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    GAME CONSOLE & PC RELATED: "Balloon Fight"

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    Balloon Fight





    ~* Balloon Fight *~

    Balloon Fight

    Developer(s)Nintendo R&D1
    Publisher(s)Nintendo
    Platform(s)Arcade Game, MSX, NES, PC-88, Game Boy Advance, Nintendo GameCube, Virtual Console
    Release date1984 (Arcade)
    Genre(s)Platform game
    Mode(s)Single player, Up to 2 players
    Input methods8-way Joystick, 2 Buttons
    CabinetUpright
    Arcade systemNintendo PlayChoice-10 hardware
    CPUZ80, N2A03
    SoundNintendo, DAC
    DisplayRaster, 256 x 480 pixels, 320 colors

    Balloon Fight (ãƒãƒ«ãƒ¼ãƒ³ãƒ•ァイト BarÅ«n Faito?) is a 1984 video game developed by Nintendo. The arcade version (Nintendo VS. system) was released in 1984 and the Nintendo Entertainment System version was released in 1985. The gameplay is similar to the arcade game Joust by Williams Electronics.

    Gameplay

    The player controls the unnamed Balloon Fighter with two balloons attached to his back. Repeatedly pressing the A or B Buttons causes the Balloon Fighter to flap his arms and rise into the air. If one of your balloons is popped, your flotation is decreased, making it harder to rise. You lose a life if both of your balloons are popped by enemy Balloon Fighters, if you fall in the water, get eaten by the large fish near the surface of the water, or if you get hit by lightning.

    There are two modes of play: the 1-Player/2-Player game where the goal is to clear the screen of enemies, and Balloon Trip where the goal is to avoid obstacles in a side-scrolling stage. Balloon Trip is not available in the arcade version.

    1-Player/2-Player Game

    Defeat all of the enemies on screen to clear the stage. You can play alone, or co-operatively with a second player. Each player starts with three Extra Lives, and once these are lost then you get Game Over.

    Enemy Balloon Fighters float around on the screen. Hit their balloons to pop them. The enemy will try to float back to safe ground on a parachute, inflate a new balloon and fly away again. Hit the enemy a second time before they inflate a new balloon to defeat them. The enemy can also fall into the water or be eaten by the fish while flying close to the water's surface, although you do not get points for defeating enemies in this way. If an enemy is defeated or falls into the water, a bubble will rise up the screen which can be hit for extra points.

    As you progress through the stages, the number of enemies and platforms increases. A spinning obstacle called the Flipper (Propellor in the game's North American instruction manual) appears on later stages.

    Every three stages is a bonus stage, where the goal is to burst all of the balloons that float up the screen from the chimneys at the bottom. Hit all 20 balloons for an extra bonus score. If you only have one balloon when you reach the bonus stage, your second balloon will be replenished.

    Balloon Trip

    A 1-Player game where the goal is to avoid the lightning sparks and collect the balloons, aiming to move up the ranks and compete for the high score. The screen scrolls from right to left, and you only have one life.

    Aside from the starting platform, there is no ground in this mode. You can find both stationary and moving lightning sparks. If you collect 20 balloons without missing one, you will get bonus points for every balloon you collect thereafter. Hit bubbles to temporarily stop the stage from scrolling.

    Ports, sequels, and references

    Super Smash Bros. Melee features a trophy of Balloon Fighter.

    The game was ported to the Nintendo Entertainment System, the Japan-only NEC PC-8801, the Game Boy Advance as Balloon Fight-e for the e-Reader and part of the Famicom Mini Series in Japan. It could also be played in Animal Crossing for the Nintendo GameCube.

    Nintendo also released a Game & Watch version of the same name, it is based on the NES version's Balloon Trip Mode. The protagonist of it is a Balloon Fighter, "Balloon Man" (according to the manual). Unlike Balloon Fighters, Balloon Man uses a rocket suit instead of flapping his hands to elevate while holding balloons.

    A sequel to Balloon Fight called Balloon Kid was released on October 1990 in North America and on January 31, 1991 in Europe for the Game Boy, which expands from the game's roots and revamped it into a full platforming adventure. This title wasn't released in Japan on the Game Boy, but colorized versions titled as Hello Kitty World (developed by Character Soft) for the Famicom and Balloon Fight GB for the Game Boy Color were only released in Japan.

    Caltron Ind Inc. released a 6 in 1 multicart featuring a conspicuous game titled Adam and Eve with game play suspiciously similar to Balloon Fight, essentially a generic version of Balloon Fight.

    Balloon Fighter and Flipper trophies are obtainable in Super Smash Bros. Melee, and the Flipper is also a usable item, replacing the Bumper from the previous game. The original background music for the Balloon Trip in Balloon Fight can be heard in Melee's Icicle Mountain stage as alternate music. The giant fish makes a cameo appearance in Super Smash Bros. Brawl. It appears on the Ice Climber-based stage, the Summit, in which it tries to attack the players from the sea. In addition, the game's main theme, titled "Balloon Trip" is available for the Summit stage as well.

    In the WarioWare, Inc. series, some of 9-Volt's games are based on Balloon Fight. In WarioWare: Smooth Moves, there is also a minigame functioning as a three-dimensional version of Balloon Trip; player use the Wiimote only for the microgame version, and also use Nunchuk in the complete 3D Balloon Trip.

    The original tech demo for Yoshi Touch & Go was called Yoshi's Balloon Trip. Balloon Fight is the theme for Touch Mode in Tetris DS, although the mode itself has almost nothing to do with the game other than the music and decorative graphics.

    Tingle's Balloon Fight, Club Nintendo's exclusive game featuring the Zelda character Tingle was released in April of 2007.

    On June 8 2007, Balloon Fight was released in Europe on the Wii Virtual Console available for 500 Wii Points. It was later released in North America on July 16 2007, and in Japan on November 12 2007.

    List of Balloon Fight games, ports and sequels

    NameReleased in JapanReleased in USAReleased in EuropeGenreReleased to
    Vs. Balloon Fight19841984ActionArcade
    Balloon FightJanuary 22, 1985June 1986December 15, 1986ActionNES/Famicom
    Balloon Fight1985ActionPC-88
    Balloon Fight (Playchoice-10)1985ActionArcade
    Balloon Fight19861986ActionG&W
    Balloon KidOctober, 1990January 31, 1991Action/PlatformerGB
    Balloon Fight GBJuly 31, 2000Action/PlatformerGBC/NP
    Famicom Mini Balloon FightMay 21, 2004ActionGBA
    Tingle's Balloon FightApril 2007ActionDS
    Balloon FightNovember, 2007July 16, 2007June 8, 2007ActionVirtual Console

    See also

    • List of NES games
    • List of Famicom Games

    References

    1. ^ Calderon, Anthony. The Nintendo Development Structure N-Sider Retrieved on 2008-03-13
    2. ^ Balloon Kid. nindb.classicgaming.gamespy.com. Retrieved on 2006-05-28.
    3. ^ Balloon Fight Cameos. nindb.classicgaming.gamespy.com. Retrieved on 2008-01-09.
    4. ^ Super Smash Bros. Brawl stage: The Summit. smashbros.com. Retrieved on 2007-10-31.
    5. ^ GameSpy Tetris DS Preview. gamespy.com. Retrieved on 2006-03-04.

    External links

    • Balloon Fight guide at StrategyWiki
    • Vs. Balloon Fight at GameFAQs
    • IGN's coverage of Balloon Fight (Famicom Mini Series)
    • Balloon Fight at MobyGames
    • Balloon Fight at the Internet Movie Database
    • IGN
    • NES Central
    • Nintendojo


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