbott, Mark Coombes, Holger Liebnitz, Russel Comte, Darren Bremner, Marshall Parker, Kyuji Kawase
    IndustryVideo games
    ProductsTransformers: Armada, Test Drive Unlimited (port), Shadowrun, Grand Prix Challenge, Le Mans 24 Hours, The Hobbit, The Way of the Exploding Fist, Krush Kill 'n' Destroy, KKND2: Krossfire, DethKarz, GP500, Looney Tunes: Space Race, Men In Black II: Alien Escape, The Dame Was Loaded
    Employees40
    Websitehttp://www.melbournehouse.com/

    Krome Studios Melbourne, formerly Melbourne House, is a video game development studio owned by Krome Studios and based in Melbourne, Australia. They were founded in 1980 under the name Beam Software by Alfred Milgrom and Naomi Besen. The name, Beam, is a contraction of Alfred and Naomi's initials.

    They are known for the early games The Way of the Exploding Fist (Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron, Commodore 64 and Commodore 16) and The Hobbit (1982) (ZX Spectrum, Commodore 64, Amstrad CPC and BBC Micro). Melbourne House is one of the longest surviving game development companies in the world and for most of its existence has been the largest game development studio in Australia.

    In the early 90s Melbourne House found success in their home country with releases such as Aussie Rules Footy and International Cricket for the NES. In 1993 they released Shadowrun (SNES), which was a rather novel take on the console RPG and Adventure genres at the time and to this day has a small but devoted fan base. In the mid-to-late 90s, Melbourne House found further success with PC titles Krush Kill 'n' Destroy (KKND), and the sequel KKND2: Krossfire. Unfortunately, they released KKND2 in South Korea well before they released it in the American market, and pirated versions of the game were available on the internet before it was available in stores in the U.S. They were the developers of the 32-bits versions of The Lost Vikings II for the Sega Saturn, PlayStation and PC in 1996. They also helped produce SNES games such as WCW Super Brawl, Super Smash TV and an updated version of International Cricket titled Super International Cricket. They ported the Sega Saturn game Bug! to Windows 3.x in August, 1996.

    The studio developed racing games DethKarz and GP500 shortly before being acquired by Infogrames and cementing a reputation as a racing game developer with Test Drive: Le Mans and Looney Tunes: Space Race (both Dreamcast and PlayStation 2), followed by the technically impressive Grand Prix Challenge (PlayStation 2), before a disastrous venture into third-person shooters with Men In Black II: Alien Escape (PlayStation 2, GameCube).

    In 2004 the studio released Transformers: Armada for the PlayStation 2 games console and based on the toy franchise of the same name. The game reached the top of the UK PlayStation 2 games charts, making it Melbourne House's most successful recent title.

    The studio recently completed work on PlayStation 2 and PlayStation Portable ports of Eden's next-generation Xbox 360 title Test Drive: Unlimited.

    In 2006 Krome Studios announced that it had acquired Melbourne House from Atari and that the studio would be renamed to Krome Studios Melbourne.

    External links

    • Melbourne House official web site
    • Krome Studios Melbourne at World of Spectrum
    • Melbourne House to be sold off Next-Gen
    • Melbourne House profile on MobyGames
    • Melbourne House profile on Sumea
    • Krome Studios acquires Melbourne House Aussie-Nintendo.com
    • Australian Centre for the Moving Image: Hits of the 80s exhibit highlighting Melbourne House's 1980s games (open December 2006 to May 2007)


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