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    GAME CONSOLE & PC RELATED: "Air Warrior"

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    Air Warrior





    ~* Air Warrior *~

    Air Warrior II

    Developer(s)Kesmai
    Publisher(s)Konami (Air Warrior SVGA)

    I-Magic (Air Warrior II)
    EA (AW:MV)

    Platform(s)PC (Windows)
    Release dateAir Warrior II - 1997
    Air Warrior - 1995
    Mode(s)Singleplayer, multiplayer
    Rating(s)RSAC: V1: Damage to realistic objects
    MediaCD or download
    Input methodsKeyboard, mouse, joystick

    Air Warrior was an early multiplayer on-line air-combat simulator. A player is able to fly a simulated World War II aircraft, fighting with and against other players, each flying his own simulated aircraft. It was introduced in 1986 by Kelton Flinn and his company Kesmai. At this time the internet was not generally available outside the worlds of government and academia. Kesmai therefore used the online service GEnie for the game's networked communication.

    Air Warrior originally ran on Apple Macintosh, Commodore Amiga, and Atari ST computers, had simple black and white wireframe graphics, and cost over $10/hour to play. Over time, Kesmai produced improved versions of the game, starting with SVGA Air Warrior (AWSVGA) in 1993, and continuing with Air Warrior for Windows (AW4W) in 1996, Air Warrior II (AWII) in early 1997, Air Warrior III (AWIII) later in 1997, and finally Air Warrior III Millennium Version (AW:MV) in 2000.

    Kesmai also did business deals to provide access to Air Warrior through additional on-line services, including Delphi, CRIS, CompuServe, America Online, Earthlink, Gamestorm and CompuLink. A version of Air Warrior for Windows was ported back to the Macintosh in 1997 in an Internet open beta, and then later moved to America Online. In 1999, Electronic Arts purchased Air Warrior, and became provider of the latest version of the game, only to discontinue it in 2001. The last version was Air Warrior III Millennium Version, and the last day of on-line flying was December 7th, 2001, the sixtieth anniversary of the attack at Pearl Harbor.

    Air Warrior was influential; two of the most popular multiplayer air-combat simulators of 2005 - Aces High and WarBirds have key developers who are former Air Warrior pilots and former members of the Air Warrior community. In particular, Dale "HiTech" Addink and Doug "Pyro" Balmos were lead software developer and project manager, respectively, for the original version of WarBirds. They then went on to found HiTech Creations, producer of Aces High.

    Air Warrior III

    Air Warrior III

    Developer(s)Kesmai
    Publisher(s)I-Magic
    Platform(s)PC (Windows)
    Release date30 November, 1997
    Mode(s)Singleplayer, multiplayer
    Rating(s)RSAC: V1: Damage to realistic objects
    MediaCD or download
    Input methodsKeyboard, mouse, joystick

    Besides many small playing fields, Air Warrior III had as one playing area a map of northern Europe with some real-life features labeled, although Berlin, the Kiel Canal, and Peenemunde were left unmarked. There was also a playing area map that included a hodgepodge of Pacific islands and the coast of Australia. The player could design his own missions on any of these playing fields. Fans of the on-line competition developed a tool that enabled the player to paint his or her own aircraft. Screenshots could be taken in combat, and even videos, which could be distributed over the internet. Douglas C-47s could be used to carry paratroops to take enemy air bases. These could be shot down by flak panzers as well as fighters.

    There were many ships and a few buildings to attack, even V-2s at Peenemunde, a bridge near Westminster's Parliament House, and the Brandenburg Gate of Berlin. However, targets that were destroyed soon re-appeared. Besides aircraft, the player could control a jeep, a tank, a truck, or a flak panzer, although the player could not drive through the fence surrounding the airfield unless a tank destroyed it at a given spot. The aircraft carriers and other ships were fixed in place. The game was notorious for its sheep and for the cartoons which appear on the screen to mock the player when he died.

    BAMMA (Toten, ENRGY) and -CG- (Zaits, Elisa) are widely recognized as the best virtual pilots to have ever flown the Pacific Arena. Few pilots that faced this nasty duo were ever able to escape. Their patience, SA, tactics, and overall aggression were unmatched.

    References

    • Anderson, Brooke P. (1997).How to Fly and Fight in Air Warrior, Appendix: History of Air Warrior.
    • Air Warrior II at MobyGames
    • Brooks, M. Evan (2001). , dates of release for some versions of Air Warrior.
    • Book of MacDweeb, 1999. , satirical history of Air Warrior for Macintosh in the spirit of the Wingless Cafe.

    External links

    • Air Warrior Online: A forum for former AW players to reminisce and meet old friends and foes.

    See also

    • Kesmai
    • Legends of Kesmai
    • Multiplayer Battletech: Solaris
    • Aces High


    ~* Help *~

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