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    GAME CONSOLE & PC RELATED: "Age of Wonders 2: The Wizard\'s Throne"

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    Age Of Wonders 2: The Wizard\'s Throne


    Strateji Oyunu Age of Wonders II: The Wizard’s Throne 2

    Age of Wonders II, the sequel to Age of Wonders, is a mix of empire building, role-playing, and warfare with the ultimate in fantasy turn-based strategy. Players explore a world full of mythical creatures and mysterious lands while building an impressive force as an all-powerful Wizard. Through dangerous perils, your challenge is to embrace your destiny and take your rightful place at the head of the Circle of Evermore. The demo features one scenario, playable from two sides as either a si

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    Age of Wonders 2: The Wizard’s Throne Patch

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    Age of Wonders 2: The Wizard’s Throne Cheats

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    ~* Age of Wonders 2: The Wizard\'s Throne *~

    Age of Wonders II: The Wizard's Throne
    Image:Age of Wonders II - The Wizard's Throne Coverart.png
    Developer(s)Triumph Studios
    Publisher(s)Take 2
    Designer(s)Lennart Sas
    Platform(s)Windows
    Release dateUSA June 12, 2002
    Genre(s)Turn-based strategy
    Mode(s)Single player, Multiplayer
    Rating(s)ESRB: Teen (T)
    MediaCD
    System requirementsPentium II 300 CPU, 64MB RAM, 500MB hard disk, 4MB DirectX compatible graphic card, 8x CD-ROM drive
    Input methodsKeyboard, mouse

    Age of Wonders 2: The Wizard's Throne is a turn-based, strategy PC-game in a fantasy setting. The first sequel to Age of Wonders, it was developed by Triumph Studios, a Dutch game developer.

    Differences from Age of Wonders

    Unlike in Age of Wonders, where the player has the option of removing their leader from the map, players in Age of Wonders 2 take the role of an immortal spell-casting Wizard, who cannot be upgraded, but in certain circumstances can survive being killed.

    Magic system

    In Age of Wonders, magic is used via the spell casting abilities of leaders and heroes, and global spells can be cast some distance away from the hero; use of spells in combat is restricted to battles where a hero with spell casting is present.

    Magic use in Age of Wonders 2 uses a "domain" system; spells can only be cast within the domain of the casting wizard, or the domain of an allied wizard. Magic domains can overlap with each other, and in the simple case, are centred on the Wizard. When a Wizard is present in a Wizard's Tower, the radius of the domain increases significantly, and in addition is radiated by other Wizard's Towers, Magic Relays and Heroes under the control of the player. Global spells can only be cast by the Wizard, via a spell book located in the main user interface; spells can be cast in combat by either Heroes involved in the battle, or (provided the battle takes place inside their domain) the Wizard who controls any party which entered the battle.

    Combat and heroes

    In contrast to Age of Wonders, the maps for tactical battles are now much smaller. This led to faster combat action and less tedious maneuvering of the units. Also in contrast to its predecessor, when gaining new levels Heroes can no longer choose new skills from a very long list of all available skills; instead, the player is forced to choose one of three offered skills, depending on the Hero's class.

    The Wizards

    Each sphere is mastered by two wizards (Except Cosmos), only three wizards do not have a seat in the Circle of Evermore: Julia, Queen of the Elven Court; Meandor, her brother; and Merlin, a Human King.

    For Water are: The Jolly Merchant Marinus and The Mysterious Nimue

    For Fire are: The Arrogant Yaka and The Seductive Karissa

    For Earth are: The Grumpy Fangir and The Solitary Mab

    For Air are: Tempest, Lord of the Skies and Artica, the Ice Queen

    For Life are: The Wise Anon and The Ancient Serena

    For Death are: The Twisted Nekron and Arachna, the Spider Queen

    And for Cosmos: Aged Gabriel

    Fan reaction and involvement

    Improved music and graphics, sub-quests from various gods, more races and build options as well as two large single-player campaigns made most of the large fanbase of Age of Wonders happy migrating to Age of Wonders 2: The Wizard's Throne; this was aided by the involvement of members of the HeavenGames community in suggestions, testing and development of the game.

    Probably planned as an expansion pack, Age of Wonders: Shadow Magic was published later as a stand-alone game.

    See also

    • Age of Wonders
    • HeavenGames

    External links

    • triumphstudios.com
    • ageofwonders.com
    • Age of Wonders 2: The Wizard's Throne at MobyGames


    ~* Help *~

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