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    GAME CONSOLE & PC RELATED: "Apple Panic"

    ~* More Games *~

    Apple Panic


    The Real iPhone Killer: Users in Apple’s hands

    A recently discovered application inside every iPhone put everybody in panic and casted some doubts over Apple ultratighting control on everything it touches. It’s confirmed that Apple has placed a trojan horse-like application that can kill remotely any given application and without minor injuries to your other ones. But what is inexplicable is the real reason, while Apple’s Steve Jobs says that this application is only to kill other intruders from using the GPS, but I have never heard of t

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    Las Pantallas de la Muerte (SOD)

    Tenia rato de no tener una "Pantalla de la Muerte" asechando en mi monitor, y eso me inspiro y motivo a realizar esta entrada. Muchas personas conocen este fenĂłmeno como la famosa "Pantalla Azul", mas, el nombre completo es: Blue Screen of Death (Pantalla Azul de la Muerte, BSOD por sus siglas en ingles). Este terrible fenĂłmeno, sucede cuando el sistema operativo (tipicamente Microsoft Windows, aunque nadie se salva realmente) tiene un error que requiere que todas las operaciones se detengan inm

    More...

    Las Pantallas de la Muerte (SOD)

    Tenia rato de no tener una "Pantalla de la Muerte" asechando en mi monitor, y eso me inspiro y motivo a realizar esta entrada. Muchas personas conocen este fenĂłmeno como la famosa "Pantalla Azul", mas, el nombre completo es: Blue Screen of Death (Pantalla Azul de la Muerte, BSOD por sus siglas en ingles). Este terrible fenĂłmeno, sucede cuando el sistema operativo (tipicamente Microsoft Windows, aunque nadie se salva realmente) tiene un error que requiere que todas las operaciones se detengan inm

    More...

    iPhone 2.0.1 firmware out for iPhone and iPod touch

    Apple has released the 2.0.1 firmware update for the iPhone and iPod touch, and as you can see above, it brings the much-awaited “Bug fixes” feature to bear. We first heard about bug fixes way back at WWDC ‘07, and since then there’s been much speculation on Apple blogs of all kinds as to just what effects a feature like “bug fixes” will have on the market. We’re just kidding of course — “Bug fixes” could mean anything. But the update is surprisingly large (242 mb) so as soon as we get it in

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    iPhone 2.0.1 firmware out for iPhone and iPod touch

    Filed under: Analysis / Opinion, Software, iTunes, Apple, iPhone Apple has released the 2.0.1 firmware update for the iPhone and iPod touch, and as you can see above, it brings the much-awaited “Bug fixes” feature to bear. We first heard about bug fixes way back at WWDC ‘07, and since then there’s been much speculation on Apple blogs of all kinds as to just what effects a feature like “bug fixes” will have on the market. We’re just kidding of course — “Bug fixes” could mean anything. But the

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    ~* Apple Panic *~

    Apple Panic
    Developer(s)Brøderbund
    Publisher(s)Brøderbund
    Designer(s)Ben Serki
    Platform(s)Apple II, PC booter, VIC-20
    Release dateApple II: 1981

    PC Booter: 1982
    VIC-20: 1982

    Genre(s)Puzzle, Platform game, Puzzle
    Mode(s)Single Player
    Rating(s)ESRB: N/A
    PEGI: N/A
    Input methodsKeyboard
    A screenshot showing the three enemies.

    Apple Panic is a 1982 platform game for the Apple II programmed by Ben Serki of Brøderbund Software. Apple Panic was inspired by Space Panic.

    Description

    As the game's introduction succinctly puts it, "The object is to dig holes and pound the apples through the holes." Using the keyboard, the player controls a character that walks left and right along platforms made of green brick, and climbs up and down ladders between them. The player can use a shovel to dig holes through the platforms, into which enemies will fall and become trapped. Once an enemy is stuck in a hole, the player must strike it repeatedly with the shovel until it falls through and hits the level below. This must be done quickly, because after about 17 seconds an enemy will be able to free itself, filling in the hole in the process. The player can also refill holes they've dug, or drop through them.

    There are three types of enemy in the game, the first and most numerous being the "apples". An apple will die if it falls a single level. As the player advances, green and blue enemies will start to appear, which must be dropped through at least two or three levels, respectively. This is accomplished by digging a series of holes, one directly below another, and trapping the enemy in the uppermost hole. The player earns extra points if they drop one monster on top of another (killing them both).

    On each level the player has only a limited time to dispatch all the enemies, tracked by a bar at the bottom of the screen. There are four distinct configurations of platforms and ladders through which the game cycles, but in every one there will always be five platforms in which the player can dig.

    Other versions

    Apple Panic has also been rewritten in the Seed7 programming language, and a version for the TRS-80 exist written by Funsoft.

    External links

    • Apple Panic at MobyGames
    • Screenshots of the Seed7 version of Panic




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