Harder “+” Mode: —————- Successfully complete the game. You will see “Circus Act 1+” next to your file. This is a harder version of the game. CodeBreaker Codes: —————— Codes made & tested for Code Breaker GBA 1.0 version or higher! ALSO NOTE: These codes ONLY work on Code Breaker GBA! 1E Enable Code (Must Be On) 92751A3D B81B A04D58F2 E065 152F1B1F 160F 1 Invincible 23FA4A38 547D 2 Infinite Health 79A3361A 1D19 3 Infinite Lives DC4577F2 5D51 4 Infinite Ammo 753B1317 8B8F
Not to be outdone by the naming convention of Sonic The Hedgehog, the masterminds at Iguana Entertainment spent part of their coffee break one day in early 1993 brainstorming names for their 2D platforming title. They settled on Aero The Acrobat but we wonder what the world would be like now if any of the alternatives were picked instead: Pokey the Narwhal Shame the Ostrich Diseasey the Mouse General Nuisance the Seagull Nibbles the Chipmunk Spazzy the Spider Monkey Maul the Grizzy Disembowe
Aero the Acro-Bat is a Super Nintendo and Mega Drive/Genesis game released by Sunsoft on October 1993. It was created by David Siller (of Maximo: Ghosts to Glory fame) and developed by the now defunct Iguana Entertainment.
Plot
Inspired in part by the "mascots with attitude" trend that was common following the introduction of Sonic the Hedgehog, it featured a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus and wants it shut down forever. Aero must also deal with the sidekick Zero the Kamikaze Squirrel.
Gameplay
The levels are played in typical 2D platforming, but in order to clear levels, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, step on platforms until they disappear, ride roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes that kill instantly.
Aero can attack enemies by shooting limited stars or by doing an aerial diagonal drill attack at his target (when he is in the air).
During the 16-bit era, Aero had a fair share of fame. Sunsoft used him as a mascot during the 16-bit console days. After the 16-bit decline, he disappeared and was forgotten until 2002, when Metro 3D decided to port this game for the Game Boy Advance, with a battery back-up (which the original versions lacked).
Screenshots
Platform Gameplay
Bonus Stage
See also
Aero the Acro-Bat 2
Zero the Kamikaze Squirrel
External links
Aero the Acro-Bat at MobyGames
Notes and references
^ abcde IGN's Review of Aero the Acrobat (GBA) (HTML). Retrieved on 2007-06-06.
^ Half.com Aero the Acrobat (GBA)Product Description (HTML). Retrieved on 2007-06-06.