Filed under: Sci-fi, News items, Earthrise Masthead Studios has licensed SpeedTree modeling software to add a higher degree of realism to their upcoming MMO Earthrise. The software suite is now used extensively in the game industry for foliage modeling. What, you've never heard of SpeedTree? Well you've almost certainly seen it before. You're not likely to stop and notice the trees and shrubs as the FBI and military are trying to cut you down with automatic weapons in GTA IV. You probably won't
You know you work for a company destined for failure when...
Filed under: Business models, MMO industry, OpinionIn a recent blog post, Elder Game's Eric Heimburg takes a sardonic look at some of the more heavily worn bumps on the road that is MMO development. Without naming any names, Heimburg suggests developers conduct an intervention if their company meets a certain number of the criteria, lest their game join the cavalcade of mediocre to crappy MMO releases on the market. Among the more prescient of the criteria in this blogger's mind is the one whe
Filed under: Sci-fi , News items , Earthrise Masthead Studios has licensed SpeedTree modeling software to add a higher degree of realism to their upcoming MMO Earthrise. The software suite is now used extensively in the game industry for foliage modeling. What, you've never heard of SpeedTree? Well you've almost certainly seen it before. You're not likely to stop and notice the trees and shrubs as the FBI and military are trying to cut you down with automatic weapons in GTA IV. You probably...(r
You know you work for a company destined for failure when...
Filed under: Business models , MMO industry , Opinion In a recent blog post, Elder Game's Eric Heimburg takes a sardonic look at some of the more heavily worn bumps on the road that is MMO development. Without naming any names, Heimburg suggests developers conduct an intervention if their company meets a certain number of the criteria, lest their game join the cavalcade of mediocre to crappy MMO releases on the market. Among the more prescient of the criteria in this blogger's mind is the...(rea
Another press release has arrived from Auran regarding the newly established "Fury League". Yes, the same Fury League we covered four days ago, where Fury players can share in a $25,000 prize pool by competing in various ladders. If you were wondering how the $25,000 is to be divided, don't worry, I was curious too. According to lead designer Cameron McNeil, players in the top bracket can earn $250 a week, while those at the arse-end can collect $8 per week. There are ten brackets all up. Auran
Computer and video game industry Entertainment industry
Products
Dark Reign Trainz Fury
Website
www.auran.com
Auran is an Australian video game developer and publisher based in Brisbane, Queensland. The company was established in 1995 by Greg Lane and Graham Edelsten and released its first game, Dark Reign, in 1997. Auran is also known for developing the Trainz railroad simulator series, which uses their self-developed middleware game engine Auran JET, and Fury, a PvP-based massively multiplayer online game.
Auran has also published a number of games for the Australian market, including Freedom Force vs. the Third Reich, Shadowgrounds and Hearts of Iron 2: Doomsday.
On December 13, 2007, Auran Developments, the team behind Fury, went into voluntary administration. Auran Games (the developer of the Trainz series) will continue to operate, although the majority of staff was layed off resulting in a development team of three.